AG01-Debut by agoston
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popularity : 59% |
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alltime top: #7787 |
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added on the 2007-06-18 10:27:09 by pasy |
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comments
szörös szmötyi rulez O_o--b
rulez added on the 2007-06-18 10:29:02 by aha
cool
Rather ugly and boring. And annoying music.
we cell second ugly edition.
bluuuuuuuuuuuur.
bluuuuuuuuuuuur.
not bad for a first timer
Nice (if somewhat seen before) effect.
I want more particle objects in demos! The dof-attempt kinda failed in this one, but nice enough for a first timer
Csak így tovább!
Would have made a nice 4k..
next time, attend party first, bring release later ;)
otherwise, really good. :)
otherwise, really good. :)
Sorry, too much blur for me...
Kewl!
nice debut!
ágoston for prezident
ágoston for prezident
Fine, but, sadly, nothing I will remember 1 hour from now.
small thumb up :)
Nice debut. The tune is very cool. Keep on coding.
nice. i like the sprites.
try RedrawWindow(NULL) on exit ;)
try RedrawWindow(NULL) on exit ;)
not bad, nice color scheme but too blurry
Very cool... it needs less blur and a better background and more color ;)
It's clear that it was inspired by we cell.
It's clear that it was inspired by we cell.
cool
Cool
Nice firsty.
Similar style to 2nd but with cloud rendering element. Still graet!
i found this one only due to chekking the sceneCon2008-entrys... ( else i would have found it in some Decades or alike )
i really like this one...it shows skills and fun_in_showing_em !
i like this one a lot more than AG-02 ;)
( remore the texts in the end and use the bytes to improve the rendering of your torusknot ;) theres a lot more in a torusknot as you might think right now ;) ...i implemented 1 vertex- and 1 pixel-shader and they sucked up only 108 bytes thanx to crinkler ;) ...so i guess theres a nice 500bytes-shader waiting for you implementing it into a vertex-shader with about 50 bytes ;) )
BIG Thumb !!!
i really like this one...it shows skills and fun_in_showing_em !
i like this one a lot more than AG-02 ;)
( remore the texts in the end and use the bytes to improve the rendering of your torusknot ;) theres a lot more in a torusknot as you might think right now ;) ...i implemented 1 vertex- and 1 pixel-shader and they sucked up only 108 bytes thanx to crinkler ;) ...so i guess theres a nice 500bytes-shader waiting for you implementing it into a vertex-shader with about 50 bytes ;) )
BIG Thumb !!!
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