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demOOP
screenshot added by soothsayer on 2008-12-05 17:18:06
platform :
type :
release date : n/a
  • 6
  • 6
  • 13
popularity : 55%
 55%
  • -0.28
alltime top: #66291
added on the 2008-12-05 17:18:06 by soothsayer soothsayer

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Use Dev-C++ to compile source.
uh? you compile it yourself, lazy basterd!
Thumbs up for releasing with source, and BIG thumbs up for not using Visual Micro$hit Studio to do your build. :D
rulez added on the 2008-12-05 20:02:41 by b0ib0t b0ib0t
‪‏‏&#8207
sucks added on the 2008-12-05 20:07:05 by relias abardon relias abardon
?????
sucks added on the 2008-12-05 22:30:12 by wiseman wiseman
Classic effects with no music here. Thumbs up for source code.
rulez added on the 2008-12-05 23:07:46 by Optimus Optimus
Games!
sucks added on the 2008-12-05 23:20:24 by Claw Claw
no
sucks added on the 2008-12-05 23:37:38 by teel teel
ugly
sucks added on the 2008-12-05 23:42:01 by nosfe nosfe
Bring back for me only the only demoart.
sucks added on the 2008-12-06 00:36:03 by xernobyl xernobyl
shoulda used Micro$shit Studio
ripped?
sucks added on the 2008-12-06 00:38:26 by shock__ shock__
demo-poop
sucks added on the 2008-12-06 00:53:49 by Frost Frost
It's not that bad, really.
Not that good either, though... but it includes source, which is always nice.
rulez added on the 2008-12-06 01:43:48 by Agilo Agilo
Quote:
but it includes source, which is always nice.

No it is not:
Code:for X := 0 to Bitmap.Width - 1 do begin for Y := 0 to Bitmap.Height - 1 do begin ... Bitmap.PutPixel(X, Y, R, G, B); end; end;
added on the 2008-12-06 13:13:19 by hfr hfr
csak így tovább!
rulez added on the 2008-12-06 18:04:54 by aha aha
lazy-san: How would you code something like that?
added on the 2008-12-06 18:33:17 by El Topo El Topo
wtf
I am glad to see lot of laserbrain here. Maybe you should obtain some eyes too. In that case you will see what you look.

Otherwise if only one people likes my program and learns anything that is a success yet.
would have been cool ten years ago as a 64k....


now it just looks like you just followed a very old "how to code demo effects" tutorial..
sucks added on the 2008-12-07 12:33:48 by Tigrou Tigrou
Open your eyes Tigrou if you have. If have not then join to laserbrains club please. :)
Quote:
lazy-san: How would you code something like that?

I wouldn't.
Some really simple steps to make it faster are:
1. Given that "CBitmap" stores data in scanline-order, you wouldn't fill it coloumn-wise for cache-efficiency.
2. You wouldn't call a function to calculate a pixel's adress (which obviously increments by a constant from the previous pixel) and thus, writing the individual rgb-components to the stack first instead of directly storing them were they belong.
3. Just as an example (but equally applies to the other effects), you can precalculate the whole distance function (100000/(x*x+y*y)) for the "b(l)obs", resulting in a memory-lookup and an addition for each shadebob, thus running fluid on any >30mhz machine.
added on the 2008-12-08 14:17:07 by hfr hfr
4. AMIGAAAAAH
sucks added on the 2008-12-08 14:43:59 by kusma kusma
Thank you for your comment lazy-san. You are probably right if the goal is speed boosting. But I do not want to produce the most perfect code. I don not intend every kind of optimization.

I like to show some similarity between the 2 languages. You know Hungarian students learn Pascal programming first, not just in the secondary school but in the university too. It is worth compare codes to learn C++ in some degree.
soothsayer: Ok, there's nothing wrong with that.
However, from a purely educational point of view, I wouldn't place all implementations into headers because it's error-prone and the concept of linking is a key-element of c/c++.
You should've simply pointed out the intended purpose of this package in the beginning.
To be honest I don't see much actual demoscene-relevance now; essentially it's tutorial-material.
added on the 2008-12-08 19:28:46 by hfr hfr
Hello soothsayer,

"Otherwise if only one people likes my program and learns anything that is a success yet."

Well, seems there are at leat 5 of them now.

"now it just looks like you just followed a very old "how to code demo effects" tutorial.."

Exactly that's why I like it. The clean code is the best tutorial on "How to does bump mapping work" I've seen so far. And you got the bashing because there is no "Tutorial" category ;-)

Which tools did you use to create the bump and heightmaps?

Regards JAC!
rulez added on the 2009-01-06 09:32:05 by JAC! JAC!
very basic
added on the 2009-01-18 00:42:31 by T$ T$
I like games but I must thumb down this prod because is poor and haven't music.
sucks added on the 2009-07-05 20:52:02 by Murixon Murixon
THUMBS UP FOR BLOCKY PIXELS!
rulez added on the 2009-07-05 21:55:23 by rudi rudi
sucks added on the 2010-06-18 00:08:46 by Gʀɪʍʍy Gʀɪʍʍy

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