kb_ information 1575 glöps
- general:
- level: user
- personal:
- first name: T.
- last name: H.
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: PROTOZOA by Kewlers [web]
- cdc #2: V2 Synthesizer System by Farbrausch [web]
- cdc #3: Unclear Throat by Pluisje
- cdc #4: Edge of Disgrace by Booze Design
- cdc #5: Absolute Territory by Prismbeings
- 1k Windows Nyan Cat 1k by Aardbei [web]
- nyan
- rulezadded on the 2011-08-16 10:40:47
- demo Windows Fermion by Kewlers [web]
- A little less glitchery and a little less rotation around the screen center, then I would completely agree with Navis.
- rulezadded on the 2011-08-16 10:36:41
- 4k Windows Coder Porn! by Archee [web]
- Kind of so-so. And despite the name and nice physics I can't help the feeling that there has been better porn in 4k already.
- isokadded on the 2011-08-16 10:30:54
- 64k Windows uncovering static by Fairlight [web] & Alcatraz [web]
- Very massive synth, and as Punqtured already said: The composition is flawless. Thanks Reed for showing that there's way more to demoscene music than repeating the same four chords over and over. Only gripe I have with it is the mixing that's a bit muffled in the last part. But oh well, new synth. ;)
Visually, yeah. Not that eventful but nice scenes nevertheless and a good bit of demoscene tradition in making the calculation look like a transition effect :D. Only the morphing in the second half could be somewhat less... weird. Still, easily the best 64K in years.
- rulezadded on the 2011-08-16 10:23:02
- demo Windows Spin by Andromeda Software Development [web]
- Funny that people are again complaining about the vocals when this time they're not even the problem - the whole mixing of the song is waaaay off (I mean, bass part of the drums at the far right, treble at the far left? WTF?). Quite weird that you say you took Call the Ships to Port as a reference because that's one of the best produced tracks in the whole genre, and Spin sounds like a _very_ early Apop or VNV song instead. Or rather like a bastard child of Underworld and the Crüxshadows. Or something. I'm looking forward to LB's remix; the composition is, again, good. :)
About the demo itself: Very much what pixtur said; somewhat less lenght wouldn't have hurt tho. - rulezadded on the 2011-08-16 10:13:07
- game Windows Earworm by JCO [web] & Neuro
- jco: From Vista onwards, WASAPI is the way to go for Windows low-latency audio; should work on more hardware than ASIO does.
Apart from that: Yeah, the game is a bit simplistic but as an exercise or demo of dynamic music it works really, REALLY well. - rulezadded on the 2011-08-15 16:37:28
- demo Windows The butterfly effect by Andromeda Software Development [web]
- What psonice said. The refined track is way better IMHO. Of course pitch correction doesn't help pronounciation and timing too much but now the track sounds coherent. Thus my thumb stands firmly.
- isokadded on the 2011-08-02 13:36:35
- demo Windows The butterfly effect by Andromeda Software Development [web]
- rez, actually my whole rant above is partially founded on the realization that my singing in that particular tune sucks very much and I should have practiced way more before trying (I'd sing it quite differently now if somebody forced me to :).
- isokadded on the 2011-07-27 15:25:30
- demo Windows The butterfly effect by Andromeda Software Development [web]
- (damn, this sounds really negative. Didn't want to convey that, I really like the song. It just takes some serious effort to appreciate it :/)
- isokadded on the 2011-07-26 00:20:59
- demo Windows The butterfly effect by Andromeda Software Development [web]
- ps: I must admit this is certainly a way to look at it, yes.
Then again: The way the demoscene has progressed, musicians are in quite a weird place. In contrast to coders/artists who have to work within the confines of some amateurish realtime rendering framework that has been hacked together to often only do one thing and who are not able to realize even a fraction of the potential quality the "big guys" in vfx or even games are working with (SCEE employees notwithstanding :), "scene musicians" nowadays have all the tools of the trade at their disposal. And that's the point at which with great power comes great responsiiblity. When you hear a demo soundtrack you instinctively don't compare it to other demo soundtracks but to all other music you know. And surprisingly a big lot of scene musicians can keep up with it.
Of course this mostly applies to electronic music that's coming out of one computer anyway; acoustic instruments and especially vocals are a lot harder and more expensive to get right. But that's also the point: Much of the scene's appeal comes from the fact that amateurs can shine by achieving excellence in their space. For realtime visuals this space is quite small compared to the whole world out there, but for music it's just different. If you make your art the same way people have done for decades, it's just natural that the same quality standards apply. Is that fair? Not really. But musically the PC scene has said goodbye to good old realtime module players and their, let's face it, horrible sound, and there is a price to it. "teenage bedroom" roots just aren't an excuse anymore, especially when the rest of the demo is well within the upper 10% of the quality spectrum we're used to.
- isokadded on the 2011-07-26 00:19:45
account created on the 2000-12-22 04:12:07
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