wrighter information 1406 glöps
- general:
- level: user
- personal:
- first name: Rita
- last name: Wighter
- portals:
- demozoo: profile
- cdcs:
- cdc #1: codename chinadoll by katastro.fi [web]
- cdc #2: INCYBER by Satori [web] & Aural Planet [web]
- cdc #3: Until by FMS_Cat [web]
- cdc #4: terrarium by Eos
- cdc #5: Seven Days by 61Q0 [web]
- 4k Windows Dubplate by LJ & Virgill [web]
- Very stylish and abstract, different from LJ's other stuff. Lovely flow. I really dug that pixelsortish effect.
- rulezadded on the 2024-04-01 14:40:16
- 4k Windows Brainfiller by 0b5vr
- ....... I mean at this point anything 0b5vr makes is like my favourite thing ever
- rulezadded on the 2024-04-01 14:39:14
- 64k Windows Empires by Conspiracy [web]
- Just nailed the abstract particle vibe, composition, flow, rendering, music. The friggin fluidish sim.
- rulezadded on the 2024-04-01 14:35:59
- 4k procedural graphics Windows Fragments of Self by yx [web]
- ......
- rulezadded on the 2024-04-01 14:33:43
- demo Windows Sisyphus Unchained by Andromeda Software Development [web]
- So hard
- rulezadded on the 2024-04-01 10:45:53
- 4k Windows noctilucentia
- it's actually doing infinite bounce pathtracing on the volume.
was supposed to look quite different but lost a bunch of progress due to version control -.- - isokadded on the 2024-03-31 15:57:13
- 4k Windows terrarium by Eos
- this demo made me fall in love with compute point splatting and I wrote an article on how to do it, if anyone's interested https://wrighter.xyz/blog/2023_08_17_flame_fractals_in_comp_shader
- isokadded on the 2024-02-25 20:25:07
- invitation Windows Unison by Spectrals [web]
- cuute, nice animations
- rulezadded on the 2024-02-18 22:06:21
- 8k procedural graphics Windows Sunrise by Team210 [web] & slay bells
- Cool, although noise in the dark regions would add a lot, especially with the vibe you are going for. Also the tree stem looks like a metal stick, which is a shame, because the leaves look convincing. The ground/rock texture looks quite lo-fi as well and the mountains look too much like basic FBM. The FBM could use some modulation to be more realistic.
The moon is a nice touch, but the clouds seem like they are positioned right above you and behind you. Kinda stark how there aren't any of them in the troposphere spanning towards the horizon.
I also think the utility poles' wires continuing into the distance would add quite a bit of sense of depth. - rulezadded on the 2024-02-18 12:08:18
- wild Animation/Video Asdf
- vibe....
- rulezadded on the 2024-02-17 08:50:57
account created on the 2019-12-05 21:52:47
