Navis information 697 glöps

- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- demo Windows Pain/Gain by Gaspode
- Great "clean" concept demo with lots of energy and urgency, talking about things that matter and make us go "hmmm"...
- rulezadded on the 2024-10-07 17:12:05
- demo invitation Windows EN-TROPY by Andromeda Software Development [web] & Minimalartifact [web] & enoughrecords [web]
- PS contacted me after Revision 2024 to start working on an invitation for Inercia 2005, and I said I'd consider a simple "typography heavy" production ala moppi ASM 2004.
But cardinal rule of demomaking - never plan how it ends, because it always takes you to completely new paths.
Original idea was a much more mellow "fly-over"ish over videos with large text floating around real scenes. I tried a few things but they lacked a soul or urgency in progression. So it was time to go a bit dark.
The dark part - let it be a bigger production (over 4 mins) that takes its time to unwind. Then use "in your face" typography (which eventually was reduced) and lots of glitching based on: 1) a blue noise dithering pass 2) uv reshuffling 3) constant frame to frame positive and negative feedback with extreme chroma saturation and other spatial and color transformations and 4) lots and lots of "if then else" over time to ensure that the end result doesn't blow up to white (or black).
I filmed some short vigniettes while on holidays (some sea and park scenes) and those pixels run some of the effects in a completely unrelated connection (for example some transformations of feedback), and this works because the videos are random enough but still "organically" moving to ensure that the movement follows some structured looking path.
There were many slight iterations of the visuals and the music. Ps put together two tracks that we liked for the first and second part, with a "zen" moment in the middle - the point where you finally get to read some stable typography that tells you about the Inercia party. The general concept, then, would be:
Chaos, desolation, emptyness, much like the state of the universe in trillions of years.
A sun may be born out of random fluctuations and give rise to a unique local fractal world - that carries memories of our current world, the water / plants / memories and humans.
All glitched by the corruption of time and cosmic rays.
Holding to the last fleeting "echoes" of what it once was is ... a memory of ... Graphics ! Music ! Portugal !... A spike in time, and like a dream it goes back to the endless road to oblivion.
This is the fourth time we work with Ps and his mesmerizing tracks! While it may not work as a great invitation, I'm content that it may serve its purpose in some other way... - isokadded on the 2024-10-07 17:01:06
- demo Windows Lehel HB 160 by Tesco Gazdaságos Demócsapat [web]
- I usually don't go for these kind of demos, but this one strangely captured me. Great modlling !
- rulezadded on the 2024-09-23 15:01:42
- demo Windows we're not back by Spöntz [web]
- as long as there is Ham, the spanish scene is not dead.
- isokadded on the 2024-08-18 21:19:34
- demo Windows we're not back by Spöntz [web]
- This demo has many raw materials that can make the sum move one notch up, even without the theme of self depreciation.
If you think about it, you have sufficient tech already (and since 2010) - the face credit scene is among the best effects of recent times, also because of its simplicity. Give the vignettes some more space to breath, good to great is sometimes only a few seconds of waiting and pausing !
Maybe your next foray could be the world of mixing video and 3d stuff, you demonstrate a good for it. - rulezadded on the 2024-08-18 15:28:58
- demo Windows Vernal Festival by Limp Ninja [web]
- Great effects and a nice message. The best production of the compo imho.
- rulezadded on the 2024-08-18 15:17:22
- demo Windows Superselection by Byterapers [web] & Doomsday & Future Crew
- Hm, didn't like it as much as I wanted. The rendering was kind of Kasparov era looking tech (but less interesting movement of camera) and music very average. There is some message about god or something which I didn't quite follow (not the demo's fault, but the visuals were so uninspiring that didn't grab attention).
Still, the second best demo from this year. - isokadded on the 2024-08-06 10:55:13
- demo Windows Impulsum Fabrica by Pyrotech
- you know what, lets forget about the size for a moment.
Lets try to judge it by the Pyrotech standards and story. I love the polished shaders, although some of the details could do with some polish. For example the guys with the hammers are off beat and the destroy the anvil before the final blows. Or the white guys (sperms?) going out of the mouth - they just look like a bunch of white particles. But the other models are done well, I liked the horizontal scrolling with the heads, and that rotation of the "two worlds". The music had not much progression. Maybe a moment or two of relaxing ? - rulezadded on the 2024-08-05 14:57:42
- demo JavaScript THE MESSAGE by Gray Marchers [web]
- What I saw was great. A demo demo.
It was 7/10ths of a funky FLT production, and clearly by far the best demo of the compo. Who are these guys !? - rulezadded on the 2024-08-05 14:52:55
- demo Windows Rainmaker by Byterapers [web] & Doomsday
- It's good but for me it misses some progression - I can only compare it to the big demo from Orange at Assembly 2018 (dying stars), which had that - plus a more amazing soundtrack.
Maybe without the notch effects "Rainmaker" would be an empty shell. Or not. Cannot really tell where the polish begins to affect the end result to that extent. - rulezadded on the 2024-04-11 10:05:39
account created on the 2001-07-13 06:11:11