Psycho information 486 glöps
- general:
- level: user
- personal:
- first name: Henrik
- last name: Münther
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Tint by The Black Lotus [web]
- cdc #2: Iconoclast by Andromeda Software Development [web]
- cdc #3: Stargazer by Orb [web] & Andromeda [web]
- 4k invitation procedural graphics Windows eleixane by Rgba [web]
- forgot thumb, and the above is at 1280x720x1
- rulezadded on the 2008-03-27 19:52:40
- 4k invitation procedural graphics Windows eleixane by Rgba [web]
- Works, here, but sloow:
C2D E6750@3.2ghz, hd3870, XP: 3 mins
C2D E7250@2ghz, gf8600m, Vista: 5 mins
But nice one, apart from the time.
- isokadded on the 2008-03-27 19:50:51
- 1k Windows 1k_Evolution by Secretly!
- sounds a "bit" different in vista... ding...ding...ding...ding...
- sucksadded on the 2008-03-23 18:36:24
- 4k procedural graphics Windows ixaleno by Rgba [web]
- wow.. must have taken ages to tweak that good. but please more precision/smaller stepsize in the shadows in the buildings to the rights.. ruins the rest of the perfect look a bit.
- rulezadded on the 2008-03-22 19:08:27
- 4k procedural graphics Windows Off The Shelf by Loonies [web]
- Too much glsl written at the party to hope for it to work on other than gforce 8, but not tested.. Gonna fix it for ati when I get home... Shader may be too long for ps3.0
- isokadded on the 2008-03-22 18:06:00
- demo Windows Ferner by Still [web]
- Nice visuals, could have been a tad shorter though.
Crashes right after the loaderbar if any sort of msaa is on (HD3870/cat7.12). - rulezadded on the 2007-12-30 23:09:39
- 8k Amiga AGA Rapo Diablo 5000 by Loonies [web] & Ephidrena
- stingray, our webhosting somehow fucked up the .lha mime-type extension. fixed now.
- isokadded on the 2007-10-30 20:17:34
- 1k Windows MacOSX Intel No Chrome Spheres Permitted by Loonies [web]
- You must be running old drivers. I'm usually working on X1900 and this one is tested to ensure compatibility with 9800pro (baselines ps 2.0 card) too, both with catalyst 7.10 ofcourse.
Case is that the ati drivers the last ~10 months have been more forgiving regarding floating point constants, in line with the changes in the glsl 1.2 specification (to be strictly compliant I think you should specify #version 120)
Nvidia has their very own interpretation of glsl (preprocessed cg...), which has always allowed dotless fp constants.
Current ati drivers generally allows integer constants in floating point expressions, but not mixed-type overloads (except for constructors), so pow(d,8.) needs the dot, while pow(d,x*8) (x being fp) doesn't.
iq, nice, wonder why I didn't try the loopless glsl init... it's really a LOT smaller than the one at in4k now (given you can do without screen mode change)
- isokadded on the 2007-10-24 20:23:53
- 4k Windows my boobs are 4k by Outracks [web]
- Final works now (x1900/cat840). Solid, nice synth, a little short on the visuals.
- rulezadded on the 2007-07-27 23:14:01
- 4k Windows my boobs are 4k by Outracks [web]
- black+text x1900/cat8.391/dx-feb07, but nice music so far
- isokadded on the 2007-07-24 13:54:54
account created on the 2002-04-03 23:10:20
