bonzaj information 358 glöps
- general:
- level: user
- personal:
- first name: Michal
- last name: Staniszewski
- demo Atari XL/XE numen by Taquart
- great
- rulezadded on the 2005-08-10 10:13:34
- 64k Windows SUBOCEANIC by Tomasz Dobrowolski
- great! I'm really happy that you've made your first step on demoscene. But I was really hoping that you'll kill everyone with your awesome one of the best voxel engines available (check Tom's web page).
Tak trzymac! - rulezadded on the 2005-08-06 23:22:38
- 64k Linux Windows Amiga PPC/RTG MacOSX PPC MacOSX Intel Fiat Homo by Traction [web]
- very delicate ideas, I've got a feeling that all traction demos/intros are inspired by the incoming knowledge from various classical topics of mathematics and informatics.
- rulezadded on the 2005-08-06 22:54:23
- demo Windows STS-04: Instant Zen by Synesthetics
- nice one. I especially enjoyed the black shader on the blood sucker.
- rulezadded on the 2005-08-06 22:43:45
- MS-Dos Sun by Pulse [web]
- great one
- rulezadded on the 2005-07-27 00:46:54
- MS-Dos Wild by Pulse [web]
- marvelous production :)
- rulezadded on the 2005-07-27 00:43:13
- demo Windows MacOSX PPC The Automatic Dream (with Music) by Spöntz [web]
- nice and calm - I liked it better than the 1st place. And it even runs on Mac. Stay with that mood. techno sucks :)
- rulezadded on the 2005-07-27 00:16:40
- demo Windows dishes, ham, ketchup and kittens by LOBSTARRS & Matt Current [web]
- boring like hell, and lots of artifacts, the synchs were fine
- isokadded on the 2005-07-26 13:00:35
- 64k Linux Windows 195/95/256 by Rgba [web]
- oh yes - why it is titled 195/95/256 - what does the last number mean? :)
- isokadded on the 2005-07-25 21:17:35
- 64k Linux Windows 195/95/256 by Rgba [web]
- respect!
First of all - I didn't know anything about this. I received a mail yesterday at about 3:00 in the morning with this little intro. I was really shocked and touched :). After a while I started to think - How you guys did it? debevec's RGBE textures looks similar/ camera movements are (almost ???) the same. But the most interesting part - SH lighting coefficients are also there!! So I know why it took 4 minutes on my Athlon 3000 and ATI X850 to calculate :). I'm really really impressed. If You'll tell me that You calculated SH coeffs without using ATI_texture_float - then I'm even more impressed.
Here it is: "zbVj[kmesw" - You'll need it to finish the final - it's a password to final version's dat (zip) file. I think opening the data from demos can only bring good news - such as this :D
Congratulations!!
bonzaj/plastic - rulezadded on the 2005-07-25 20:53:39
account created on the 2004-01-10 18:26:29
