Psycho information 467 glöps
- general:
- level: user
- personal:
- first name: Henrik
- last name: Münther
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Tint by The Black Lotus [web]
- cdc #2: Iconoclast by Andromeda Software Development [web]
- cdc #3: Stargazer by Orb [web] & Andromeda [web]
- demo Windows pb05: ZipHorse by Poo-Brain [web]
- hilarious (and quite decently done)
- rulezadded on the 2015-05-23 22:52:58
- 32k Windows electrochromacy by Rtificial [web]
- gShaderReplacer fix for less sloppy glsl compilers, ie. amd+intel - should be easy to fix in the intro itself now :)
(3 instances of vector->scalar casting, while the ;; is a little weird. The last one is probably changing the output a bit, but i guess it's as intended now)
Code:<StringReplacer Src="(b - a) / k" Dst="(b - a).x / k"/> <StringReplacer Src="pyramid_animation)), MATERIAL_ID_CUBE)" Dst="pyramid_animation)), MATERIAL_ID_CUBE).x"/> <StringReplacer Src=";;" Dst=";"/> <StringReplacer Src="float coefficientSum = coefficient" Dst="vec3 coefficientSum = coefficient"/>
..And what blueberry said - isokadded on the 2015-05-07 21:56:07
- demotool Windows gShaderReplacer by Loonies [web]
- Download link is updated with version 1.2, fixing the buffer overrun reported by las :)
(and amd/intel fix for the testcase intro) - isokadded on the 2015-05-07 21:46:54
- 8k Windows q(n)=2k15 by Tristar & Red Sector Inc. [web]
- The black screen problem on multimonitor+aero setups is common to dx9 intros - you just need to reset the device a while after creating it (ie, do the setup, generate music/stuff and then reset device).
I have somewhat mixed feelings about this. Some nice scenes, a decent amount of contents (and doing raymarched text takes some space), but some scenes (especially the first) are clearly running for too long, and the colors (especially the trsi logo scene) can be quite harsh.
Weak thumb - rulezadded on the 2015-04-08 23:15:35
- 4k procedural graphics Windows binah by Speckdrumm [web]
- beautiful!
- rulezadded on the 2015-04-07 21:41:01
- 64k Windows Offscreen Colonies by Conspiracy [web]
- Great intro, but it somehow bugs on my laptop, though only on the nvidia card (as usual) - it seems like you are using some circular buffer for something and it skips...
- rulezadded on the 2015-04-05 17:36:54
- demo Windows Codabar by LNX [web]
- xtrium: yes, works fine now :)
Too 4k-ish (ok, maybe 8k) to thumb it up as a demo ;) - isokadded on the 2014-05-24 21:50:31
- 4k Windows Heat by G-INcorporated
- More NVSL sloppyness: just as in c++ you can't re#define in glsl.
gShaderReplacer fix to make it work outside nvidiagl:
Code:<Application Name="heat_1080.exe" Name0="heat_720.exe"> <StringReplacer Src="#define K 60" Dst="#undef K #define K 60"/> </Application>
- isokadded on the 2014-05-24 21:43:17
- demotool Windows gShaderReplacer by Loonies [web]
- Support for glCreateShaderProgramv should be working now :) (the core version, not the old similar nvidia only version)
(kepler is still black here though (290+cat14.4), without any compile errors) - isokadded on the 2014-05-04 00:34:11
- demotool Windows gShaderReplacer by Loonies [web]
- yea, it's only wrapping the normal glShaderSource/glCompileShader (core+arb) methods currently. So the status/infolog should then be read at the program object, when there is no shader objects available?
Which intros are using this (for test)? - isokadded on the 2014-04-26 23:40:10
account created on the 2002-04-03 23:10:20