Absence by The Lab [web]
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popularity : 61% |
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alltime top: #16160 |
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added on the 2003-04-28 10:35:58 by Nuclear |
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comments
not beautiful, slow and boring
too much camera mouvements kills camera mouvements
could have been largely better with 11 Mo !!!!!
could have been largely better with 11 Mo !!!!!
nice 3ds loader :)
This demo suffers from two basic flaws: First, much of the effort was spent on coding, music and 3d, neglecting design. Therefore transitions are rough and there is no sync to the music. The minimum for example would be to end the music when the demo itself finishes. No excuses needed however, because I was next to the guys when they were struggling to finish it at the partyplace :-)
When I learnt that Amigo would do the music, I said 'thank god! Finally we're gonna see a small sized demo with a module and no 5meg mp3". Alas, the 3d data took an enormous amount of data, resulting in the 11mb filesize. This is another typical problem. 3d artists coming from conventional 3d environments (3ds, maya etc.) always focus on quality (more polygons, detailed textures) rather than size. Demos are a different story however. You can see that in fr30, how they managed to squeeze a very nice and detailed female model in just 64kb.
The music is very nice, the only problem is that it's alot longer than the demo itself, as stated previously.
Coding-wise, I witnessed some interruptions between parts (viewed both on a TNT2 Ultra and a GF2 GTI) which I can only assume is due to AGP transfers (AGP they said... It's good for you they said...)
The reflections in the first scene are the best part in the demo imho, as shown on the screenshot. Finally, this is theLab's first production so I expect more stuff from them in the near future. You hear that Nuclear? :-P
When I learnt that Amigo would do the music, I said 'thank god! Finally we're gonna see a small sized demo with a module and no 5meg mp3". Alas, the 3d data took an enormous amount of data, resulting in the 11mb filesize. This is another typical problem. 3d artists coming from conventional 3d environments (3ds, maya etc.) always focus on quality (more polygons, detailed textures) rather than size. Demos are a different story however. You can see that in fr30, how they managed to squeeze a very nice and detailed female model in just 64kb.
The music is very nice, the only problem is that it's alot longer than the demo itself, as stated previously.
Coding-wise, I witnessed some interruptions between parts (viewed both on a TNT2 Ultra and a GF2 GTI) which I can only assume is due to AGP transfers (AGP they said... It's good for you they said...)
The reflections in the first scene are the best part in the demo imho, as shown on the screenshot. Finally, this is theLab's first production so I expect more stuff from them in the near future. You hear that Nuclear? :-P
It was time to finally see the first TheLab production! I think it was 2+ years of wait and I am glad these guys managed to released something..
long awaited and finished in the last minutes before the deadline at the partyplace.
i really enjoyed this one. the music could be a bit better imo but the overall feeling is good.
thumbs up.
i really enjoyed this one. the music could be a bit better imo but the overall feeling is good.
thumbs up.
Kool Thing!!!
I enjoyed but I'd prefer more gothic music for this demo, first scence is "all the money" ;-)
Good work, another proof that greek demoscene is alive and active.
and as i like to mention lately:
Kick Out The Jams motherfuckers!!!!
I enjoyed but I'd prefer more gothic music for this demo, first scence is "all the money" ;-)
Good work, another proof that greek demoscene is alive and active.
and as i like to mention lately:
Kick Out The Jams motherfuckers!!!!
Ok maybe not perfect , BUT i like it. I think that it was a good demo for ReAct 2k3 if we see the prev. year entries ...
THiz DEmo ROCKz
THiz DEmo ROCKz
i lived to see a demo by theLab, thanks god :-) (or not? ;-)
in any case, this demo is a good one and it took only three years to the developers (2001-2003) to make it. I recommend it :-)
in any case, this demo is a good one and it took only three years to the developers (2001-2003) to make it. I recommend it :-)
Nice First Production! good job guys!
please, learn how to compress a data dir in a file
fatal error : an error occured while initializing the 3d engine
reason : requested video mode parameters not avaiable
geForce4200-ti-128Mb leadtek-drivers in winme + 512ddr, do you want more HW ?!
fatal error : an error occured while initializing the 3d engine
reason : requested video mode parameters not avaiable
geForce4200-ti-128Mb leadtek-drivers in winme + 512ddr, do you want more HW ?!
Boring
not interresting
OMG! Did you guys use the symbol "Ahoora Mazda" on purpose or was this by accident and caused by the fact that it looks kool?
Oops...forgot the thumb! :P
ripping artwork suxx
Quote:
Aasemoon: Actually I'm sorry to let you down, but 95% of the textures where stolen from various sources including but not limited to 3 games (morrowind, serious sam and undying if I remember correctly), 3dsmax standard textures, and I think an envmap I ripped ages ago from hyperventilation/byterapers (you can see that one on the shot above :)
So, no it wasn't intentional (at least I wasn't aware you used that), and probably came from one of the 3 games we ripped.
Crap.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
Great Job with code and music