Infect Me With Your Kiss by Resident [web]
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added on the 2008-12-28 22:56:22 by decipher |
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comments
cool - you didn't do any sound though? ;)
yes!
only get flashing color screen (on XP SP2 + 7900 GTO).
either it requires 4.0 compatible card or maybe shader code is not compatible with my card (so it can be fixed)
also finally what do you use to compile it ? MSVC (which version?) + C/C++ + crinkler?
ogl/directx
either it requires 4.0 compatible card or maybe shader code is not compatible with my card (so it can be fixed)
also finally what do you use to compile it ? MSVC (which version?) + C/C++ + crinkler?
ogl/directx
fucking great!
Holy shit that was awesome
just some flashing stuff here on 4850
sm 4.0 required
Quote:
sm 4.0 required
lol, video
i tho it was some brain wave shits.
lol, video
lol, video
it works fine on 8500 series too. interesting fx!
what gajiN said.
nice effect!
if i wouldn´t have read here about the 8800GTS having SM4 i would have kept on thinking it just has 3.0 ! didn´t know up to now! heavy!
if i wouldn´t have read here about the 8800GTS having SM4 i would have kept on thinking it just has 3.0 ! didn´t know up to now! heavy!
nice!
Nice one!
Again just random flashing colours across the whole screen on my ATI 4850...sigh.
nice!
I lol-ed a lot to the "I'm not 'Mentor' enough to pack that much", hehe, great sentence. We could also adopt the "mentorization" term as "extreme optimization"... like "I have to mentorize my code".
Ah, can we have the shader code?, I'm sure it works in ATI too as long as you do legal GLSL code...
I lol-ed a lot to the "I'm not 'Mentor' enough to pack that much", hehe, great sentence. We could also adopt the "mentorization" term as "extreme optimization"... like "I have to mentorize my code".
Ah, can we have the shader code?, I'm sure it works in ATI too as long as you do legal GLSL code...
Can't see what's so special about it.
n1.
Works here on the 8600, but it's a pretty far cry from being glsl and not just nvidia-cg-glsl ;)
Apart from all the small issues (mostly missing type casts) I'm not sure bitwise operators works in the radeon drivers yet (has only been allowed since glsl 1.3 (ie gl3.0). And the integer constant overflow errors don't sound to promising either. Seems more like a rewriting than a simple fixing job (especially if the 1k limit should be kept).
(yeah, time to finish/release that shaderreplacer thing ;)
Apart from all the small issues (mostly missing type casts) I'm not sure bitwise operators works in the radeon drivers yet (has only been allowed since glsl 1.3 (ie gl3.0). And the integer constant overflow errors don't sound to promising either. Seems more like a rewriting than a simple fixing job (especially if the 1k limit should be kept).
(yeah, time to finish/release that shaderreplacer thing ;)
nice!
just flashes on my 8600
radeon 4850, flashing screen
flashing screen here, too
What Tiago "xrl" said.
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Nice, looks like all the integer stuff actually works when fixing the small things. And a quite good amount of shader source you managed to squeeze into those 984 bytes (maybe I should revise my 1k framework once more ;)
works now
video seen, thumb given
ok
Nice visuality...
ok
lovely interference
No flashing with latest catalyst drivers, rules!
i like it :)
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
Oh and thanks for the birthday wish :)