Navis information 697 glöps

- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- 64k Windows Empires by Conspiracy [web]
- Very polished and enjoyable as expected, it really is a triumph in 64k (or less).
- rulezadded on the 2024-04-02 20:09:54
- demo Windows JavaScript Asura by mfx [web]
- revisiting familiar stories that we all grew to appreciate and enjoy. Looked amazing on the big screen ( * and great soundscape too !)
- rulezadded on the 2024-04-02 20:08:20
- demo Windows Sisyphus Unchained by Andromeda Software Development [web]
- generally speaking the demo is quite lightweight. The shaders do a few things like tesselation, "cutout" shading (which is a large convolution thingie), shadow mapping and some color correction. And rendering of the 3d models. I can get 150fps+ at 1440 almost everywhere on my 3070 - the info says 3000 because I dont think I have something smaller to test :-)
- isokadded on the 2024-04-01 22:15:51
- 128b Amstrad CPC Pond by optimus
- looks relaxing
- rulezadded on the 2024-02-10 23:20:47
- demo Windows JavaScript Bouncer by mfx [web]
- Absolutely amazing, great timing and ideas - putting the camera in front of a moving face. I like the palettes and general controlled chaos. Maybe well be your best recent production. And in cables, wow...
- rulezadded on the 2023-10-02 12:29:49
- demo Windows ▶ by Ümlaüt Design [web]
- Awesome presentation - I think all of us watching "backrooms" videos over the years had the same idea - to make something similar, maybe with some "muzak" in the background. But I like it that it manages to be a solid demo that relies only on sound effects.
Beyond that, the visual quality is excellent. There is so much attention to detail and performance of the post-process effects. - rulezadded on the 2023-09-11 11:50:17
- demo Linux Windows MacOSX Intel 1976 by Damage
- well that was... epic. So much content ! Nice train btw !
Python / GL , interesting combination. - rulezadded on the 2023-09-01 16:48:52
- demo Windows The Legend of Sisyphus by Andromeda Software Development [web]
- The answer is that I would personally have zero hesitation to deliver this as a video only, but the traditional competition rules for the demoscene state that it must run realtime. A few hundred people in the world may know that this was programmed and it was hard, but for me doing it in any other way would be harder (actually impossible). It s ok, I get the point but dont hate a production (generally speaking of course, not specifically this one) for their size, we re now past that. Same goes for unreal notch etc. although we can discuss the merits of using engines, and thats a different conversation.
It was a lot of fun compressing this down to what it is now, I learned a lot of things and leveraged this at work. - isokadded on the 2023-08-16 12:53:03
- demo Windows The Legend of Sisyphus by Andromeda Software Development [web]
- the "fluids" are all realtime, the only precached thing is, of course, the volumetric animations.
The guy is dressed because thats the natural depiction of humans in films, doing normal things like walking and singing. The lady is naked as she is etherial/other worldly and beyond time/space to be depicted in clothes (much like an ancient statue). I dont think she would look particularly *bad* in certain clothes here, but I prefer her showing her curves. - isokadded on the 2023-08-15 02:04:18
- demo Windows The Legend of Sisyphus by Andromeda Software Development [web]
- Hey - didn't really think we would hit 100 comments on pouet these days, but it is a pleasant surprise!
In the past I got some flack for explaining the thought process and symbolisms of our demos, but this one is rather different in scope so I'll try to give it a shot. After all, written words stay forever, and it will be a fun read for me to come back in a few years time. I'll do a more technical how-to on youtube at some point in the future too, reflecting my lost presentation from Asm. I generally think it's a good idea for (some) demos to have a clear plan and narrative arc as it helps to build content easily and is more digestible (yes even at 8 mins! ).
So here is my interpretation and how the demo was framed as such before any code was written -
The demo is split into various segments, all taking place during a single night.
It starts with my most favourite sequence from Lifeforce (and end of For your love) with the bell ringing. And shifts quickly into that night.
* Birth - the female character raises from the ashes - she is eternal. She is the "unattainable", the desire, the destination. She flashes her true shelf - the skull. We then move to the male character:
* The start of the journey - that's the playful part, the beginning of a journey is always cheerful and light. Think of epic poems, lord of the rings etc. It's early days and the dangers of the destination are still unknown.
* The interplay - from the moment of the female character appearing, Sisyphus is moving in a place surrounded by threat (narrow bridge). It is subdued to start with (when he walks "above ground") but it becomes more pronounced with time. The first epiphany comes with the Christian halo as he turns to face the camera. From that point the two characters interchange, as if one blends into the other and himself is beginning to crack (skin peeling, thorns by his sides). She is controlling his moves and steps as if he is connected to her "steam-engine" like snappy movements. The final zoom into eye takes us to:
* The inner workings of Merope - which exposes the extent of her presence (interstellar/universal/the dome of all his world), and her attractive, perilous and shape-shifting nature
* The final ascent - the climax of the story where Sisyphus (as per original story) reaches the climax at the top of the mountain/hand of Merope and sees the things for what they really are (and has a final epiphany alone in the stars, while he may consider his vanity), before the
* Descent - the tunnel part, falling through impressions of the "things from a normal life" (as inspired by the intro to Starstruck by TBL, and used many times in ASD demos before, from Metamorphosis to Monolith).
The final ascent and descent resolves into a cacophony of colour, sound and time, as time reverses for some flashes
* The final fate - Sisyphus is entangled and captured as he falls through the Hades. The process repeats (forever?) as he starts walking again towards the bell while the dawn starts a new day. The moon fades into the skull to reflect that she will be ever present to lure him to this ever-repeating cycle
Beyond that, the symbolisms of the other elements that link with this story would be -
Bell tower - the unreachable ideal, open to interpretation. It could be the call to make another demo, or to transform yourself to whatever your true nature wishes to be. Up to you!
Butterflies - Hope
Skull and Moon - The true nature of Merope behind the beauty, which is futility and demise
It's sad that this guy cannot escape but that is the nature of the original story of Sisyphus. We just added the part where he has a "reason" to climb the mountain - the inescapable attraction of Merope (like another Sirene in the myth of Odysseus), whatever she may represent to the audience.
--
Beyond that, any technical conversation is wholly appreciated and welcomed by me; but do remember something that most of us are beginning to realize. We (ok I - lets talk personal) make demos via programming because I don't have the knowledge and skills to make a "story" or some "nice visuals" in any other way (in some other art form, including of course animation). Ok and also partly for heritage and sentimental reasons. At the end of the day, I would assume that you watched the video. I don't care much that the code is terrible or we reused it before, as long as it (kind of) looks good-ish and (most importantly) we had great fun making it. Oh and fun presenting it to the scene, and all the good things that come with it - on pouet, especially, exchanging ideas and improvements ! - isokadded on the 2023-08-14 17:55:25
account created on the 2001-07-13 06:11:11