HellMood information 4199 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Crystal Dream 2 by Triton
- cdc #2: Hydrokinetics by Prismbeings
- cdc #3: Overdrive 2 by Titan [web]
- cdc #4: Way Too Rude by Logicoma [web] & Loonies [web]
- cdc #5: There by Still [web]
- cdc #6: Sojourn of the Soul by Flex
- cdc #7: Hexer by LJ
- 1k JavaScript Mysterious Monorail by Desire [web]
- misty mysterious monorail hype!
- rulezadded on the 2015-03-13 09:50:46
- 1k JavaScript Particle Party by Desire [web]
- The improved version is on : http://js1k.com/2015-hypetrain/demo/2313
I hope i mentioned everybody : http://js1k.com/2015-hypetrain/details/2313 - isokadded on the 2015-03-12 18:34:43
- 1k JavaScript Particle Party by Desire [web]
- Finally! ^_^ Thanks to all of you guys! I think i'll brighten this one up a little to compensate the lower density and then resubmit :)
- isokadded on the 2015-03-11 16:19:50
- 1k JavaScript Particle Party by Desire [web]
- @tomaes, how is this for you? http://hellmood.111mb.de/pp1MsmallAudio.html
- isokadded on the 2015-03-11 16:08:04
- 1k JavaScript Particle Party by Desire [web]
- yeah, makes perfect sense oO
p01 said audio "fails silently", so if you rightclick/"inspect element" on the canvas, any errors in sight?
this is what i do to setup audio:
Code:f = new AudioContext(); w = f.createScriptProcessor(8192,0,1); w.connect(f.destination); w.onaudioprocess=function(e){...}
so one of these calls most likely fails - isokadded on the 2015-03-11 15:40:10
- 1k JavaScript Particle Party by Desire [web]
- hrmpf --> http://mohayonao.github.io/web-audio-test-api/
- isokadded on the 2015-03-11 15:29:47
- 1k JavaScript Particle Party by Desire [web]
- I simply reduced the number to one million and scaled it down a little, so that particles don't go offsreen (huge performance killer). Glad to have at least a quick workaround :)
For the audio, in short, what does this test give you?
http://mohayonao.github.io/web-audio-test-api/
i have (top right corner)
Quote:passes: 208
failures: 0 - isokadded on the 2015-03-11 15:25:59
- 1k JavaScript Particle Party by Desire [web]
- Not likely, since i have the same values there
Quote:Max Vertex Attributes: 16
Max Varying Vectors: 9
Max Vertex Uniform Vectors: 254
Max Fragment Uniform Vectors: 221
Max Fragment Texture Image Units: 16
Max Vertex Texture Image Units: 4
Max Combined Texture Image Units: 20
Max 2D Texture Size: 8192
Max Cube Texture Size: 8192
Max Texture Anisotropy: 16
Point Size Range: 1 - 8192
Line Width Range: 1 - 1
Max Viewport Dimensions: 8192 - 8192
Max Renderbuffer Size: 8192
Framebuffer Red Bits: 8
Framebuffer Green Bits: 8
Framebuffer Blue Bits: 8
Framebuffer Alpha Bits: 8
Framebuffer Depth Bits: 24
Framebuffer Stencil Bits: 8
Framebuffer Subpixel Bits: 4
MSAA Samples: 4
MSAA Sample Buffers: 1
Supported Formats for UByte Render Targets : RGBA RGB
Supported Formats for Half Float Render Targets: RGBA RGB
Supported Formats for Full Float Render Targets: RGBA RGB
Max Multiple Render Targets Buffers: 0
High Float Precision in Vertex Shader: 23 (-2127 - 2127)
Medium Float Precision in Vertex Shader: 23 (-2127 - 2127)
Low Float Precision in Vertex Shader: 23 (-2127 - 2127)
High Float Precision in Fragment Shader: 23 (-2127 - 2127)
Medium Float Precision in Fragment Shader: 23 (-2127 - 2127)
Low Float Precision in Fragment Shader: 23 (-2127 - 2127)
High Int Precision in Vertex Shader: 0 (-224 - 224)
Medium Int Precision in Vertex Shader: 0 (-224 - 224)
Low Int Precision in Vertex Shader: 0 (-224 - 224)
High Int Precision in Fragment Shader: 0 (-224 - 224)
Medium Int Precision in Fragment Shader: 0 (-224 - 224)
Low Int Precision in Fragment Shader: 0 (-224 - 224)
Supported Extensions: ANGLE_instanced_arrays
EXT_blend_minmax
EXT_frag_depth
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
WEBKIT_EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_compressed_texture_s3tc
WEBKIT_WEBGL_compressed_texture_s3tc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBKIT_WEBGL_depth_texture
WEBGL_lose_context
WEBKIT_WEBGL_lose_context
WebGL Renderer: WebKit WebGL
WebGL Vendor: WebKit
WebGL Version: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Shading Language Version: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Unmasked Renderer: ANGLE (NVIDIA GeForce 9800 GTX+ Direct3D9Ex vs_3_0 ps_3_0)
Unmasked Vendor: Google Inc.
Maybe an ATI thing? Or D3D11? Rest looks unsuspicious ... How does this one perform for you? >>>One Million / Small<<< - isokadded on the 2015-03-11 15:05:24
- 1k JavaScript Particle Party by Desire [web]
- As for unexpected slowness in Chrome, this could be one reason :
Quote:For some strange reason it's really slow in Chrome here. In Firefox it's mostly smooth, but about every second there's a lag with many frames skipped
Quote:Hrrrm, it seems Chrome is using software rendering for webgl, indicating my graphics card has been blacklisted, trying to override it...
Quote:Yup, now running at good speed!
Quote:This one says "SwiftShader" if it's not using hardware acceleration: http://alteredqualia.com/tmp/webgl-maxparams-test/
(thanks again to cmr) - isokadded on the 2015-03-11 14:15:27
- 1k JavaScript Particle Party by Desire [web]
- p01, thanks! i will look into it :)
As for all the errors, please be patient. This is my first JS production. Same is true for 1K and WebGL. I tested like a dozen OS/browser combinations, and it works on every single one ... for me, that is, but on an eight year old computer(!) I have some suspects for performance problems, but for some problems i don't yet have an answer. Escpecially for Chrome and Fox (and somewhat modern hardware) i didn't expect ANY problem. Therefor, i'm thankful for any kind of information, regarding problems :) - isokadded on the 2015-03-11 14:06:17
account created on the 2013-10-21 16:56:56
