iq information 557 glöps

- general:
- level: user
- personal:
- first name: Iñigo
- last name: Quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
bbs posts 1259 posts
- .werkkzeug 3 released (offtopic)
- .werkkzeug 3 released (offtopic)
- another attempt of story by pouet.net (residue)
- .werkkzeug 3 released (offtopic)
- Physical modeling of an acoustic guitar. (code)
- Physical modeling of an acoustic guitar. (code)
- does a linear z buffer work? (code)
- does a linear z buffer work? (code)
- does a linear z buffer work? (code)
- Ultra Lightweight DX10/11 Framework (code)
- Ultra Lightweight DX10/11 Framework (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Toolbox Thread (code)
- Raymarching Toolbox Thread (code)
- Raymarching Toolbox Thread (code)
- Raymarching Toolbox Thread (code)
- Raymarching Toolbox Thread (code)
- Raymarching Toolbox Thread (code)
- Raymarching Toolbox Thread (code)
- It is set! Evoke 2011, 12.-14.08.2011, Köln-Kalk! (parties)
- It is set! Evoke 2011, 12.-14.08.2011, Köln-Kalk! (parties)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- the random ASD remix thread (music)
- Raymarching Beginners' Thread (code)
- Progressive poisson disk? (offtopic)
- Particle Z-sorting (code)
- Deffered ShaderToy request (code)
- Raymarching Beginners' Thread (code)
- 3d vector math question (code)
- Raymarching Beginners' Thread (code)
- Raymarching Tutorial (code)
- Raymarching Beginners' Thread (code)
- Raymarching Tutorial (code)
- Raymarching Tutorial (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- New rendering way? (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- 128 bytes demos and file headers on various systems (code)
- Raymarching Toolbox Thread (code)
- Raymarching L-Systems (gfx)
- Raymarching L-Systems (gfx)
- So, what do distance field equations look like? And how do we solve them? (code)
- Help Linux boot not suck (offtopic)
account created on the 2003-03-04 14:23:01