GøbLiИ preview by Pond [web] | ||||||||
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popularity : 48% |
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alltime top: #42810 |
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added on the 2021-12-24 09:06:39 by mermaid |
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comments
Nice game!
rulez added on the 2021-12-24 14:40:00 by ham
Fun little game only played 1,5 level so far however
I found it a bit hard!
Control wise, I wish I could jump straight onto a ladder (I have the impression I can't right now)
Also I wonder if I shouldn't get a hit-invincibility + getting bumped away from an enemy instead of my life being depleted quickly the longer I stay on an enemy? This would make the enemies feel like they have a body inhabiting the world more, right now they seem like transparent life-sucking ghosts (maybe they are?)
There were so many potatoes on the first level I did not realize those were the trinkets I meant to collect. It also made me feel bad about leaving some here and there by accident since it's easy while jumping to leave one or the other. Also it wasn't clear at first that there was a potato count to reach (rather than having to collect them all?)
I wish the first few levels gave me a bit of an easier time, for instance by making the little enemies move timings more forgiving, so that I don't have to wait for them to move back and forth.. I guess I would expect the first level to be "speedrunnable" by just reacting + jumping ; maybe that's not the intent and you intentionally want me to learn how to wait?
Control wise, I wish I could jump straight onto a ladder (I have the impression I can't right now)
Also I wonder if I shouldn't get a hit-invincibility + getting bumped away from an enemy instead of my life being depleted quickly the longer I stay on an enemy? This would make the enemies feel like they have a body inhabiting the world more, right now they seem like transparent life-sucking ghosts (maybe they are?)
There were so many potatoes on the first level I did not realize those were the trinkets I meant to collect. It also made me feel bad about leaving some here and there by accident since it's easy while jumping to leave one or the other. Also it wasn't clear at first that there was a potato count to reach (rather than having to collect them all?)
I wish the first few levels gave me a bit of an easier time, for instance by making the little enemies move timings more forgiving, so that I don't have to wait for them to move back and forth.. I guess I would expect the first level to be "speedrunnable" by just reacting + jumping ; maybe that's not the intent and you intentionally want me to learn how to wait?
The graphics are really nice!
Myself I've never coded such 2d single-screen platformer, and I definitely respect the amount of work it is already :) I was really hoping my comment would be taken positively, because I certainly meant as encouragement / info!
Nice game.
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