iq information 555 glöps

- general:
- level: user
- personal:
- first name: Iñigo
- last name: Quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
- 4k procedural graphics Windows leizex by Rgba [web]
- yep, it's one of those things in my to-do list, cause in fact the last three gfx share around 2k of common code, so I could fit the three of them in 8k probably...
blueberry, yep, I told Mentor that indeed it looks quite like haumea, although one should really compare to Tom's work.
and indeed it's probably time to change to something else than DF, it starts to be boring somehow. - isokadded on the 2008-10-09 15:28:41
- 4k procedural graphics Windows leizex by Rgba [web]
- xeNusion, thx for the tip!!!!
In the last minute I hard-coded the intro to single core so I could work on the PC while rendering, and then forgot to put it back to "n cores"!!!!
I will recompile and upload tonight. I tested this in a 32 cores machine last Tuesday and it was scaling linearly. So thanks for noticing, and sorry! - isokadded on the 2008-10-09 13:31:25
- 128b MS-Dos Ctverecky by Řrřola [web]
- WOWOWOWW. Incredible!
- rulezadded on the 2008-10-09 11:29:28
- demo Windows passing by Still [web]
- yeees, i rewatched it again at home with more calm, and it completelly rocks for me. nice rendering, nice music and nice flow (it completelly matched my mood of today). More like this please!
- rulezadded on the 2008-10-01 23:59:52
- 4k Windows Haumea by Loonies [web] & TBC & Excess [web]
- very good as usual, technique wise for sure and in general too. Btw, do I see per vertex lighting??
- rulezadded on the 2008-10-01 10:06:25
- 4k procedural graphics Windows organix by Rgba [web]
- the size of the scene is deliberately ambiguous. It's actually not a forest (look, the trees don't have branches, and also you don't find horizontal branches or flying cells in forests). It's more like a microscope view of some organ. However there is mushrooms and and grass, what you obviously don't find in real tissues. So, it clearly doesn't represent any realistic scene..
- isokadded on the 2008-09-30 22:34:51
- 256b MS-Dos Anal Voyage by Nystep
- voyages are always interesting :)
- rulezadded on the 2008-09-29 12:07:10
- 4k procedural graphics Windows organix by Rgba [web]
- oh, of course, thx a lot for the comments, I really appreciate them :) Next time it will be much better though (this must only improve and improve)
- isokadded on the 2008-09-28 18:52:01
- 4k procedural graphics Windows organix by Rgba [web]
- auld, during the texturing, shading and lighting sessions I use a caching system. I mean, I only compute the intersections once, and for every pixel I store in disk the intersection point, the distance to it, the normal, the material id and other data. Therefore I can do work on the surfaces at interactive rates, or almost.
Also, during the design process I don't output the final image into a window, but just write it to disk. On the second monitor I run a programm that monitors the date of that file and reloads whenever it finds a change in it. That way I can see in the second monitor my images change as I modify values in the other window (and press F5), all that seamesly. No window closes and reopens, so I can really see the effect of my changes in a nice and smooth way.
Of course, the creation of the distance function itself is more cumbersome cause I can aonly visualize it by raymarching, what is slow. However, defining 3d shapes by means of distance functions is way easier (and faster to develop) than the surfaces. Actually, this image without textures is just crap (and could fit in 1.5 kilobyte). I just realized about it with thiw prod, and that's why I think I will start to judge procedural graphic based on the quality of it's textures more than the geomtry... - isokadded on the 2008-09-28 18:50:30
- 64k Linux About Time by Approximate [web]
- good work. But please don´t sleep now for another 8 years, but continue!
- rulezadded on the 2008-09-19 03:31:39
account created on the 2003-03-04 14:23:01