Axel information 646 glöps
- diskmag Windows ZINE #13 by Brainstorm [web] & BitFellas [web]
- sidenote: includes the nominees of the 6th Scene.org Awards.
have fun :) - isokadded on the 2008-02-29 11:00:04
- demo Windows Zine #13 Headlines by Andromeda Software Development [web] & Brainstorm [web] & BitFellas [web]
- guardian: you'll find out very soon.
- isokadded on the 2008-02-29 09:17:01
- demo Playstation 2 d136b by Neoscientists [web]
- trouble? bring on the story :)
- isokadded on the 2008-02-26 13:14:45
- demo invitation Windows MacOSX PPC Digital Garden - Breakpoint 2008 Invitation by Rebels
- lol Chromag :)
- isokadded on the 2008-02-26 10:38:27
- demo invitation Windows MacOSX PPC Digital Garden - Breakpoint 2008 Invitation by Rebels
- oh and fuckings to you of course for pushing the Headlines off the top of the month chart. ;)
- isokadded on the 2008-02-25 16:35:39
- demo invitation Windows MacOSX PPC Digital Garden - Breakpoint 2008 Invitation by Rebels
- Quite possibility the most polished and sophisticated production by Rebels to date. H2O, I salute you and take my hat off to you for the graphics/design on this production. It's spot-on, elegant, smooth and beautiful. Pasy, I loved the cube-effects and the nice little nuances in the greetings part, such as the thin white lines the names are leaving. The flower made of cubes was absolutely beautiful, particularly when it started pulsating with light.
As for the music, a truly welll-polished track, Chromag. I only have one little thing i'd like to criticize/ask: Is it just me or were your melodies in some recent Rebels demo similar to this one? It's just that the melody sounds so familiar. I think you did exceptionally well with both the opening (guitar) and the end of the track in the credits part. The little orchestral touches fitted really well and gave the demo special attention in those two parts. For my personal taste, the track could have been a tiny bit more aggressive in the main part, since the visuals are very dynamic, IMO too dynamic for the flow of the song. But don't get me wrong, this is nitpicking. It's just that I have to find better comments than the previous "you rule" all the time, despite the fact that you do. :) Btw, did you play that guitar? (*applauds*)
And just for the record: This track has been on my headphone since I arrived at work this morning, and it's 1730h now. :)
Thanks for this, Rebels. It's been a pleasure to watch! Oh and I think it's great that you revisited the idea from your Assembly invitation, with the screenshots from earlier BP productions. It worked well in the Assembly invitation, and it works well again here. Well done! - rulezadded on the 2008-02-25 16:34:30
- diskmag Windows Amiga PPC/RTG Hugi #34 - World of Scene by Hugi [web]
- clearly the best issue you've released to date. How you come you've made some extra efforts? ;)
good stuff, gentlemen. Keep it going! - rulezadded on the 2008-02-22 21:44:47
- demo Amiga OCS/ECS Mental Hangover by Scoopex [web]
- lol. dumb-ass me. Maybe I shouldn't just read the most recent comments but also the older ones. (*leaves the room with a frown*)
- isokadded on the 2008-02-22 16:13:36
- demo Amiga OCS/ECS Mental Hangover by Scoopex [web]
- break, hitch, serp: wasn't it because of the coin-op machine Marble Madness? The title of the song is Madness Took Me as we all know. And as far as I remember, Uncle Tom was addicted to that game and kept playing it over and over again. I thought he also tried to re-create the sound effects in this song, hence the bleeps and blops everywhere. Or is this a false story?
- isokadded on the 2008-02-22 16:12:41
- demo Amiga OCS/ECS World of Commodore by Sanity
- wha'? I didn't thumb it yet?
oooooomph. - rulezadded on the 2008-02-22 16:08:53
account created on the 2004-11-26 23:53:53
