Gargaj information 7070 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Szelei
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Xaos by Mist
- cdc #2: Saint by Halcyon & Da Jormas [web]
- cdc #3: 604 by AND [web]
- cdc #4: 0010 1010 by Federation Against Nature [web]
- cdc #5: kolonija by kosmoplovci [web]
- cdc #6: synthematik by Outracks [web]
- cdc #7: There by Still [web]
- demo JavaScript Journey
- I gotta say the "coding was easier back then" hit me hard.
- rulezadded on the 2022-04-20 12:17:08
- demo JavaScript romcom by mikucom
- How old-- well, midskool is this, holy shit.
- rulezadded on the 2022-04-19 21:56:36
- 256b MS-Dos devour by Sensenstahl
- I genuinely thought this bugged out in the compo.
- isokadded on the 2022-04-19 14:41:52
- wild Animation/Video Desert Dream 2022 by Bitbendaz
- I'm so torn about this cos clearly there's a shitton of work that went into this, but at the same time it feels very dated, especially the actual character animation :(
- isokadded on the 2022-04-19 12:15:30
- demo Windows Sulcus by Bitbendaz
- You're comparing effort, but if your character animation (arguably one of the focus points of the prod) isn't in sync and your character clips into the other models, I could easily say you didn't put enough effort in either because anyone putting two glances on the demo would've noticed and fixed it - and you can't blame these things on engine choice either. And that's fine, it's one of those things you can miss when you stop seeing the forest from the trees - but I'd be careful accusing others of mistakes.
Here's the thing about appreciating effort: First, effort isn't a metric of quality - it is something to be commended, but both of us can name dozens of prods that the authors must've spent an inordinate amount of time on, and yet they turned out to be just straight up bad. Second, we're all biased about our own effort because we are the first hand witnesses and victims of the energy and time we put into our prods, but are completely unaware how hard the others are working on stuff or what their working conditions are - to say otherwise is presumptuous. - isokadded on the 2022-04-18 22:00:30
- demo Windows Sulcus by Bitbendaz
- Quote:Quote:
I know I'm nitpicking but if you have a dancer in your demo, shouldn't they dance TO the beat?
Gargaj, thats your takeaway from the demo? LOL Demosceners seems to have different quality bars for different groups/productions.
Not necessarily a takeaway, but it feels so indicative of the rest of the demo - my criteria for a prod is (generally) based on two things: what a demo is trying to do, and how well it does it. As far as the "what" is concerned, "disco demo" is not exactly a novel concept, and in terms of the "how", it just... doesn't seem to have a whole lot of groove or feeling to it, compared to other disco/funk demos that preceded it like Just A Touch Of Funk or even The Popular Demo - I just don't get a disco FEEL from it, and the fact that the character is out of sync just underlines that, y'know? Most of the scenes are pretty empty and often repetitive, so all my attention is turned toward all these little niggles like the flowers clipping into the character and the anachronism of a track with modern production (beat repeats, chip arpeggios) but with 70s visuals, and the title in latin for some reason which again feels weirdly disconnected from the rest of the demo? Like, I get what you were trying to do here, but it feels like as if the main inspiration for the demo was not disco itself but the Wikipedia article of "disco"? It just feels so sterile and sparse compared to what disco is supposed to be.
The thing is, I see the effort; the track is great, the character model is great, clearly the engine is capable (and I immensely appreciate that you use your own, compared to the Borrowed Engine Bonanza this year) and you know how to make tight shit (Umbra), it's just that this wasn't it. - isokadded on the 2022-04-18 20:40:50
- demo Windows Sulcus by Bitbendaz
- I know I'm nitpicking but if you have a dancer in your demo, shouldn't they dance TO the beat?
- isokadded on the 2022-04-18 19:15:19
- 4k Windows Pullback Effect by Latitude Independent Association [web]
- I actually liked the stark TRON-colors, honestly.
- rulezadded on the 2022-04-18 15:53:33
- 64k Amiga OCS/ECS logic OS by Logicoma [web]
- So I've now watched it again and I have many thoughts:
First off, the idea is fun (in line with the trend of screenlife films and games like Uplink or Superhot where a story is told through a person's interaction through a user interface), there's some absolutely delicious (if a bit "common") UI sound design and some fun UX going on. All of this on an Amiga and that's already an impressive feat.
My big problem is with the rest - the first is the glacial pacing: initially it's a good idea to slow down the interface traversal to let the user absorb the setting, but the more the plot moves forward, the less time you should spend on loading spinners and UI animations waiting to finish, and since the plot is building up to something, you should gradually ramp up your intensity in action as well - instead there's a lot of "waiting for screen to fill" thumb twiddling that in the end accounts for most of the running length.
The other thing is that the plot kindof ends out of nowhere (the only real foreshadowing is that little popup during the "LOADING CRACKER" part, but it's hard to distinguish it from the rest of the OS) and ends a bit abruptly (sequel hook?) without a real climatic sense of what exactly happened; the UI audio hum actually starts pitchbending up (a nice touch) to show that you're in the coda of the prod, but then that happens ~20 seconds before the prod ends which feels a bit too abrupt.
I guess what I'm saying is that the actual elements of an absolute genius prod where there, and all it missed was a little tightness in direction - but then, whether that was technically feasible (with Rose, with Amiga, etc) is a different question. Still a great prod, of course, just couldn't get past the nitpicks yet :) - rulezadded on the 2022-04-18 15:26:57
- 4k Windows El Gore by Alter?Was?
- Looks like SOMEONE looked at the mfx demo last year and, to paraphrase the great Ford Fairlane, "said 'Nice try.' and pulled out a straw".
- rulezadded on the 2022-04-18 13:25:00
account created on the 2001-08-10 21:46:26
