Opium Als Religion Des Volkes by Jumalauta [web]
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popularity : 60% |
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alltime top: #9154 |
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added on the 2003-01-12 22:32:27 by annieeee |
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comments
music is not exactly subtle, and not even cathartic + it follows the tired "boxes arranged in random fashion synced to the beat" pattern.
But its still very good for a jumalauta prod:)
technically this is actually quite good. (texture mapped 3d in full resolution)
Very good for a jumalauta prod indeed :)
a buggy texture mapper with a single texture, you can rip that anywhere in the net. I don't see anything technically good here, this sucks.
One of the best Jumalauta prods, though it is a bit plain.
not for entertainment usage. i only wanted to cook something for the compo without wasting over two hours of my happy life.
drstranger, yeah i did have seven textures but because my ripped texturemapper didn't have support for multiple textures, i only used one.
drstranger, yeah i did have seven textures but because my ripped texturemapper didn't have support for multiple textures, i only used one.
Great! I just wish it would have been a bit more longer.
i still think the original name ("content") was better
btw ranked 11. new age jumalauta numediagbashite.
A techno style (not my style ;P) prod for GBA, reminds me of MFX ones. And yes, texture mapping, but if it is using it in such way, I can't enjoy it :(
The music rules.
quite good indeed
It's a shame I can't watch it on my GBA atm. The texturemapper could be a lot faster tho. Try putting the texture in internal ram (iwram). Maybe optimize your inner loop in ARM assembler and put the code in iwram as well (remember, the GBA has only one memory area that has a 32bit databus with no waitstates, and that's iwram, putting your code in any other place will slow things down!)
Oh, and the fastest way to fill hlines is using TWO pixels at a time, not four :)
It's a shame I can't watch it on my GBA atm. The texturemapper could be a lot faster tho. Try putting the texture in internal ram (iwram). Maybe optimize your inner loop in ARM assembler and put the code in iwram as well (remember, the GBA has only one memory area that has a 32bit databus with no waitstates, and that's iwram, putting your code in any other place will slow things down!)
Oh, and the fastest way to fill hlines is using TWO pixels at a time, not four :)
yes this is good. jumalauta neljä ever
yep, one of the best jumalauta demos. i suppose.
raw.
good
something a bit different on GBA.
nice sound...
nice sound...
viewed on real HW
1 scene, bad sound, boring : not for me
1 scene, bad sound, boring : not for me
kein mehrheit für die mitleid
jml \o/
yeah.
.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
a little more content would be great.