Navis information 709 glöps
- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- demo Windows Epitaph for the living by Andromeda Software Development [web] & Satori [web]
- Ha, the ant.
The story of this ant was that it was supposed to come on the screen only once (at the beginning). But it seems that the spline of its movement loops around once more. The second time you see it it's not even moving correctly (it does a weird spasmodic dance); this was not intentional, but I let it stay because it kind of matches the whole idea of "decent" into the madness/darkness/sorrow I wanted to convey, at least until the mid point.
It's also a nod to our first big demo on revision/breakpoint - metamorphosis.
Music choice was interesting - as it was made by our graphician iM. I'll ask him to do some sort of write-up of using his very "analogue" and hacky equipment. - isokadded on the 2025-04-22 14:22:01
- demo Amiga AGA Skywards by Darkage [web]
- I think that you can put "anything" on a collage style production (much so when it is humorous and lightweight) even reference copyrighted stuff - for example a photograph that is commonly recognized, such as the cover of "HElp" by Beatles, and have the heads moving around. It would be the same for sampling music fragments - eg Hyperventilation sampling ABBA, if I remember correctly.
I enjoyed it a lot, didn't overstay its welcome and there was this gluing element of the amiga pills. I don't know how hard it is to do these rotozoomers but they worked great and there were plenty of them together. - rulezadded on the 2025-04-22 13:37:00
- demo Windows Epitaph for the living by Andromeda Software Development [web] & Satori [web]
- Our demo from Revision 2025. Youtube link (soon to be up):
https://www.youtube.com/watch?v=iFt4dwGaBSs&ab_channel=KostasPat
We wanted to do an "analog" version of the Entropy demo from last year, this time with the help of the master Zden ! It was fun making it and more fun presenting to the audience at Revision ! - isokadded on the 2025-04-22 10:52:52
- demo Windows Markov Chant by Limp Ninja [web]
- seriously good with moments of genius
- rulezadded on the 2025-02-16 12:35:52
- wild Animation/Video We Didn't Start The Färjan by Gasman
- amazing, ticks all the boxes
- rulezadded on the 2024-10-10 10:11:25
- 4k Windows Eerier Carnival by rimina
- nicely paced and good visuals..
- rulezadded on the 2024-10-09 22:18:07
- demo Windows JavaScript International Garage + by mfx [web]
- the demo I thought was going to win the compo !
- rulezadded on the 2024-10-09 16:50:03
- 64k Amiga AGA Altered Vision by Software Failure [web]
- It was quite funny during the compo because the 3D DOESN'T work (maybe on purpose?) and people kept putting their glasses on and off. The reason it doesn't work is clear on the screenshot - there is a symmetrical filter AFTER the red blue separation, so on half of the image you have the blue on the left and then the blue on the right. The result is completely mixed up depth cues and a headache. But maybe that was intentional !?
- rulezadded on the 2024-10-09 14:07:18
- demo Windows Pain/Gain by Gaspode
- Great "clean" concept demo with lots of energy and urgency, talking about things that matter and make us go "hmmm"...
- rulezadded on the 2024-10-07 17:12:05
- demo invitation Windows EN-TROPY by Andromeda Software Development [web] & Minimalartifact [web] & enoughrecords [web]
- PS contacted me after Revision 2024 to start working on an invitation for Inercia 2005, and I said I'd consider a simple "typography heavy" production ala moppi ASM 2004.
But cardinal rule of demomaking - never plan how it ends, because it always takes you to completely new paths.
Original idea was a much more mellow "fly-over"ish over videos with large text floating around real scenes. I tried a few things but they lacked a soul or urgency in progression. So it was time to go a bit dark.
The dark part - let it be a bigger production (over 4 mins) that takes its time to unwind. Then use "in your face" typography (which eventually was reduced) and lots of glitching based on: 1) a blue noise dithering pass 2) uv reshuffling 3) constant frame to frame positive and negative feedback with extreme chroma saturation and other spatial and color transformations and 4) lots and lots of "if then else" over time to ensure that the end result doesn't blow up to white (or black).
I filmed some short vigniettes while on holidays (some sea and park scenes) and those pixels run some of the effects in a completely unrelated connection (for example some transformations of feedback), and this works because the videos are random enough but still "organically" moving to ensure that the movement follows some structured looking path.
There were many slight iterations of the visuals and the music. Ps put together two tracks that we liked for the first and second part, with a "zen" moment in the middle - the point where you finally get to read some stable typography that tells you about the Inercia party. The general concept, then, would be:
Chaos, desolation, emptyness, much like the state of the universe in trillions of years.
A sun may be born out of random fluctuations and give rise to a unique local fractal world - that carries memories of our current world, the water / plants / memories and humans.
All glitched by the corruption of time and cosmic rays.
Holding to the last fleeting "echoes" of what it once was is ... a memory of ... Graphics ! Music ! Portugal !... A spike in time, and like a dream it goes back to the endless road to oblivion.
This is the fourth time we work with Ps and his mesmerizing tracks! While it may not work as a great invitation, I'm content that it may serve its purpose in some other way... - isokadded on the 2024-10-07 17:01:06
account created on the 2001-07-13 06:11:11
