Water My Grey Beard by Loonies [web] & Struts
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popularity : 67% |
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alltime top: #1662 |
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added on the 2023-01-22 21:25:40 by Blueberry |
popularity helper
comments
hehe
rulez added on the 2023-01-22 21:35:22 by SiR
This made the compo for me. We've been thinking about this idea as well, but we didnt manage to achieve it yet. GMTA! Thanks!
More colours = Better intro
The funny title alone deserves a big thumbs up but the fact is this is a wonderful 40K in every aspect..
Incredible colorfull quality zoomer of an image looking exactly like Trap of Bonzai! :) (honoustly!) Smooth also! Love it!
Enjoy the live recording here:
https://youtu.be/33zLF7RG0Mk
Awaiting a great new release from Photon now :)
Cheers mates!
Enjoy the live recording here:
https://youtu.be/33zLF7RG0Mk
Awaiting a great new release from Photon now :)
Cheers mates!
Great improvement over the original demo. Sweet tune.
I highly enjoy the snarky scroller :D
Feels like in the old days. :) Competition is always nice. :D
Proper spirit from all involved: When optimal is not optimal enough, and to instigate more research with a bold claim - took 6 years to disprove!
I love everything about this one :D
Always great with some good old record-competition in the scene!
And I really like rotozoomers, and this one is smooth and colorful so thumbs up.
And I really like rotozoomers, and this one is smooth and colorful so thumbs up.
Colooors
Beardzoomer, what's not to like?
That's some hard tech right there!
And lovely zoomer graphics as well.
And lovely zoomer graphics as well.
Gotta love them rotozoomers!
woah!
I dig the attitude.
Roto perfection!
Spin around rapidly in a circle until you feel dizzy.
Good point
Loads of colours!
Loads of loads of colours.
Epic demosceneish "ZASCA!" XD
Congratulations on the world record. ;-) I don‘t like the rotozoom effect at all. But this one has shiny colors. The music breaks are perfect. And the live recording is very funny: „Ooohh, we have Blueberry…“
Non-live video please.
pretty colours!
A great achievement! And I loved the energy in the hall, seems like most people got the point regarding the waterbear comparison. If I had to pick any nits, I would say the second part doesn't fit well, I would rather have seen some variations on the first part.
But but... Photon said it was optimal.
Very cool! And the artwork really shows off 12bit color nicely.
The copper list looks like nothing special to me, just 54 color moves racing the beam perfectly and a skip/jump pair to loop.
Unless I'm missing something much trickier I am surprised no one managed this before, well maybe they did and it wasn't noticed?
If I'm missing something and it's actually super hard then sorry.
Could you get 56 colors by removing the loops and using the blitter to duplicate the lines or would that steal too many cycles from the cpu rotator code?
The copper list looks like nothing special to me, just 54 color moves racing the beam perfectly and a skip/jump pair to loop.
Unless I'm missing something much trickier I am surprised no one managed this before, well maybe they did and it wasn't noticed?
If I'm missing something and it's actually super hard then sorry.
Could you get 56 colors by removing the loops and using the blitter to duplicate the lines or would that steal too many cycles from the cpu rotator code?
succulent :)
Not really liking the music in this one, but the message is spot on.
Colorful and ultra-maximized!
It's cute to get an answer-tro like this every now and then, especially with the clever title (thumb for that alone). Pic shows off the colors very well, plasma was so-so but it was nice to get the bonus effect.
I like the colorfullness of the image. Not so sure about the text and the
attitude. But very nice and appealing rotozoomer!
@bifat / 2023-01-22 23:29:42
For aught I know, Photon's record was already beaten by roondar /
powerprograms some time ago (208px and 52 colors per line, though
w/o scroller and music).
attitude. But very nice and appealing rotozoomer!
@bifat / 2023-01-22 23:29:42
For aught I know, Photon's record was already beaten by roondar /
powerprograms some time ago (208px and 52 colors per line, though
w/o scroller and music).
Always great when things can be improved. What else to expect from this great crew?
world records are meant to be broken! :) great visuals and music pair well with the awesome code, lovely intro!
@ROG_VF: there was another attepmt by Britelite, similar fashion:
https://www.pouet.net/prod.php?which=67475
@ROG_VF: there was another attepmt by Britelite, similar fashion:
https://www.pouet.net/prod.php?which=67475
I get out of memory when trying to run it for some reason. I've always wondered what is the standard a500 512+512 setup in the emulator?
Chip RAM (512KB) is always required, but which one of the other options is the comon one to accurately mimic the 512KB expansion board for the a500 that your parents bought you?
Slow RAM?
Fast RAM?
Motherboard RAM?
Zorro III Fast Memory?
Accellerator RAM?
Graphics Card RAM?
I'll just put a rules here as I think they highest number of colors I've managed to change per scanline is 23 or 24.
Chip RAM (512KB) is always required, but which one of the other options is the comon one to accurately mimic the 512KB expansion board for the a500 that your parents bought you?
Slow RAM?
Fast RAM?
Motherboard RAM?
Zorro III Fast Memory?
Accellerator RAM?
Graphics Card RAM?
I'll just put a rules here as I think they highest number of colors I've managed to change per scanline is 23 or 24.
@loaderror The A500 half meg trapdoor expansion is ”slow RAM”. Do you have an emulated df1:? The readme says to unplug external drives (my guess is because they each eat a bit of chipmem).
Records are made to be broken!
@teo / 2023-01-24
Thanks for the info. Yeah, looks bearish-great despite the trickery with
the interspersed spacers.
Thanks for the info. Yeah, looks bearish-great despite the trickery with
the interspersed spacers.
Thanks Grip! I couldn't find the disk-drive config though, but I gave the Amiga500 1MB of Chip RAM instead which made it run :)
This is amazing! Why can other groups change twice the number of colors per scanline compared to Ephidrena? Do you turn off some DMA, interrrupts or some other trickery to boost the color changing powers?
This is amazing! Why can other groups change twice the number of colors per scanline compared to Ephidrena? Do you turn off some DMA, interrrupts or some other trickery to boost the color changing powers?
And ace pic by Farfar! 12-bit color palette maximized too!
np! Agree, that pic is delicious (and I second Magic, it's clearly Trap/Bonzai).
Everything rulez in this one!
Bald man in colorful picture rotating to chip music. World record. For now.
Beautiful!
I’m pretty sure I know the main trick being pulled here. Very sneaky! Does it count as a record?
Colours.
Records are meant to be broken! Gotta love the true oldskool attitude emanating from this one. And yes, whoever is on that image definitely looks like Trap!
@Jobbo / 2023-01-23
This would lead to a shifting of the color slots since only 112 of the
113 copper cycles per line are used, right? So, there must be some
kind of correction - maybe something like an extra move (nop) after
two lines in order to waste some extra time (2 cycles) and to bring
the slots back to their original position.
@Jobbo / 2023-01-26
Any bean-spiller intentions and willing to give a hint?
Quote:
The copper list looks like nothing special to me, just 54 color
moves racing the beam perfectly and a skip/jump pair to loop.
This would lead to a shifting of the color slots since only 112 of the
113 copper cycles per line are used, right? So, there must be some
kind of correction - maybe something like an extra move (nop) after
two lines in order to waste some extra time (2 cycles) and to bring
the slots back to their original position.
@Jobbo / 2023-01-26
Quote:
I’m pretty sure I know the main trick being pulled here.
Any bean-spiller intentions and willing to give a hint?
Quote:
... maybe something like an extra move (nop) after two lines in order to waste some extra time (2 cycles) ...
So, yes I'd been trying exactly that, one nop every other line. It definitely works, you can display 56 colors on each line.
The problem is that without the loops your code now has to fill all four rows with color data. With all the bitplane and copper activity there just isn't enough bandwidth to do that.
Quote:
Any bean-spiller intentions and willing to give a hint?
In fact there isn't enough bandwidth in Blueberry's version to run the rot-zoom and fill just 54x71 colors.
This is where Photon's version has an advantage, he has less bitplane activity because he's using the sprites in place of the right-hand side of the image.
So, how is Blueberry's version running at 50hz? Well, notice that it only stays up for at most a second of activity before the screen goes black again.
From what I can tell Blueberry is pre-filling a huge ring buffer of copper lists, then when the effect runs the code tries to keep filling but eventually the display drains the buffer and that's when it goes black.
So, does that really count? I don't know, I really love it all the same!
I'd love to hear from Blueberry, especially if I've gotten that all wrong.
I like it
Quote:
... notice that it only stays up for at most a second of activity before the screen goes black ...
Wanted to correct that and say it's staying up for 4ish seconds.
@Jobbo / 2023-01-27
Thanks for sharing your thoughts and the insights. But - as you
wrote - Blueberry is using copper loops. So, there must be some
(compatible) trickery with that.
Maybe (???):
1) The 4px high texels are split up (2 x 2px) by using two identical
consecutive copper loops. This would give one the chance to insert
the needed 2 cycle spacer in between which could be setting
$dff086 that has to be done anyway. Drawback: Time, since the
number of 'color value pokes' into the copperlist is doubled.
or
2) The 4px high texels are left intact (=no splitting) but then the
address where the copjmp will jump to has to be set per hand
outside the copperlist once per copper loop when line 2 is being
displayed. Drawback: Timing; don't know if it's feasible.
Schtroumpf à Lunettes over and out.
Thanks for sharing your thoughts and the insights. But - as you
wrote - Blueberry is using copper loops. So, there must be some
(compatible) trickery with that.
Maybe (???):
1) The 4px high texels are split up (2 x 2px) by using two identical
consecutive copper loops. This would give one the chance to insert
the needed 2 cycle spacer in between which could be setting
$dff086 that has to be done anyway. Drawback: Time, since the
number of 'color value pokes' into the copperlist is doubled.
or
2) The 4px high texels are left intact (=no splitting) but then the
address where the copjmp will jump to has to be set per hand
outside the copperlist once per copper loop when line 2 is being
displayed. Drawback: Timing; don't know if it's feasible.
Schtroumpf à Lunettes over and out.
supra-optimal!
Coloured thumb up !
Thanks for the info Blueberry. I wasn't paying attention to skips and jumps taking longer than a move. You're workaround is very clever.
@Blueberry / 2023-01-29
Thanks from my side too for the explanation. Thinking about how it was
realized was a mixture of fun, torment, and frustration and became a
bit pathologically obsessive in the end :-)
Brain needs break.
Thanks from my side too for the explanation. Thinking about how it was
realized was a mixture of fun, torment, and frustration and became a
bit pathologically obsessive in the end :-)
Brain needs break.
BETRAYED by my own!! :o Haha, nice to see and my only problem with it is greetings and not fuckings to me in the scrolltext... ;)
Moar colorz, moar pleasure!
Love both the style and the attitude. And the code, of course.
Too bad it's one "killer" effect.
Out of interest, what's the 7 bpl hack?
I always 👍 anything from Photon... wait... it's not from Photon!!!
Finally saw it. Not bad. :)
Lacks a solid logo and plasma effect is not as colorful as the first part, which deceived me a little bit.
Otherwise very good looking, cool effect!
Otherwise very good looking, cool effect!
Record
only 2 FX in 40k ?
@Blueberry / 2023-01-29
After a longer break (and cooling down of my brain) I thought about
the explanation:
52x moves (104 cycles) -> colors
1x skip ( 2 cycles)
1x move ( 2 cycles) -> copjmp
----------------------------------------
54 (108 cycles) -> total numbers
Considering a line is 56.5 moves (113 cycles) then (56.5-54=) 2.5
moves which corresponds to 5 cylces are not used by the loop which
would result in a drift of 20px per line. That is, 2 "color moves"
and(!) 8 additional "nop moves" would be necessary between the
loops to compensate for the total drift of (4 x 20px=) 80px after 4 lines.
I am a bit confused - which happens fairly often :-) Where is the
mistake? Obviously I have missed something?!
After a longer break (and cooling down of my brain) I thought about
the explanation:
52x moves (104 cycles) -> colors
1x skip ( 2 cycles)
1x move ( 2 cycles) -> copjmp
----------------------------------------
54 (108 cycles) -> total numbers
Considering a line is 56.5 moves (113 cycles) then (56.5-54=) 2.5
moves which corresponds to 5 cylces are not used by the loop which
would result in a drift of 20px per line. That is, 2 "color moves"
and(!) 8 additional "nop moves" would be necessary between the
loops to compensate for the total drift of (4 x 20px=) 80px after 4 lines.
I am a bit confused - which happens fairly often :-) Where is the
mistake? Obviously I have missed something?!
Is the skip 2 cycles ?
I remember the Waterbear one-screener, and this is just ... wow
@Dan: I always thought it was 3 cycles like a wait and was a bit
surprised to find out / read up it is only 2 cycles.
Woke up in the middle of last night and suddenly it flashed on my
(= found answer to my last question). Aha!
One problem less in my life :-)
surprised to find out / read up it is only 2 cycles.
Woke up in the middle of last night and suddenly it flashed on my
(= found answer to my last question). Aha!
One problem less in my life :-)
@ROG_VF, 2023-04-12 & 2023-04-05
"Difficult Birth"
Oops, the information of the online HRM was misleading.
HRM says:
"The MOVE and SKIP instructions require two memory cycles...each"
Testing shows that apparent consumption of skip is 16px which
would be equivalent to 4 cycles.
I hope I'm not talking nonsense again :-|
Or to quote Toni Wilen:
"Skip = 3 (same as wait)"
and
"Copper WAIT cycle is:
<IR1> <IR2> <sleep start> (sleeping) <wakeup> (next instruction's
IR1 fetch). Real total is 4 copper cycles. Internally wakeup cycle
generates request for IR1 (due to pipelining IR1 DMA transfer
happens in next copper cycle) so technically you could also say WAIT
is 3 cycles even if it isn't the whole truth"
Maybe this is helpful for other confused and lost souls. Sorry for the
inconvenience. Cheers.
"Difficult Birth"
Oops, the information of the online HRM was misleading.
HRM says:
"The MOVE and SKIP instructions require two memory cycles...each"
Testing shows that apparent consumption of skip is 16px which
would be equivalent to 4 cycles.
I hope I'm not talking nonsense again :-|
Or to quote Toni Wilen:
"Skip = 3 (same as wait)"
and
"Copper WAIT cycle is:
<IR1> <IR2> <sleep start> (sleeping) <wakeup> (next instruction's
IR1 fetch). Real total is 4 copper cycles. Internally wakeup cycle
generates request for IR1 (due to pipelining IR1 DMA transfer
happens in next copper cycle) so technically you could also say WAIT
is 3 cycles even if it isn't the whole truth"
Maybe this is helpful for other confused and lost souls. Sorry for the
inconvenience. Cheers.
Clever piece of code.
Impressive onescreener with a crispy chip
nice!
Great one
^
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