Gargaj information 7080 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Szelei
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Xaos by Mist
- cdc #2: Saint by Halcyon & Da Jormas [web]
- cdc #3: 604 by AND [web]
- cdc #4: 0010 1010 by Federation Against Nature [web]
- cdc #5: kolonija by kosmoplovci [web]
- cdc #6: synthematik by Outracks [web]
- cdc #7: There by Still [web]
- demo Commodore 64 Electronaut by Triad [web]
- the track saves it.
- rulezadded on the 2010-10-31 14:32:12
- demo VIC 20 Large Unified Theory by Pers' Wastaiset Produktiot [web]
- is the off-key melody a VIC20 hardware feature or does someone need to recalc their freq tables?
anyway, thumb goes for the nice facade of having a meaning :) - rulezadded on the 2010-10-29 21:48:35
- 64k Windows 0 to X in Y by Fnuque [web]
- nice wobble but it seems to lack the actual punchy bass range ;)
- rulezadded on the 2010-10-24 19:58:32
- demo Windows fr-072: aeon 5 by Farbrausch [web]
- First off let me start with how much I appreciate a demo with a narrative, and even with a "plot twist", even if the latter was a bit music-video-ish.
But I can't help thinking that this demo was just not visually appealing - I couldn't help the feeling that the scenes that are meant to represent something large are crushed by texture stretching and lack of detail, while some scenes often have overly detailed parts which look strange from a distance. The texturing is flat and confusing, and sometimes it's hard to make out what is supposed to be looked at. At one scene I even had to wonder if it rendered properly.
Just compare this to Finally Inside or YouShould, which I believe the genre this demo competes in - Pixtur's demos feature huge structures, but with a distinct contrast between a monolithic background and a focused foreground, while in Aeon5 the two sometimes overwhelm each other in a wrong way, and neither of them are particularly visually appealing because of the aforementioned texture stretching and what I perceived as too bright ambient lighting, while in the Still/HJB demos, the backgrounds are only sparsely textured to make room for the foreground.
I don't know what to make of this demo, because it really could've been a lot better. But I appreciate it for what it is.
- rulezadded on the 2010-10-24 19:45:52
- demo Windows Electric Bullet by Andromeda Software Development [web] & Excess [web]
- it's like the club remix of something you really liked - it's still familiar, but it appeals to a whole different situation.
- isokadded on the 2010-10-24 19:19:05
- demo Flash Area Unstable by Badsquare
- it's a shame that the least visually efficient part is kept to the actual takeoff - otherwise, nice to see some software rendering action again.
- rulezadded on the 2010-10-24 18:58:40
- demo Windows Sonoluminescence by Loopit [web]
- apart from a few repetitions this is practically flawless.
- rulezadded on the 2010-10-23 16:36:51
- demo Windows Hyperventilation 2010 by Byterapers [web]
- absolutely awful >_<
- sucksadded on the 2010-10-16 22:22:01
- game Java Doom77
- the most disturbing part is certainly some of the source
- isokadded on the 2010-10-10 20:26:53
- 4k Windows Growup by Rebels
- that one petal-object looks very nice but sadly i guess the 4k limits eventually chip away on the design part so overall it ends up being very "object rotating in the middle"
- rulezadded on the 2010-10-10 18:20:41
account created on the 2001-08-10 21:46:26
