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C0D1G0 by Codigos [web]
[nfo]
screenshot added by rbz on 2006-12-14 23:19:25
platform :
type :
release date : december 2006
  • 43
  • 6
  • 0
popularity : 62%
 62%
  • 0.88
alltime top: #3507
added on the 2006-12-14 23:19:25 by rbz rbz

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<3 cubes! :)
rulez added on the 2006-12-14 23:21:58 by can can
rulez added on the 2006-12-14 23:33:07 by bzz bzz
Nice! Even has music. :)
rulez added on the 2006-12-14 23:34:03 by StingRay StingRay
excellent
rulez added on the 2006-12-14 23:56:45 by druid druid
rulez added on the 2006-12-15 00:02:45 by Preacher Preacher
music, 3d, depth - v nice.
rulez added on the 2006-12-15 00:09:55 by auld auld
rulez added on the 2006-12-15 00:30:35 by nitro2k01 nitro2k01
Pretty good, safe version should be more compatible though
added on the 2006-12-15 00:45:54 by T$ T$
sounds like master John Carpenter \\o
rulez added on the 2006-12-15 00:51:53 by Zest Zest
rulez added on the 2006-12-15 01:36:28 by p01 p01
rulez added on the 2006-12-15 02:00:54 by Buckethead Buckethead
dizzy @_9-´
rulez added on the 2006-12-15 02:41:27 by raina raina
Cool... makes me wonder why doesn't it evolve, but then I remember it's a 1kb intro :D
rulez added on the 2006-12-15 02:47:19 by xernobyl xernobyl
The music is lol but the cube-field is nice.
rulez added on the 2006-12-15 08:58:03 by bdk bdk
rulez added on the 2006-12-15 09:38:11 by Cj Cj
Good stuff. Makes dizzy x_O... Especially when you have a hangover...
rulez added on the 2006-12-15 10:19:06 by sim sim
nice atmosphere for a 1k
rulez added on the 2006-12-15 11:10:03 by Skate Skate
cubes are close to my heart :)
rulez added on the 2006-12-15 11:41:10 by waffle waffle
Rbraz.
rulez added on the 2006-12-15 14:31:20 by Pirx Pirx
crashed here..
added on the 2006-12-15 14:33:12 by v3nom v3nom
Some nvoglnt.dll related crash on both.com here.
added on the 2006-12-15 14:59:07 by r0XX0r r0XX0r
rulez added on the 2006-12-15 15:46:21 by wie8 wie8
yeah baby!
rulez added on the 2006-12-15 15:55:53 by toxie toxie
I.... like... cuuubes.
rulez added on the 2006-12-15 15:59:53 by Archmage Archmage
1k ! rox!
rulez added on the 2006-12-15 17:42:49 by wham wham
Nice for teh size.
rulez added on the 2006-12-15 20:44:37 by Optimus Optimus
they are getting even better.
rulez added on the 2006-12-15 21:06:08 by anesthetic anesthetic
very nice 1k.
rulez added on the 2006-12-16 00:03:12 by baerb^kat baerb^kat
seconded!
rulez added on the 2006-12-16 03:53:50 by madMixx madMixx
if I had done this, then the camera would have gone through lots of cubes all the time. thumbs for no visible nearplane intersections :)
rulez added on the 2006-12-16 18:33:50 by loaderror loaderror
didnt actually see it, but thumbs up for off-party release :)

@loady: maybe the are detecting and spreading to the sides the near-z positions... would be a cheap but sure-to-work hack ;)
rulez added on the 2006-12-16 18:57:32 by winden winden
crash
added on the 2006-12-17 11:37:51 by las las
Winden: I did the same effect exactly 2 years ago, i used rotating 2d grids with holes and placed the cubes on them randomly (i also used the same trick to make a 3d chessboard in a 4k intro).

.com doesn't work under windows 2000 (also there's no sound whatsoever).
added on the 2006-12-17 12:04:40 by hitchhikr hitchhikr
I mean, each grid have a hole in it's center and their x/y positions are relative to their z one, the closer to 0 the z is, the smaller the x/y are.
added on the 2006-12-17 12:14:48 by hitchhikr hitchhikr
Very cool stuff.
rulez added on the 2006-12-17 19:33:10 by Shockwave Shockwave
Nice!
rulez added on the 2006-12-23 09:50:28 by AntDude AntDude
Kubes!
rulez added on the 2006-12-27 20:45:21 by gentleman gentleman
Attitude.
rulez added on the 2006-12-27 22:37:16 by stage7 stage7
Quote:
Winden: I did the same effect exactly 2 years ago, i used rotating 2d grids with holes and placed the cubes on them randomly (i also used the same trick to make a 3d chessboard in a 4k intro).

@ hitchhikr: it's a nice effect indeed, great musicdisk - fluid

Quote:
if I had done this, then the camera would have gone through lots of cubes all the time. thumbs for no visible nearplane intersections :)

Quote:
I mean, each grid have a hole in it's center and their x/y positions are relative to their z one, the closer to 0 the z is, the smaller the x/y are.

It was a simple algorithm (it should be in 1k world), just create cubes at random x/y/z position and don't draw any cube at x>-2 or x<2.

Cheers,
added on the 2006-12-29 23:35:28 by rbz rbz
-b rulez
rulez added on the 2007-01-04 08:45:37 by aha aha
nice . . . .
rulez added on the 2007-01-05 14:48:57 by freed_ohm freed_ohm
nice
rulez added on the 2007-01-10 17:41:14 by src src
Cute - screensaver version without sound, please :)
rulez added on the 2007-01-11 13:48:40 by Lord Graga Lord Graga
rulez added on the 2007-04-20 13:39:51 by beton beton
simple but sweet!
added on the 2008-02-15 09:13:48 by toxie toxie
nice.
rulez added on the 2008-07-09 04:13:03 by kimi kardashian kimi kardashian
nice
cheesy sound though
omg I just realised I havent thumbed this awesome prod up yet. Better late than never.
rulez added on the 2008-07-20 08:44:45 by rain_storm rain_storm
rulez added on the 2008-07-20 09:23:29 by micksam7 micksam7
cool thing, cubes never hit the camera
rulez added on the 2009-10-28 14:12:08 by PENETRATOR PENETRATOR
-

SoLo of BITS
nice
rulez added on the 2016-11-24 23:57:21 by imerso imerso

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