23 byte parallax starfield by os2man & Bigcheese
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alltime top: #10361 |
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added on the 2008-06-02 02:12:11 by bigcheese |
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comments
Kool
rulez added on the 2008-06-02 08:11:16 by Optimus
didn't pascal / cubic team make an even smaller one?
I never got pascal's to work (and I tried a bunch of systems over the years), so I don't know what it can do. If you want to get that one, it appears to be included as part of the "Tiny Parallax Starfield" package on intro inferno.
it's full of stars
Preacher: he did indeed. Pascals solution relies on potentially corrupt values at program start and on interupts not corrupting registers. Also if I remember right he based his solution on this so this was the forerunner. Even if its not the smallest therfore, this still deserves a thumb imo.
Pascal's version ran fine on my computer, if I remember correctly, but it's nice to know that it had issues like that :) . And I'm not disputing the merits of this version, just to make it clear.
Looking at it now, it seems pascal's should run reasonably well if you don't run something else before it. But his stars are going the wrong way ;)
ok, what about deleting the 32 byte category? (thumb is on principle. this is probably one of the better specimens of its kind; still, that doesn't mean much...)
Who is Matt Wilhelm?
He's os2man. I don't know what he's been up to over the past 12 years.
Ok, so Matt Wilhelm aka os2man coded this intro called "Tiny Parallax Starfield" about 10 years ago, and now you have created 1B smaller version, added it to archive, modified original readme file (another files also a bit) and added this prod to pouet as "23 byte parallax starfield" by os2man & bigcheese - right?
Yes and no. We were chatting about this on #coders in 1996 after he won a small starfield competition with a 28 byte entry (I'm the guy he mentions who sent him the 27-byte version and worked with him to get it down to 24 bytes). He didn't reduce it to 24 bytes until after I told him how I had done it. I included the 23 byte version because it has a neat hack (jumping into the second byte of "in al,41h") and I always felt that it looks nicer than the 24-byte version. I'd like to give him more weighting for the credit -- but if I took my name off, I couldn't attach the 23 byte version (that would be wrong attribution). I'd be okay with removing the production if this is too convoluted :)
I'll request in 'fix me beautiful' that it be removed. I would have liked the 23-byte version to be posted, but I don't want any controversy.
The request is added. I hope Pirx will see this thread before it gets removed.
Just to make it clear - I'm the guy mentioned in the NFO as making the "substantial contribution". It's unfortunate that we didn't give ourselves a group name to make it easier to attribute it all.
(and the NFO file is unmodified from os2man's original) now awaiting removal :)
Man, relax.
Yeah, I did sweat when I saw how it looked. I'll get it right next time. His 28-byte and 24-byte versions are sort of classics, so it deserves to be added in the way people know it, and without the confusion.
drama. created by nerds. on pouet. ;)
thomb
8-D
hardcore :)
:)
I updated the zip to hopefully make it a better release (no need to make a new prod). Enjoy.
good
why didn't this get more attention? great prod.
fuck, that should have been a thumbs up :(
hurrah.
Amazing.
very clever
.
really clever code!
in pascal's version, if you use the standard lds cx, [bx], at least under dos box you get more stars and ... voilà we are at 19 bytes
in pascal's version, if you use the standard lds cx, [bx], at least under dos box you get more stars and ... voilà we are at 19 bytes
strange that this prod did not get more attention.
Cool!
that's pretty cool actually
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