iq information 558 glöps

- general:
- level: user
- personal:
- first name: Iñigo
- last name: Quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
- 4k procedural graphics Windows organix by Rgba [web]
- oh, of course, thx a lot for the comments, I really appreciate them :) Next time it will be much better though (this must only improve and improve)
- isokadded on the 2008-09-28 18:52:01
- 4k procedural graphics Windows organix by Rgba [web]
- auld, during the texturing, shading and lighting sessions I use a caching system. I mean, I only compute the intersections once, and for every pixel I store in disk the intersection point, the distance to it, the normal, the material id and other data. Therefore I can do work on the surfaces at interactive rates, or almost.
Also, during the design process I don't output the final image into a window, but just write it to disk. On the second monitor I run a programm that monitors the date of that file and reloads whenever it finds a change in it. That way I can see in the second monitor my images change as I modify values in the other window (and press F5), all that seamesly. No window closes and reopens, so I can really see the effect of my changes in a nice and smooth way.
Of course, the creation of the distance function itself is more cumbersome cause I can aonly visualize it by raymarching, what is slow. However, defining 3d shapes by means of distance functions is way easier (and faster to develop) than the surfaces. Actually, this image without textures is just crap (and could fit in 1.5 kilobyte). I just realized about it with thiw prod, and that's why I think I will start to judge procedural graphic based on the quality of it's textures more than the geomtry... - isokadded on the 2008-09-28 18:50:30
- 64k Linux About Time by Approximate [web]
- good work. But please don´t sleep now for another 8 years, but continue!
- rulezadded on the 2008-09-19 03:31:39
- demo invitation Windows Ooh La La - Function08 invite by United Force [web]
- ooh, la la la!!!!!
- rulezadded on the 2008-09-14 01:01:27
- 64k Windows Paradise by Rgba [web]
- oh yep, I uploaded a version that fixes few problems in some nvidia drivers :( Also it's 53 kb now.
- isokadded on the 2008-09-12 23:06:19
- 64k Linux Windows 195/95/256 by Rgba [web]
- I uploaded a fixed version. It's 53 kbytes now, and it works properly in some more nvidia cards too (damn nvidia drivers).
- isokadded on the 2008-09-10 01:17:45
- demo Windows Into the Pink by Plastic [web]
- I also wonder why people wants to find connections between scenes in beautiful imagery based demos and they don't do the same on those that .. let's be polite now... have "ugly" rendering. Can't beauty not be codepr0n too or what?
- isokadded on the 2008-09-08 21:30:45
- 4k procedural graphics Windows slisesix by Rgba [web]
- So, after porting it to GLSL and HLSL, it ws now time for CUDA. Results are dissapointing. Even if the CUDA framework fits in 1k, the cuda compiler is expanding again all the function calls and unrolling loops :( So in the end it suffers the same problems and the two other GPU variants. Also, speed is not faster than GLSL, so... (CUDA might help in Ixaleno however, I should try). Jsyk !
- isokadded on the 2008-09-06 21:16:06
- 4k Windows receptor by TBC
- super cool music, super intro. 4k is the new 64k \o/
I love the scene with the bloby column. - rulezadded on the 2008-09-02 13:07:10
- 4k Windows Texas by keyboarders
- best 4k ever. so far.
now, the mzk thingy is a real pity. even if the song file is on the OS, it's not like gm.dls. With gm.dls everybody can build a different song (what consumes a precious kilobyte btw), while with this trick the competition has no chance, only ONE intro can use the song (the first ones to figure the trick, but demoing is not about being the first, but the best).
Ok I stop bulshitting, the visuals and direction are fucking cool, this probably deserves to be named "the best 4k intro ever so far" - rulezadded on the 2008-08-29 03:44:23
account created on the 2003-03-04 14:23:01