Rhino information 387 glöps
- general:
- level: user
- personal:
- first name: Alejandro
- last name: del Campo
- cdcs:
- cdc #1: Enigma by Phenomena
- cdc #2: Mental Hangover by Scoopex [web]
- cdc #3: Blood Sugar Rises by AttentionWhore
- game Amstrad CPC Hire Hare by Cngsoft [web]
- Best game of the compo IMHO.
- rulezadded on the 2016-11-10 14:43:56
- game Amstrad CPC Outlaws by Retrobytes Productions [web]
- Amazing gfxs and music, congrats!
- rulezadded on the 2016-11-10 14:42:15
- game Amstrad CPC Pinball Dreams Amstrad CPC (Preview) by Batman Group
- Thanks to everyone for the feedback!
@Beb
Well, I really do not know if it could get a better result for the intro screens using EGX because they need colors out of the standard CPC palette. I would try, if there were a quick way of testing in EGX, perhaps it is possible to add these modes to Perfect Pix, in order to paint/convert screens more easily.
@moonshine
Everything is possible in CPC!
@norecess
Current in-game screen are 69632 pixels (mode 1), more than the standard 64000 (320x200). Any way, I agree with you about a wider screen would be much better. I think it would be possible to do it 2 or 4 characters wider, sacrificing some speed, it is mainly a memory issue (speed is no problem, about only half a frame is consumed). But still I can not know if there would be enough memory, I first have to finish the current board, PD is a very demanding game in many ways, for example, I have reserved a buffer of 14kb for musics and sfxs of a board, due to the amount of jingles and sfxs required. And the game must support the four boards, so the required memory for the current board is only an approximation. The same goes for the gfxs of lights, it is still possible that some of the missing boards need more memory for this than the current board. - isokadded on the 2016-10-30 13:21:39
- game Amstrad CPC Pinball Dreams Amstrad CPC (Preview) by Batman Group
- https://youtu.be/HVv-oBN6AWA
* Note that the video does not show the 50 fps properly, so it should be tested on real CPC + monitor! - isokadded on the 2016-10-27 16:00:32
- game Amstrad CPC Pinball Dreams Amstrad CPC (Preview) by Batman Group
- * First presented at RetroSevilla 2016
* Minimum requirements:
- 128kb of RAM
- Floppy drive
* Instructions:
run"disc
* IMPORTANT! We strongly recommend to play the game on real CPC & monitor! - isokadded on the 2016-10-27 15:48:34
- game Amstrad CPC Imperial Mahjong by Arkos [web] & Les Sucres en Morceaux [web]
- Amazing result!
I'm curious to know how the graphics were made, if they have any specific tool, and if they plan to release it. - rulezadded on the 2016-10-16 15:32:10
- demotool Amstrad CPC Perfect Pix by Batman Group
- Updated to v1.03 with the following changes:
* Improved controls in Paint tool by adding CONTROL + keys to move the pointer to scroll the zoom window (similar to OCP Art Studio).
* Added warning message in the converter when source image exceeds the image size limits managed with the Paint tool.
* Additional upper memory free for greater ROMs compatibility. - isokadded on the 2016-07-30 12:30:17
- demotool Amstrad CPC Perfect Pix by Batman Group
- Updated to v1.02 with a converter bug fixed exporting overscan screens and more upper memory free for greater ROMs compatibility.
- isokadded on the 2016-07-25 12:01:17
- demotool Amstrad CPC Perfect Pix by Batman Group
- @PulkoMandy,
RGB derives from the square root of photon flux, so a general formula must take that into account. For example, mix = sqrt(0.5 * A^2 + 0.5 * B^2), where A and B are the values of the RGB channels to mix. But this would be for a pure theoretical mixture, not the mixture produced by switching frames, so what I did was a formula based on testing/error comparison.
To not mess this, I have sent you the code in a private message of CPCWIKI.
Another option is to have the resulting colors in a table (27x27), taken from PCT files generated by the paint tool.
About the DI logo, I think there is something wrong in the palette colors calculation (or the order). Notice how the color gradients of the brightness in your screenshot are not smooth and linear. You can compare it to the gfx loaded from the paint tool on the CPC, or the DI screenshot in the manual.
Regards! - isokadded on the 2016-07-20 13:54:18
- demotool Amstrad CPC Perfect Pix by Batman Group
- @PulkoMandy, Awesome! Thanks for the great support!
Two things about the screenshots:
DI logo colors (mode B1) seem corrupted.
Mixed colors on Street Fighter screen seems a little darker. If you're using the average of the RGB values to calculate the mixture, note that it is not a very accurate method, the real mix tends to the lighter color.
Regards! - isokadded on the 2016-07-20 00:27:06
account created on the 2010-11-10 19:57:09
