Adok information 1145 glöps
- general:
- level: user
- personal:
- first name: Claus
- last name: V.
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: imphobia #12 by Imphobia
- cdc #2: Cream #4 by Obnoxious
- cdc #3: Project 2501 by ADDiCT [web]
- cdc #4: Lifeforce by Andromeda Software Development [web]
- cdc #5: Star Flare
- diskmag MS-Dos Insight #1 by Image! & The Clan & witan [web]
- Insight was a Dutch diskmag in the English language. Its main editor was Quicksilver of "Image!". The two issues were released in late 1995 and late 1997. They can be downloaded from scene.org (about 800 - 1000 downloads per issue). At least issue 2 works using DOSBox.
Insight #1
Insight #1 was released in December 1995. I was unable to move the mouse below the center of the screen, so I was unable to select most of the articles, to scroll inside the articles and to exit
back to the main menu. Therefore I cannot say much about the contents of this issue. In Insight #2 there's an article about the contents of Insight #1, in which we can learn that Insight #1 contained interviews with Aap of Acme, The Rew of Nostalgia, Soundwave of DS, The Councellor of Spirit, Tim of Success and Harlequin of Success, and coding articles about optimization, light sourcing, environment mapping, fake truecolour and shading techniques. The code was done by Russian of "Image!", the graphics were from Unique and Wolverine, and the sound was from Diablo, Cygnes and Heretic. Before the actual mag there was an intro, which was not too special. - isokadded on the 2008-11-08 18:02:27
- diskmag MS-Dos MS-Dos/gus Infused Bytes #2 by Realm Of Illusion [web]
- Infused Bytes #2
January 1995 was the month when issue 2 of Infused Bytes was released. It had a new interface in VGA and much more articles than the previous issue. There were now real charts based on actual votesheets, the categories were demogroups, demos, intros, coders, graphicians, musicians, diskmags, games, and tools/utilities. The articles dealt with the Russian scene, 3D
graphics, viruses, IRC and gouraud shading. The interviews were made with Bacchus of Fairlight and Daredevil of Renaissance. There were also news and messages corner in this issue as well as a gallery with some drawn images and some photos of Assembly 1993. A rather nice diskmag all in all. - isokadded on the 2008-11-08 18:01:24
- diskmag MS-Dos MS-Dos/gus Infused Bytes #1 by Realm Of Illusion [web]
- Infused Bytes was the name of a Russian diskmag (it claims to be the first Russian diskmag of all). It was published by the group Realm Of Illusion and it was 100% in English. Two issues were released. They can be downloaded from scene.org (about 300 downloads per issue) and will work on your modern PC if you use DOSBox.
Infused Bytes #1
Infused Bytes #1 was released in May 1994. It must be started with "start!.exe", otherwise it might crash. The engine was textmode-based. It was coded by Coderipper, who also made the graphics and edited the mag. The music was made by Bigbug and Andrew Zabolotny. It was a very small mag with only seven texts, which could be selected from the main menu. Before the main menu a not too impressive intro and the credits could be seen. The contents were news and rumours, interviews with Andrew Zabolotny and Patson, advertisements, three articles about piracy, and charts. Some characters such as the question mark and the exclamation mark were animated, which looked quite strange. All in all this mag was not too special. - isokadded on the 2008-11-08 17:59:57
- diskmag MS-Dos Infinity #2
- Infinity #2
Infinity #2 (from August 1996) has a similar section structure as #1. The controls are a bit different: Instead of moving your
mouse to the left or to the right edge, you have to move it to the top or to the bottom edge in order to flip pages. The interview partners of this issue are Captain Hook, Garfield of Radioactive Design, Leviathan of Renaissance, Miss Saigon of Threesome, and DJ Mind. Most of the coding articles again come from Spellcaster, some of the topics are scrolling, sprites, starfields and text adventures. Zoltar wrote about ASM opcodes, keyboard scan codes, the CEL format and other formats used in the scene. The Literature section is quite big, it contains stories and poems. In the Miscellaneous section there are a version of Phoenix's demo hidden part list, tracking tips, a list of coding sites and some opinionated articles. On exiting the mag, a picture with the message "Free East Timor" is displayed.
The music of this issue was made by Killer Kid and by Garfield of Radioactive Design.
All in all it's another good issue, mainly thanks to Spellcaster of course. - isokadded on the 2008-11-08 17:58:08
- diskmag MS-Dos Infinity #1
- Infinity was a diskmag from Portugal. Its main editor was Captain Hook. Two good issues were released. They can be downloaded at scene.org (500 - 1000 downloads) and run using the DOSBox emulator. This magazine is not to be confused with an ANSI scene oriented magazine with the same name.
Infinity #1
Infinity #1 was released in April 1996. Right after starting Infinity #1 you get to the main menu. The mag is divided in the following sections: Introduction, "About us!", Interviews, Coding, Graphics, Histories (sic), Poems, Miscellaneous, "Remember"
and Final Notes. In "About us!" we learn that Infinity is not only the name of the diskmag but also of a network, which is implemented as a mailing list. The interviews in this issue have been conducted with Dennis Courtney of Imphobia, Trixter of Hornet, AssKicker, and Denthor of Asphyxia. They're quite long and interesting. The coding corner is really big. It features tutorials on copper bars, on displaying black/white graphics in textmode, on the fire and lens effects, and there are a lot of beginner tutorials which were taken from "The Mag", a textfile collection about programming created by Spellcaster. The Graphics section features some more (graphical) coding related articles from Spellcaster. The "Histories" have also been taken from The Mag: The first seven chapters of "The adventures of Spellcaster, the rebel programmer of the year 2018" can be read here. It's quite an exciting story, despite it has a flaw (the rebels escaped from the prison and weren't chased after). The Miscellaneous section contains an overview of the Portuguese demoscene and some other demoscene-related articles about topics like soundcards, the Internet and setting up BBS's.
All code and graphics are Captain Hook's work. There are four tunes, two of which were made by DJ Mind of DuF, and one each were made by Garfield of Radioactive Design and Void Angel of LiT. One thing that is not so good about the engine was that despite having only page-wise scrolling, it will usually not scroll a full page when the end of the article is reached, so you have to search for the line where to continue reading.
It's a good issue all in all with a lot of interesting contents; you'll have to spend a lot of time with your PC in order to read it all. - isokadded on the 2008-11-08 17:57:32
- diskmag MS-Dos imphobia #12 by Imphobia
- Imphobia #12
Imphobia #12 was released in July 1996; it featured roughly 2 Mbytes of articles, thus being the biggest issue ever. After the very nice title picture by Made of Bomb, the menu appeared,
featuring a well-done manga-style background picture by PL. Yet another time, the display is buggy, but fortunately the texts are still readable this time.
The fine music came from Shad of Pulse, Clawz of Oxygene, Dune of Orange
and Void of Reality. There were about 70 authors and 226 voters.
The Front News were split into two articles, A-M and N-Z respectively. There were six articles with advertisements and three with messages. The sub-sections of the Articles section were the same as in Imphobia #11. Some of the more interesting topics were Demo OS (the project of creating an operating system specific to the scene), Future Crew and whether it was really such a giant, Polish scene report, Brazilian scene report, DemoNews 314 (a fake issue in which the editors wrote what they thought the year 1998 would be like; read the review and analysis of it in Hugi #13), French nuclear testings and hidden parts in demos. The Coding Corner contained interesting articles about text-mode, e.g. how to display graphics in it, as well as mode X and SVGA.
The interviews corner was quite small: there were only interviews with Blitz of Halcyon, Mellow-D and Zodiak of FM, Kiwidog of Hornet, Unreal of Pulse, Mefis of Funk!, and Siren of Kosmic.
All in all this last issue of Imphobia was yet another great issue and a true pleasure to read.
Imphobia #13?
Imphobia #13 has never been released, at least not yet. Darkness
never declared Imphobia officially dead. But after 12 years, the chance that this magazine will be released in a foreseeable time is still zero. So we can assume that Imphobia is dead.
However, I found the title picture of Imphobia #13 on the Internet. It is located at GFXZone in Benj's personal gallery. So now you at least have a partial clue about what the thirteenth issue of the Imphobia magazine would have looked like if it had ever been released. - isokadded on the 2008-11-08 17:56:25
- diskmag MS-Dos imphobia #11 by Imphobia
- Imphobia #11
Imphobia #11 was released at the end of December 1995 (the editorial was written on x-mas) and featured about 1.7 Mbytes of articles. It had a new title picture painted by Benj, and the same background picture by PL as in the previous issue. The composers of the four tunes were The Rew of Nostalgia, Necros of Legend Design, Evelred of TLOTB and Scorpik of Surprise!Productions.
More than 70 authors and 224 voters contributed to this issue. The structure of the mag, the charts categories and the sub-sections of the Articles section were exactly the same as in the previous issue, except that a new Reviews sub-section appeared in this issue. There were so many advertisements that the advertisements corner was split into five articles. The messages corner was also split into three articles (A-G, H-Q, R-Z, ordered alphabetically by the handle of the recipient). Some of the topics in the Scene Forum were the same as in previous issues, such as design in demos, Sound Blaster vs. GUS and the USA scene. Actually there aren't really any fresh topics, most of the articles are just "reply-articles". There's also yet another Dutch scene report. Some of the topics in the Miscellaneous sub-section were the costs of living in the European Union, army services, racism (again), the ideal diskmagazine and Windows 95. The Partyline section was especially big in this issue (almost 50 articles). One of the topics in the Coding Corner was 3D rotation.
The interviews corner was bigger than in Imphobia #10: it featured interviews with Tim of Success, Baldric of Extreme, Necros of Legend Design, Vouk of Debris, Adept of Scoop, Antony of Infiny and Dreamdealers, Miss Saigon of Threesome, Leviathan of Renaissance, Henchman of Future Crew, Alexel of Distorsion, S-Cubed of Psychic Link, Snowman of Hornet and Hoplite of Orange. - isokadded on the 2008-11-08 17:55:09
- diskmag MS-Dos Imphobia #10 by Imphobia
- Imphobia #10
Imphobia #10, the anniversary issue, was released on June 1995. It featured all-news graphics by PL, which are unfortunately displayed buggily on my modern PC and make reading very
difficult. The music was made by Scorpik of Surprise!Productions, The Rew of Nostalgia, NHP and Claws of Impact Studios. There were 55 authors and a total of 210 voters.
The articles amounted to 1.4 Mbytes. A new editor of this issue was Sleeping Dog of The Natives. Some articles he wrote were "Being a Sysop", "Some word about PURE", The Meeting '95 report and X-95 report. Topics of the Scene Forum included party organizing, whether Americans are too "dumb" to code, demo CDs, Sound Blaster vs. GUS, the Polish scene (yet again) and Hornet Music Contest 3. There were reviews of various releases, e.g. demos from the North American party NAID and the Genetic Dreams #2 diskmag. The Miscellaneous sub-section furthermore dealt with the Irish Republican Army, the PC Underground book, contraception, Unix and Linux, OS2/Warp, juvenile violence, Internet trading, concerts and school. Weird Stories, Poetry, Partyline, Graphics Corner, Music Corner and Coding Corner followed. One of the topics in the Coding Corner was image compression. Besides, it contained many "tips and tricks" and "code gems" mainly about graphics programming.
The number of interviews was disappointingly low, but maybe that was just the logical consequence of the high number of interviews in the previous issues: There were perhaps only just a few people interesting enough to be interviewed! Anyway, the interview partners were Jmagic of Complex, the Eclipse crew, DGT of Deus, Big Jim of Valhalla and FM, and Climax of Amable.
For the first time a small closing picture with the Imphobia logo was displayed on exiting the mag. This was kept in the few issues that followed. - isokadded on the 2008-11-08 17:54:40
- diskmag MS-Dos Imphobia #9 by Imphobia
- Imphobia #9
Imphobia #9 came out in February 1995 and contained 1.1 Mbytes of texts. The graphics were again by PL. There was a new title picture but the same (buggily displayed) background image as in Imphobia #8. The music came from Basehead, Scorpik of Surprise!Productions, Zodiac of Cascada and NHP. There were about 30 authors and 106 voters - less than in the previous issue, but don't forget that there had been less time until this issue.
The Scene Forum of this issue dealt with the questions whether the Amiga is dead or not and whether or not it is good to create a scene CD. There were also a Belgian scene report and a debate about design. In the Miscellaneous sub-section we could find statements about racism, the story of ID software, an article about how to deprotect programs and other things. There were Weird Stories (including jokes), Poetry, Partyline, Graphics Corner and Coding Corner, all of these sub-sections having a decent amount of articles. As a new feature there was a Music Corner, which mostly featured articles written by The Rew of Nostalgia.
The interview partners of this issue were Mat of Prime, Trap of Bonzai, Taskmaster of Gollum, Galvados of Jamm, Fox of Force II, Maxwood of Majic 12, Ervin of Abaddon, Barti of Nooon, Aap of Acme and Dranic of Xtacy. - isokadded on the 2008-11-08 17:54:16
- diskmag MS-Dos Imphobia #8 by Imphobia
- Imphobia #8
Imphobia #8 had had a long delay: It was released in October 1994, ten months after the previous issue. The file_id.diz said: "You thought we were dead? THE PREMIUM PC-DISKMAG is
back for a while with a fabulous issue, tons of articles, a new design and the promised GUS Support!!" Apart from the GUS support, not much had changed at first glance: There was still the same structure of the magazine. The graphics were made by PL, and the music was made by NHP of Anarchy, Scorpik of Surprise!Productions, CC Catch of Renaissance and Black Lion.
The amount of articles exceeded 1 Mbyte, written by more than 40 authors. There were 141 voters. The categories were groups, demos, intros, coders, graphic artists, music disks, games and utilities. Instead of a top-10 like in the previous issues, a top-15 was presented. For the first time there was also combined chart in which the points of all regular charts had been added together. This chart was based on an idea by Lethal of Crypton from the staff of the Parrot diskmag.
The Scene Forum featured several articles about mail swapping, articles on demo design, a French scene report, a Polish scene report and, yet again, a Hungarian scene report, articles on diskmags, music disks, Amiga vs. PC, Atari, and other topics. The Miscellaneous sub-section also contained some scene-related articles, e.g. "Making demos for fun?" or "I'm not a Swapper!", as well as texts on general computer related issues such as whether CD-ROM is the future and processor power, plus other articles (e.g. "Tekkno Sucks!"). There were reviews of the demos and 64 kbyte intros presented at Assembly 1994. There was a far bigger Partyline sub-section than the Event sub-section of the previous Imphobia issue, featuring mostly party reports. Again there were Weird Stories. A new section was about Poetry. The Coding Corner was bigger than in Imphobia #7, with articles about memory management, IFF files, 4k intro coding and other things. Finally, there was a new Graphics Corner, with some tutorials and an article about Escher.
The interviews now were no longer group interviews but focused on individual persons - at least most of them. Interview partners were Saracen of E.M.F., Hoplite of Orange, Zuul Desing, Whistler (organizer of the Bizarre party), Felix of Outlaws FX, Stone and Tyrone of Dust, Elwood of Jeskola! Production, Zebig of Speed, Rogue of Logic Design, Brian of Legend Design, and Royal of The European Technology.
It's a pity that on my modern PC, the displays of Imphobia #8 don't work correctly and some parts of the screen are almost unreadable. - isokadded on the 2008-11-08 17:53:44
account created on the 2001-04-20 18:36:21
