Rhino/BG information 366 glöps
- general:
- level: user
- personal:
- first name: Alejandro
- last name: del Campo
- cdcs:
- cdc #1: Enigma by Phenomena
- cdc #2: Mental Hangover by Scoopex [web]
- cdc #3: Blood Sugar Rises by AttentionWhore
- 4k Amiga OCS/ECS Planartunnel by Resistance [web]
- Submitting a 4k in a 64k competition = thumbs up.
- rulezadded on the 2025-07-03 08:04:28
- 64k Amiga AGA Ephemeral Permanence by Software Failure [web]
- Symmetry with style. But one thing was missing, I think we all expected AI graphics in a HAM's prod :)
- rulezadded on the 2025-07-03 07:58:17
- 64k Amiga OCS/ECS Posadas Chronicles by NibbleForge
- Nice!
- rulezadded on the 2025-07-03 07:51:46
- demo Amiga OCS/ECS Fracture Reduction by Cosmic Orbs [web]
- Nice effect, it reminds me of the distortion produced by gridded glass.
- rulezadded on the 2025-07-01 20:26:55
- cracktro Amiga OCS/ECS Boreal Dust by Batman Group
- Ok, I clear the screen with the blitter.
- isokadded on the 2025-06-29 19:28:51
- demo Atari ST ELLIPSIS by Ribbon [web] & Dubmood [web]
- Is this the Atari ST record?
- rulezadded on the 2025-06-29 18:00:50
- cracktro Amiga OCS/ECS Boreal Dust by Batman Group
- WOW, 8820 dots!
I would have to try removing all the additional bitplanes and colours from the copper list to see what is the maximum that could be achieved with this technique in a single colour.
I'm completely unfamiliar with Atari, but is it possible that the 68000 has a higher clock frequency than the 7.1 Mhz of the Amiga? - isokadded on the 2025-06-29 17:27:53
- 64k cracktro Amiga OCS/ECS Twelve Jokers In A Deck by Loonies [web] & The Twitch Elite
- @Hannibal
I don't think Photon would agree with that definition where only visuals matter :) For example, I could make a glenz vector with my vector player that looks exactly the same as one programmed in real time (or with precomputed transformations), but with many more faces and bigger. And in this case, and without setting a precedent, I would agree with Photon that a vector player should not count as a glenz vector record even if it is visually indistinguishable.
For me, the visual result would be a necessary but not sufficient condition. The technique behind the effect is also important.
My objection was that I had always approached this challenge as copperchunky (or what I understand a copperchunky to be), all the prods that have participated in the challenge before this one have talked about copperchunky and I have restricted my ideas to that category. Removing that term from the challenge now opens up new possibilities, which is great because maybe the challenge on copperchunky was already dead. - isokadded on the 2025-06-29 17:11:31
- 64k cracktro Amiga OCS/ECS Twelve Jokers In A Deck by Loonies [web] & The Twitch Elite
- Quote:
That definition makes sense as well. With the risk of sounding like Photon, I would postulate that 59 is the maximum achievable for 4x4 under these constraints. Do you agree?
I think so, unless Photon or someone else proves otherwise :) - isokadded on the 2025-06-29 15:27:51
- 64k cracktro Amiga OCS/ECS Twelve Jokers In A Deck by Loonies [web] & The Twitch Elite
- @Blueberry
About visual end result, HAM7 chunky is superior imo, not only because it is faster and allows to do more blocks (for example, 80*49=3920 in Inside the Machine), but also because it has less restictions in size and best visual quality, as you get a blurring that camouflages the big pixels.
Then, being these alternative techniques to HAM7 visually inferior, for me this was always a technical question about the limits of copper, as I answered to Bifat when he asked me about the sense of this competition: "The insistence on real 4x4 copperchunky is because it forces you to face the limit of moves that the copper is capable of per scanline. This makes it a more interesting challenge than simply beating the total number of chunky pixels with no restrictions on pixel size."
But, from now on we could remove the term copperchunky from the equation and make the competition broader, e.g. widest 4x4 RGB rotozoomer.
Btw, 100% copperchunky in my opinion is when the copper sends all color values to the registers, regardless of how many times it has to send the same pixel, while the CPU only writes each pixel in the copperlist once.
Regards and congrats again! - isokadded on the 2025-06-29 13:44:36
account created on the 2010-11-10 19:57:09
