iq information 555 glöps

- general:
- level: user
- personal:
- first name: Iñigo
- last name: Quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
- 96k invitation Windows Dejavu: ChipYxa#7 invitation by Quite
- Nice one, specially the second half.
[ Linear camera movements in the first scene are ugly imho ] - rulezadded on the 2010-02-21 22:46:10
- demotool Windows Shadertoy by Rgba [web]
- yes, no object is rendered, just a quad.
by the way, in the same lines as Shader Toy, I made this one for quick function display, something very helpful (at least for me) while developing demo-effects and shaders. It´s called Graph Toy (not very originial...) and DOESN´T need WebGL.
http://www.iquilezles.org/apps/graphtoy
- isokadded on the 2010-02-16 08:02:05
- demotool Windows Shadertoy by Rgba [web]
- little changes only this time:
- added: ALT+ENTER shortcut for "Compile"! I love it like this.
- added: 64x64 noise textures (tex5.png, tex6.png, tex7.png -> 1, 3 and 4 channels)
- added: glsl-es quick reference ("?" button)
- added: one decimal for fps monitor
- changed: the UI a bit
- fixed: many of the presets to correctly adapt to different aspect ratios - isokadded on the 2010-01-21 10:04:48
- demotool Windows Shadertoy by Rgba [web]
- Hey, added some mouse input and other stuff:
- added one shot render (useful for procedural graphics): hitting "compile" forces a refresh of the render window
- added line number to shader editor
- added "uniform vec2 resolutions;" for accessing viewport dimensions (now can compute aspect ratio)
- removed "p" as input (broke backward compatibility) Compute your local pixel coords as gl_FragCoord.xy/resolution.xy
- added "uniform vec4 mouse;" has the mouse coords. Compute your local mouse coords as mouse.xy/resolution.xy
coming soon:
- F5 shortcut for "Compile"
- syntax highlighting
- more interesting examples
- faster slisesix and leizex
coming (sometime) later:
- load shader from other domains and ability to load/save presets
- custom js function to customize input only in "advanced mode"
- hlsl2glsl ...
- isokadded on the 2010-01-18 03:49:22
- demotool Windows Shadertoy by Rgba [web]
- oppps, xTr1m. Fixed.
main features in the to-do list:
- rrrola's custom js function to customize input
- interactive mouse/keyb input
- one shot render (Psycho), although it can be done already by simply pausing the rendering
- online glsl validator? (based on Phychos idea or in GLSLValidate
- online hlsl2glsl? (based on Togrous suggestion
I'm just thinking it might become too complex and intimidating indeed and therefore not different to other similar tools. - isokadded on the 2010-01-11 01:58:43
- demotool Windows Shadertoy by Rgba [web]
- yey, added Sult and Valleyball. Thx guys!
- isokadded on the 2010-01-10 05:54:22
- demotool Windows Shadertoy by Rgba [web]
- @lx, I have the shaders of Sult since a a week, and also the ones for CloudDreams. I also had the one for Tracie once, ported to GLSL (hacked by a friend). But I don't to include any shader without proper permission of the authors or unless a public release of the shader has been done already. And anyway, the difficult part is to set the right values to all the uniforms and matrices that usually is done in the CPU side, so in the end is better to count with the help of the authors anyway.
xTr1m, I need the camera movement too I guess.
Decipher, the cam movement has to be done in the FS for it to work in shadertoy :(
- isokadded on the 2010-01-07 04:44:36
- demotool Windows Shadertoy by Rgba [web]
- Tonight is the big christmas day in Spain, when the gifts are given to kids. I wish I could wake up and find these shaders in my email:
- rudebox (motorbike, torus begining) (gopher?)
- photonrace (archee?)
- sult (tunnel with ring walls and red worm) (psycho?)
- tracie (mentor?)
- untraceable (mentor?)
- yeswecan (decipher?)
(it is worth a try...) - isokadded on the 2010-01-06 10:45:45
- demotool Windows Shadertoy by Rgba [web]
- well, it's supposed to be used BY coders, so I suppose it's ok :)
done:
- little bug fixe (for rrrola)
- Mandelbulb shader (slow!)
- Leizex procedural image (very slow!!!!)
- Fixed the monster of Slisesix
- Other minor shaders
todo:
- custom interactive js code (for rrrola)
- Muon Baryon still missing...
- More contributions missing!
Auld, gimme gimme gimme the thumb up!
- isokadded on the 2010-01-06 10:42:36
- 4k procedural graphics Windows Bridge by Rebels
- what Decipher said, plus a thumb up
- rulezadded on the 2010-01-03 06:47:10
account created on the 2003-03-04 14:23:01