_-_-__ information 743 glöps

- general:
- level: user
- personal:
- cdcs:
- cdc #1: hello:FRIEND by Fairlight [web]
- cdc #2: Beyond the walls of Eryx by Andromeda Software Development [web]
- cdc #3: Metamorphosis by Andromeda Software Development [web]
- game Commodore 64 GøbLiИ preview by Pond [web]
- The graphics are really nice!
- isokadded on the 2021-12-27 11:17:09
- game Commodore 64 GøbLiИ preview by Pond [web]
- I found it a bit hard!
Control wise, I wish I could jump straight onto a ladder (I have the impression I can't right now)
Also I wonder if I shouldn't get a hit-invincibility + getting bumped away from an enemy instead of my life being depleted quickly the longer I stay on an enemy? This would make the enemies feel like they have a body inhabiting the world more, right now they seem like transparent life-sucking ghosts (maybe they are?)
There were so many potatoes on the first level I did not realize those were the trinkets I meant to collect. It also made me feel bad about leaving some here and there by accident since it's easy while jumping to leave one or the other. Also it wasn't clear at first that there was a potato count to reach (rather than having to collect them all?)
I wish the first few levels gave me a bit of an easier time, for instance by making the little enemies move timings more forgiving, so that I don't have to wait for them to move back and forth.. I guess I would expect the first level to be "speedrunnable" by just reacting + jumping ; maybe that's not the intent and you intentionally want me to learn how to wait? - isokadded on the 2021-12-27 11:16:57
- demo Commodore 64 Bromance by Bonzai
- Oh yeah, this was very good :)
- isokadded on the 2021-12-03 21:52:44
- demo TIC-80 THIS IS A BROADCAST by Matt Current [web]
- I liked the red spirally thing too!
- isokadded on the 2021-10-03 15:00:41
- demo Atari ST FirST Love by Overlanders [web]
- When I see a long demo like that, I'm immediately thinking, "that's a lot, I hope you haven't given it all" ; because I'd rather have n smaller demos every now and then than one epicly long every 10 years
- isokadded on the 2021-10-02 21:37:48
- demo Windows The Impure Express by IMPURE 1940 [web]
- This is a pretty cool idea. The demo has a real nostalgic feel
- isokadded on the 2021-10-02 21:14:25
- demo Amiga OCS/ECS RULE 30 by Andromeda [web]
- a very nice surprise :)
- isokadded on the 2021-07-05 13:49:51
- demo Windows A New World Awaits by Peisik [web] & ____blnk
- Really shows how realistic camera work can make synthetic scenes feel real :)
- rulezadded on the 2021-04-06 21:46:56
- 64k JavaScript Condition by FMS_Cat [web]
- Super effective at what it does :)
- rulezadded on the 2021-04-05 22:22:19
- demo MacOSX Intel 3epkal by ln2
- I realized I never explained what this really was.
This demo is based on a modulation matrix of audio oscillators and video signal generators. The audio oscillators can feed onto the video signal generators.
The audio oscillators run at both audio and lfo rates. Available oscis are: sine/cosine/sawtooth/pulse, an euclidean rhythm generator, a linear feedback shift register, and all of these have parameters that can be fed the output of any other one.
On the video side there's operators like produce a rectangle, rotate, shear etc.
The demo, when run as a tool accepts OSC control signals from a monome, which I used to sequence some various preset modulations. The clicks you hear when switching is there because I did not implement click avoidance.
So on the day of the compo, creating the demo was a matter of "performing it" (creating some presets with knobs and controls, then sequencing them) and recording it. Then it was baked into the executable.
I had better audio/visual results in some of my previous test runs, but in the end I chose the last performance of that day. (And I was sick from food poisoning there as many of the sceners were that day, at least those who got the meat based pasta) - isokadded on the 2020-04-22 14:19:38
account created on the 2000-07-19 10:49:38