jco information 409 glöps
- game Windows Earworm by JCO [web] & Neuro
- kabuto: oh, ahem... so i keep increasing the bpm while in game over state... interesting. i mean, ITS NOT A BUG, ITS A FEATURE ;)
msk: input lag is most likely bound to audio lag. you can try decreasing the "buffer multiplier" in the ini to 1. audio lag is pretty low, but it's at least what BASS gives me as recommended minimum buffer size. only way to make audio latency lower would be to switch to asio. i'll keep it in mind for the next version.
thanks for all your feedback! - isokadded on the 2011-08-15 14:31:33
- demo Windows Spin by Andromeda Software Development [web]
- pure eyecandy! thumbs up for trying an alternative music genre too :D
- rulezadded on the 2011-08-09 02:57:04
- 64k Windows uncovering static by Fairlight [web] & Alcatraz [web]
- amazing in every aspect. special "wow" for the bowed string instruments.
- rulezadded on the 2011-08-09 02:56:00
- demo Windows fr-063: Magellan by Farbrausch [web]
- nice one! it's got space cheesiness!
- rulezadded on the 2010-12-29 02:58:22
- demo invitation Windows Episode IV by Farbrausch [web] & Rebels & Brainstorm [web]
- the music hit my mood-bone. who made it?
- rulezadded on the 2010-11-23 12:15:00
- 4k Windows cdak by Quite & orange
- very very good. sound blew me away.
- rulezadded on the 2010-10-26 02:32:29
- demo Windows Happiness is Around the Bend by Andromeda Software Development [web]
- a creative masterpiece. again! :)
the transformerish morphing effects blew my mind.
i'm very disappointed by the music. it's a nice track for itself, but it doesnt have much to do with the demo! What I mean is, there are so many elements in the visuals which practically scream for sound effects, and the music does nothing to connect with it. When sound and visuals work together, something emerges that is MORE than its parts. now you have 100% visuals, and 100% music, while you could have had a 10 times as intense piece of awesomeness... don't think of a demosoundtrack as "the music that runs along and sets a little mood", think of it as the audible part of what you see, while what you see is the visible part of what you hear. well, thats just my 2 cents, maybe you understand what i'm aiming at here, i'd really love to see that aspect improve in asd demos, since in that area there was absolutely no mentionable improvement so far.
and don't get me wrong, i still think it's a good tune. :) - rulezadded on the 2010-08-08 17:31:38
- demo Windows Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- emotional depth due to imaginative visuals and a heartfelt soundtrack.
- rulezadded on the 2010-08-08 16:34:44
- wild Animation/Video Hyperscheisse - The Dimension Beyond by Penishure
- @vibrator (incidentally: who created the score for this?) - everything was done by me. but of course that is a lie. it was done by PNSHRE, the finnish demoforce from holland.
- isokadded on the 2010-07-26 04:50:00
- wild Animation/Video Hyperscheisse - The Dimension Beyond by Penishure
- used tools:
software: adobe photoshop, premiere, after effects, ultra (all cs3), steinberg cubase 4, native instruments komplete 5, blender 3d, some stock photography, openoffice.
hardware: dv camcorder (panasonic nv-gs400), 3m x 3m bluescreen, two 1kw lights with beauty dishes, kid's chemistry starter kit, rc tank, some miniature models, about 6-7 gallons of scheisse. - isokadded on the 2010-07-26 04:48:46
account created on the 2002-04-08 16:24:13
