Psycho information 487 glöps
- general:
- level: user
- personal:
- first name: Henrik
- last name: Münther
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Tint by The Black Lotus [web]
- cdc #2: Iconoclast by Andromeda Software Development [web]
- cdc #3: Stargazer by Orb [web] & Andromeda [web]
- 4k Windows RGB forest by Tifeco
- fresh style! But screenshot looks better than the intro. Would be very easy to improve the visuals - a bit of simple grain noise on top would help to further reduce the still a bit too clean damned 4k look, and i would also have played with an additional 'rain setting' (light shafts straight down and less contrast in the lightning (and then more contrast for the sunny parts)).
- rulezadded on the 2015-09-13 16:19:57
- 64k Windows supervenience by z brothers
- seems to crash righter after resolution selector on anything but nvidia (makes a std::bad_alloc after compiling a bunch of dx9 shaders).
- isokadded on the 2015-08-31 23:28:08
- 64k Amiga AGA Painted Memories by Loonies [web]
- The paint style is mostly based on this pair - and besides compression, it's a mean to get some consistency between wildly varying screenshots.
- isokadded on the 2015-08-24 20:18:18
- 64k Amiga AGA Painted Memories by Loonies [web]
- Yeah, forgive us for using the original version of the title pic here instead of the rough compressed one inside the intro. Just thought it would be a shame not to use laikas original gfx anywhere :)
- isokadded on the 2015-08-23 20:59:44
- demo Windows pb05: ZipHorse by Poo-Brain [web]
- hilarious (and quite decently done)
- rulezadded on the 2015-05-23 22:52:58
- 32k Windows electrochromacy by Rtificial [web]
- gShaderReplacer fix for less sloppy glsl compilers, ie. amd+intel - should be easy to fix in the intro itself now :)
(3 instances of vector->scalar casting, while the ;; is a little weird. The last one is probably changing the output a bit, but i guess it's as intended now)
Code:<StringReplacer Src="(b - a) / k" Dst="(b - a).x / k"/> <StringReplacer Src="pyramid_animation)), MATERIAL_ID_CUBE)" Dst="pyramid_animation)), MATERIAL_ID_CUBE).x"/> <StringReplacer Src=";;" Dst=";"/> <StringReplacer Src="float coefficientSum = coefficient" Dst="vec3 coefficientSum = coefficient"/>
..And what blueberry said - isokadded on the 2015-05-07 21:56:07
- demotool Windows gShaderReplacer by Loonies [web]
- Download link is updated with version 1.2, fixing the buffer overrun reported by las :)
(and amd/intel fix for the testcase intro) - isokadded on the 2015-05-07 21:46:54
- 8k Windows q(n)=2k15 by Tristar & Red Sector Inc. [web]
- The black screen problem on multimonitor+aero setups is common to dx9 intros - you just need to reset the device a while after creating it (ie, do the setup, generate music/stuff and then reset device).
I have somewhat mixed feelings about this. Some nice scenes, a decent amount of contents (and doing raymarched text takes some space), but some scenes (especially the first) are clearly running for too long, and the colors (especially the trsi logo scene) can be quite harsh.
Weak thumb - rulezadded on the 2015-04-08 23:15:35
- 4k procedural graphics Windows binah by Speckdrumm [web]
- beautiful!
- rulezadded on the 2015-04-07 21:41:01
- 64k Windows Offscreen Colonies by Conspiracy [web]
- Great intro, but it somehow bugs on my laptop, though only on the nvidia card (as usual) - it seems like you are using some circular buffer for something and it skips...
- rulezadded on the 2015-04-05 17:36:54
account created on the 2002-04-03 23:10:20
