hfr information 1166 glöps
- general:
- level: user
- personal:
- first name: hellfire
- last name: haujobb
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Xaos by Mist
- cdc #3: you am i you am the robot by orange
- cdc #4: Texas by keyboarders
- cdc #5: The Legend of Sisyphus by Andromeda Software Development [web]
- 64k Windows Objektgeballer 3 by Never [web]
- Da haette man etliches mehr draus machen koennen.
- isokadded on the 2008-12-30 20:21:27
- demo Windows Zapdrumm by Speckdrumm [web]
- instantly terminates after loading screen.
Error.log says:
Quote:Error while destroying entity Camera 12:A Win32 structured exception has occurred at address 0x417924: 'access violation' (0xc0000005)
A Win32 structured exception has occurred at address 0x417924: 'access violation' (0xc0000005)
Error while destroying entity Camera 2:A Win32 structured exception has occurred at address 0x417924: 'access violation' (0xc0000005)
A Win32 structured exception has occurred at address 0x417924: 'access violation' (0xc0000005)
Error while destroying entity Camera 11:A Win32 structured exception has occurred at address 0x417924: 'access violation' (0xc0000005)
A Win32 structured exception has occurred at address 0x417924: 'access violation' (0xc0000005)
Error while destroying entity Camera 13:A Win32 structured exception has occurred at address 0x417924: 'access violation' (0xc0000005)
A Win32 structured exception has occurred at address 0x417924: 'access violation' (0xc0000005)
WinXP SP3, Geforce 8800 GTS 512MB, ForceWare 175.19 (6.14.11.7519) - isokadded on the 2008-12-30 14:50:28
- demo Windows fr-minus-012: palindromeda suger by Farbrausch [web]
- ich find's ganz cool.
- isokadded on the 2008-12-30 03:48:15
- demo Windows The Ugly and The Beast by SquoQuo [web]

Wat- isokadded on the 2008-12-30 03:18:32
- cracktro Windows tPORt Cracktro by POiNT.OF.PRESENCE & The Power Of Reversing Team [web]
- ugly and cheap in every aspect.
- sucksadded on the 2008-12-27 13:07:25
- wild Windows How to make coffee.
- wasted time for me and you.
- isokadded on the 2008-12-22 00:23:08
- demo Windows demOOP
- soothsayer: Ok, there's nothing wrong with that.
However, from a purely educational point of view, I wouldn't place all implementations into headers because it's error-prone and the concept of linking is a key-element of c/c++.
You should've simply pointed out the intended purpose of this package in the beginning.
To be honest I don't see much actual demoscene-relevance now; essentially it's tutorial-material.
- isokadded on the 2008-12-08 19:28:46
- demo Windows SteamPFunk by SquoQuo [web]
- Horrible. Get an artist already.
- isokadded on the 2008-12-08 15:32:04
- demo Windows demOOP
- Quote:
lazy-san: How would you code something like that?
I wouldn't.
Some really simple steps to make it faster are:
1. Given that "CBitmap" stores data in scanline-order, you wouldn't fill it coloumn-wise for cache-efficiency.
2. You wouldn't call a function to calculate a pixel's adress (which obviously increments by a constant from the previous pixel) and thus, writing the individual rgb-components to the stack first instead of directly storing them were they belong.
3. Just as an example (but equally applies to the other effects), you can precalculate the whole distance function (100000/(x*x+y*y)) for the "b(l)obs", resulting in a memory-lookup and an addition for each shadebob, thus running fluid on any >30mhz machine. - isokadded on the 2008-12-08 14:17:07
- demo Windows demOOP
- Quote:
but it includes source, which is always nice.
No it is not:
Code:for X := 0 to Bitmap.Width - 1 do begin for Y := 0 to Bitmap.Height - 1 do begin ... Bitmap.PutPixel(X, Y, R, G, B); end; end; - isokadded on the 2008-12-06 13:13:19
account created on the 2001-11-06 10:36:21
