Psycho information 475 glöps

- general:
- level: user
- personal:
- first name: Henrik
- last name: Münther
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Tint by The Black Lotus [web]
- cdc #2: Iconoclast by Andromeda Software Development [web]
- cdc #3: Stargazer by Orb [web] & Andromeda [web]
- 4k Windows Absolute Territory by Prismbeings
- While being awesome in the compo it was clearly less so in the hall on youtube/laptop speakers afterwards. However, back home with proper sound and realtime it just rules again. The unfiltered noise (too bad, youtubers!) just works wonders for the concept, and overall it becomes one of the very few 4ks where the technical concept hits bulls eye and you don't feel it's being limited by being a 4k.
Btw, it really begs for high framerate, and is quite heavy (720p runs 33fps on my 390) - maybe we could get a version with fewer samples? (and a 60hz youtube) (in fact I already started dissecting the shader looking for easy gains ;)) - isokadded on the 2017-04-18 22:51:40
- 4k Windows final stage by 0x4015
- I don't get the fuzz about this. (Too) low performance for pretty standard rendering and content, and some quite random camerawork with all that senseless rotation (and near gimble lock flips), and being mostly a rehash of 2nd stage (which was imho much more solid with it's straight line approach). Feels too much an attempt to tack a "story" on a raymarched fractal flyby. Barely top 5 in THAT compo imho.
- isokadded on the 2017-04-18 22:11:55
- 4k Windows Absolute Territory by Prismbeings
- btw, stops here after a second of rendering on nvidia 860m, while it's "working" on intel with a funny blue triangle in the upper left corner. (on the 970 it's working, but still too slow to be enjoyable with the pace it has)
- isokadded on the 2017-04-16 15:38:22
- 4k Windows Absolute Territory by Prismbeings
- the geometry is *really* simple meaning you can trace a shitload of rays without doing anything special (so doesn't take too much space either), so I'm not that impressed by the technical side. But the music and direction, oh, the direction!
- rulezadded on the 2017-04-16 01:27:49
- demotool Linux Windows MacOSX Intel Oidos by Loonies [web]
- Visy: you'll simply need a newer nasm (ie been there done that)
- isokadded on the 2017-04-14 07:05:41
- demo JavaScript Shift by FMS_Cat [web]
- simply too slow for what it does, style saves it a piggie
- isokadded on the 2017-02-21 00:40:42
- demo Amiga OCS/ECS Makt by Spaceballs [web]
- Pretty much what kylearan said
- rulezadded on the 2017-02-12 21:21:56
- 1k Amiga AGA Fluid Fire by Loonies [web] & Unstable Label [web]
- What Dave Haynie said
- rulezadded on the 2017-02-12 19:45:54
- 4k Windows Glittermorphosis by Eos
- Beautiful and polished for a 4k. And what radiant and gargaj said.
- rulezadded on the 2016-12-30 16:33:36
- 4k Windows Bubble Trouble by Loonies [web]
- cupe: I don't think there are any NaNs, or pitch black that shouldn't be there - remember there is only a single bounce (with 4 rays per pixel in the normal version), so you can't get too far away from lit surfaces. If there is a problem it's more likely the random distribution that may miss some directions.
You are right that the lightning from the balls looks a bit weird sometimes (especially when a new one pops), I'll mostly attribute that to the nature of the ball field (as also witnessed in the shadows in the first ball scenes before they are turned on - especially in the (old) youtube version), and probably exaggerated by the lowered precision for diffuse/shadow(/diffuseshadow) rays. - isokadded on the 2016-11-14 20:38:09
account created on the 2002-04-03 23:10:20