Gargaj information 7081 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Szelei
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Xaos by Mist
- cdc #2: Saint by Halcyon & Da Jormas [web]
- cdc #3: 604 by AND [web]
- cdc #4: 0010 1010 by Federation Against Nature [web]
- cdc #5: kolonija by kosmoplovci [web]
- cdc #6: synthematik by Outracks [web]
- cdc #7: There by Still [web]
- demo Windows sp04 - Echo Chamber by Spacepigs [web]
- The frame rate and the visual design of the framing story leave a bit of a bad taste against the impeccable sound design and tight direction, but hey, a prod with a point to make - what's not to like?
- rulezadded on the 2018-04-06 22:19:47
- 4k procedural graphics Windows Unmortem by Fairlight [web]
- My favorite part is that it has a signature, which I only noticed during prizegiving.
- rulezadded on the 2018-04-06 16:10:44
- 16k MacOSX Intel No 64k, Just 16k by yx [web]
- I think my favorite part is the mid-intro transition from 2D to 3D.
- rulezadded on the 2018-04-05 11:47:13
- demo Amstrad CPC Onescreen Colonies #1 by Vanity [web]
- For the title alone, obviously :D
- rulezadded on the 2018-04-01 13:15:17
- 64k Windows iota by Logicoma [web]
- It's a good place to be where your engine is at a stage where you can just throw anything at it and it'll look nice :)
- rulezadded on the 2018-04-01 12:55:10
- demo Windows Structure 2: Sequence by Ümlaüt Design [web]
- I don't think one can guarantee if a work relates emotionally or not; kinda like how dog movies only work if you like dogs.
I guess both Structure and Sequence are kinda based on the idea of the idea of the abstraction of how organisms and processes work - Structure deals more with elements creating something bigger than themselves, Sequence is more about the pattern of actions an organism can do. I don't think there has to be a context for this, if you focus on the action - I feel that would be too representational, which in turn would require a whole different visual look. Instead it's more of a deconstructive experience where patterns and the actors performing these patterns are more just stripped down portrayals, the idea that there is something doing a repetitive series of actions with the environment changing around it putting the action into a different atmosphere or context.
Sequence probably owes a lot to my fascination with the idea of duty and discipline and doing things you're supposed to do even though it makes no sense for the other person, and doing them even if the circumstances are adverse, about how sometimes you can't really tell where the line is between an automaton's programming and humans following traditions or routines. It's also the slow evolution of things, about how two things to the same things over and over become a third thing when put together - which I think is also something that can feel very human if you project it back to to the human condition.
Or something. At least it's not cubes this time. - isokadded on the 2018-03-20 21:45:47
- intro Flash Charline Birthtro by Orion [web] & Osmium
- So Willbe - now that she's been to Revision (twice?), have you shown this to her? :D
- isokadded on the 2018-03-12 13:34:42
- invitation Windows flag'2002 invitro by Rebels
- not anymore \o/
- isokadded on the 2018-03-09 20:33:50
- demo Windows Gestalt by Quite & T-Rex [web]
- Quote:
https://twitter.com/archillect/status/970788582955933697
now I'm wondering what the original was :)
https://www.behance.net/gallery/33872390/Inside - isokadded on the 2018-03-06 19:50:15
- demo Windows Alföld by Jurtai
- Okay, I admit, I chortled. But you kinda have to be in the know for this :)
- isokadded on the 2018-02-11 19:22:00
account created on the 2001-08-10 21:46:26
