Adok information 1104 glöps
- general:
- level: user
- personal:
- first name: Claus
- last name: V.
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: imphobia #12 by Imphobia
- cdc #2: Cream #4 by Obnoxious
- cdc #3: Project 2501 by ADDiCT [web]
- cdc #4: Lifeforce by Andromeda Software Development [web]
- diskmag MS-Dos/gus Cheese #01 by The KIP Brigade
- Cheese was a diskmag by the Dutch group The KIP Brigade, which dissolved after issue 1 and then was known as The Cheese Team. Most of the 13 issues were edited by Multiplex. All the issues except issue 4, which has somehow got lost, are available at {scene.org}. Most of the issues work fine with the latest {DOSBox} emulator, except issues 10 and 11, in which I'm unable to move the mouse cursor below the middle of the screen. The greater part of the issues has been downloaded 800 - 1000 times.
Cheese #1
Cheese #1 was released in February 1996. Like the other issues, it was a magazine with a lot of humour. It focused on news and rumours about the demoscene. The interface was cute, it had the buttons for music selection in the left part of the screen and the menu or the current article was displayed on the right. There was a live report of The Party 1995 in this issue, recorded on a palmtop. We learn that the idea behind the Cheese diskmag was born on the journey back from Denmark to Holland. Apart from this report and the already mentioned news and rumours, this first issue contained some messages.
The other issues (#2 - #13)
The other issues of Cheese continued the concept of the first issue, but now they also contained some real articles. Most of the articles were funny and about miscellaneous topics, like bungee jumping or Korean immigrants. But there were also some scene-related articles in some of the issues. The Cheese editors explicitely asked the readers not to write about the usual topics like "The scene is dead", which may be the reason why the contents differed so much from the average diskmag's contents.
The Cheese team tried to make the engine "user-unfriendly" and bad looking, but they didn't really succeed - Cheese got good feedback and good rating at the Hornet archive. In some of the issues the texts were deliberately a bit hard to read
due to the background picture. In Cheese #6 the user-unfriendliness reached its climax: The bar with the buttons was moved from the left part of the screen to the center, and the text was displayed to the left and to the right of it (not two columns, contiguous!). This looked very funny.
All in all it was a nice, entertaining diskmag. The editors more or less managed to keep their promise to release the diskmag monthly, only some issues were delayed. Cheese #13 came out in July 1997 and was the last issue. - isokadded on the 2008-11-08 17:10:13
- diskmag MS-Dos MS-Dos/gus Channel #1 by Grif
- Channel #1
Channel #1 was released in March of 1994. If you start it with runme.exe instead of channel.exe (which leads straight to the magazine), you will first get to see an intro. Credits for the intro: code by ATX and Larsen, graphics by
Ratt. The intro shows some rather simple 3D animations (rotating cubes and the like).
The code and design of the actual magazine are quite average. After a title picture, you get into the menu, where you select an article, which will then be displayed. Scrolling is done using buttons, and you also have to press the Menu button if you want to return from an article to the main menu - the right mouse button won't do it. When you quit the magazine, a closing picture is displayed.
There are only four articles in the English corner. Two of them are editorials and notes about the translation. The other two articles deal with the Grif group. One article tells the history of Grif, the other article presents the current projects of Grif. So all in all, for the non-Hungarian-speaking reader, Channel is more of an infofile with a GUI than a magazine. - isokadded on the 2008-11-08 17:09:24
- diskmag MS-Dos MS-Dos/gus CFX News #34
- CFX News was the newsletter of the Coders F/X BBS, which was a bulletin board system located in Ashkelon, Israel. It was edited by the sysop of this BBS, Civax of Moon Hunters. 34 issues of the newsletter were released. They issued in the years 1996-1998, the first issue being released on December 28th, 1996.
Like most newsletters, CFX News was text-only and did not have a coded graphical user interface. But the text was nicely formatted and contained good-looking ASCII art. Besides, a non-graphical text viewer was included in issues 26 and beyond, but it was not really handy. A common text editor such as Notepad is more suitable for reading CFX News.
The first issues of CFX News contained only announcements and statistics. Then birthday greetings lists, party dates and information about file base changes started to appear in "the Israeli DemoNews". The first article appears in CFX News #13. It's written by Civax and deals with the question whether parties should last 24 or 48 hours. The formatting is a bit funny because it looks like the text were divided into two columns although it is just one. A response to this article appeared in the subsequent issue of CFX News. Another topic the earlier issues of CFX News dealt with was whether the voters in the music compos at Israeli demoparties sucked - as you can read in the Israeli diskmag Luna #1, it happened at Movement '96 that the winner of the music compo was treated with hostility, and such a situation apparently occurred again in the subsequent year. In CFX News #21, we can find a review of the tunes submitted at the Ritual '97 music compo, and issue 22 contains an article about prizes at demoparties. CFX News #24 contains a review of soundcards.
CFX News #26 was released two months after the previous issue, and it was the biggest issue released so far. While all the issues before it had only one or two articles per issue if any, there were a total of nine articles in this issue. They mostly dealt with the Movement '97 party, with the scene in Israel and with converting IT tunes to XM format. In issue 28, we could find a short story and a statement about Linux. This topic was also to be found in issue 29, which, in addition, contained an article about design in demos, giving recommendations for "making the best demos". In CFX News #30, tips for Impulse Tracker composers were to be found, Kombat proposed making an all-Israeli demo, and DNA-Groove wrote about the evolution of games. The other issues also contained opinionated articles about Israeli demo parties, tracking hints and short stories.
All in all, most of the articles were quite short, and there was little content of strong interest.
Civax later founded a website called CFXweb, on which news and articles about game and demo development were published. This site was shut down a few years ago. - isokadded on the 2008-11-08 17:06:57
- diskmag MS-Dos Caustic Verses #1 by Gash
- Caustic Verses was the diskmag of the Swedish group Gash. Only one issue was released. It can be downloaded from scene.org (about 700 downloads) and it works using DOSBox.
Caustic Verses #1
Caustic Verses #1 was released in January 1996. It was edited by Solomon of Gash and Headcase of Gash. The code was done by Solomon, too. The graphics were made by Thor of Gash and they look quite good. The music was composed by Tit0 of Candela, Hanser of Gash and Radix of Balance.
The magazine features only a few articles, among them an interview with Hellraiser of Cascada, information on the Mostly Music Competition and on Svintonet, a demo network, a short report about The Party 1995, a poem and a coding tutorial about determining the speed of the CPU (it's a bit more difficult than you might think).
Caustic Verses #1 is primarily controlled with the keyboard, but there are also some buttons on the bottom of the screen which you can click with the mouse. When scrolling or flipping pages, the music gets distorted, which is a bug.
All in all there is not much to read and what is there to read isn't that special either. - isokadded on the 2008-11-08 17:04:55
- diskmag MS-Dos Bytes of Wisdom #5 by Septic
- Bytes of Wisdom #5
The new engine of Bytes of Wisdom #5 (August 1998) was
coded by Minmax of Septic, who was also the editor of this issue. The text viewer now supported several customized fonts (four in total), colourized text and also inline images. The mag was designed by Anzee and contained music by Krokar.
There were only 11 articles occupying 55 kbytes in total. One of them was an interview with Black Shadow, one of the founders of the Slovenian group Twilight Connection. Another article was a report about the Takeover 1998 demoparty in Holland. In a third article, Nova investigated whether making artwork was "just a waste of time" or an important form of expression. Yet another article dealt with tracking blockades. In "When Life Sux", Minmax wrote about a not-so-typical day of his life. Moreover, there was an article with UFO-girl about how she discovered the scene.
All in all it was a tiny mag with some nice articles. - isokadded on the 2008-11-08 17:04:14
- diskmag MS-Dos Bytes of Wisdom #4 by Septic
- Bytes of Wisdom was a diskmag by the Slovenian group Septic. The first three issues were in the Slovenian language. Issues 4 and 5 were in English. You can download all the issues at scene.org. They will work fine if you use the latest DOSBox emulator.
Bytes of Wisdom #4
Bytes of Wisdom #4 (from January 1998) was edited by Markoff of Septic. It was coded by Logik of Septic, and the music was contributed by Krokar of Septic. The graphics were made by Markoff of Septic (main menu) and the Russian artist Greenpix7 of Universe (title picture).
There were not many contents in this issue. They mostly revolved around the Abort 1997 demoparty (report & results), some Slovenian groups and tracked music. In addition there were an interview with the coder Minmax of Septic and a list of Slovenian sceners.
After quitting the mag, some photos from Abort 1997 were displayed. - isokadded on the 2008-11-08 17:03:43
- diskmag MS-Dos/gus budyn#2 by budyn.staff [web]
- Budyn #2
Budyn #2 from December 1997 was one of the biggest diskmags ever released: It contained 2.4 MBytes of articles. But most of them were in Polish. The English corner was small (30 articles).
Apart from adverts and news, there were two interviews (Laila and Smade), a few party reports, only one coding article (about streams in Pascal) and several other texts. I personally found the interview with Laila of Crusader Girls interesting. Crusader Girls
was a sub-group of Crusaders which consisted of girls only. It was founded at some edition of The Gathering (probably TG 1996). One fact that is very interesting is that the coder of this demo, Candy, didn't know how to code before the party except for HTML. Yes, she learned coding at the party - I'm surprised that this is possible.
All in all the English corner was not too bad, but it was small. - isokadded on the 2008-11-08 17:02:48
- diskmag MS-Dos budyn#1 by budyn.staff [web]
- Budyn was a merger of the two Polish diskmags Smok and Izwestia. It was mostly in the Polish language, but its first and second issues also had small English corners. Budyn issues can be downloaded at scene.org (most of the issues have been downloaded around 1000 times), and they work with DOSBox.
Budyn #1
Budyn #1 was released in June 1996. Its main editor was Astra, the former main editor of Smok. The English corner occupied one column in the menu. There were interviews with Darkness, Necros, Rage and Schwarz and a couple of so-so articles. Unfortunately on my PC the engine is buggy and skips some pages inside the articles so that it's not possible to read them completely. That's why I'm not able to write anything more about Budyn #1. - isokadded on the 2008-11-08 17:02:17
- diskmag MS-Dos MS-Dos/gus Belgian Scene Report #13
- Belgian Scene Report was a diskmag from - you guessed it - Belgium. First it was published as a text file. From issue 11 on until the last issue, #13, it was embedded in a graphical engine. The editor of the first five issues was Bytemare, of issue 6 Hacker and of the other seven issues Baxter.
Belgian Scene Report can be downloaded from {scene.org}. Each issue has been downloaded about 600 times. Issues 11 and 12 work fine with {DOSBox}. With issue 13 I'm having problems.
The regular elements of BSR that can already be seen in issue 1 are news and a list of Belgian groups with some information about each of them. In some of the earlier issues also whole infofiles of groups were published. Moreover, starting with issue 2 there are also some articles and (not scene-related) stories. For example, issue 8 contains an interview with French coder Skal. In issue 12, an interview with Darkness of Imphobia can be found. There are also some (short) party reports in some issues of BSR.
The last three issues are executable files and start with a title picture. Then the actual mag begins. With the buttons at the bottom of the screen you select the section you want to read. By moving the mouse to the upper or lower edge of the screen and clicking, you scroll inside the current article.
Most of the issues contain between 30 and 50 kbytes of texts. Belgian Scene Report is a small but nice mag all in all. - isokadded on the 2008-11-08 17:01:22
- diskmag Wild becanne 04 by Centolos [web]
- Becanne was a magazine distributed in PDF format. Edited by Humphrey of Centolos, its first three issues were in the Spanish language. The fourth and last issue was in English. All the issues can be downloaded from {scene.org}. They got about 200 downloads each so far.
Becanne #4
Becanne #4 was released in February 2005, about a year after the first issue. Like all issues, it spoils the reader with a professional looking layout - one to three columns per page, photos and other images included, various different background graphics. It's 40 pages in total, including the front and back covers. The contents include an interview with the coder Trace of xpslv, a Bcn Party 100 report, a tutorial about texture generation (it's already part 3, the previous parts were published in the Spanish language issues of Becanne), an article about German demo parties, and several one-page-long statements by individual sceners such as Crest, Spock, Sergeeo and ps.
It's a nice magazine all in all, and it makes the reader wonder what he has missed due to his lack of knowledge of the Spanish language.
As we can read in the Editorial, Humphrey didn't want to remain the editor of Becanne. He thought it would be better if a fresh spirit came to the magazine once in several issues. Too bad nobody wanted to become the new main editor of Becanne and so the magazine stopped issuing. - isokadded on the 2008-11-08 16:58:53
account created on the 2001-04-20 18:36:21
