hfr information 1127 glöps

- general:
- level: user
- personal:
- first name: hellfire
- last name: haujobb
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Xaos by Mist
- cdc #3: you am i you am the robot by orange
- cdc #4: Texas by keyboarders
- cdc #5: The Legend of Sisyphus by Andromeda Software Development [web]
- demo Amiga AGA Brutalism by Capsule
- Can we have more Capsule, please?
- isokadded on the 2025-05-08 16:56:02
- demo Commodore 64 Happy 60th Birthday, Irata by Mayday!
- Alles Gute, Irata!
- rulezadded on the 2025-05-04 00:17:47
- demo PICO-8 Space Bottle by Aberration Creations
- I'm quite fascinated by the fact that you are using a z-buffer and that it's cleared by splitting a CSV string containing 128^2 copies of a constant number...
Apart from that platform and compo-filler thumb. - rulezadded on the 2025-05-03 22:33:03
- demo TIC-80 o disaster by Rift
- Nice touch to incorporate the original Asteroids arcade design patterns here.
The motion-blur wireframe works really well. Only the dithering on the triangulated polygons looks a bit buggy/noisy to me. - rulezadded on the 2025-05-03 21:08:26
- demo Commodore 64 FettenBass by Pegelclub
- The animated face (shown in the screenshot) is actually pretty nice.
But ending the demo right afterwards with the old pun "Fetten Bass" (in reference to "Wetten, dass...", a German TV show from the early 80s) and just letting the music loop was a bit disappointing. - isokadded on the 2025-05-02 23:32:29
- demo Amiga AGA Skywards by Darkage [web]
- You can of course argue if this is an enjoyable demo or not.
But what I find really remarkable is that despite all the clamour for uncreative A.I.-generated graphics, an unusual and independent style has been created that also fits well with the Amiga.
And without the support of A.I., such a simplistic demo would probably never have been created in the first place because it would have been far too much work hand-pixeling all the graphics.
I still don't get why people see this as a personal insult, though. - isokadded on the 2025-04-30 21:20:13
- demo Linux Windows MacOSX Intel Melodice by Damage
- One idea stretched to fill a whole demo.
The torus (gramophone) and protracker worked really well. - rulezadded on the 2025-04-29 14:41:08
- demo Wild Vaporous by The Twitch Elite
- Calm and relaxed, really nice!
- rulezadded on the 2025-04-25 10:52:30
- demo Amiga OCS/ECS 3D Demo 3: The Last Drop by Lemon.
- Good to see Hannibal is finally back in business.
Probably everyone was waiting for this demo since he first showed his dev toolchain a decade ago :)
All the effects are visually great and an obvious technical improvement over basically everything anyone did before, especially the incredible voxel.
Somehow the flow doesn't work really well for me, though - in particular in the first half. And I'm not really sure why - if you look at the parts (e.g. kefrens bars which look like dragon scales, a firey bitmap rotator and a picture of a killed dragon) it should fit together perfectly well but somehow it feels like unconnected parts... - rulezadded on the 2025-04-25 10:16:55
- demo Amiga AGA Skywards by Darkage [web]
- Quote:Quote:
Samples were probably sampled, too...
Most of the samples were actually generated by me.
Sorry, Soda7, I probably didn't express that well. My point was not that something in your track could have been ripped, but that sampling (a process comparable to scanning) is recognised as a cornerstone of digital music-creation but there is always a huge fuss about visual references.
I found "the samples are sampled" an obviously absurd statement to stress that point. - isokadded on the 2025-04-24 11:41:27
account created on the 2001-11-06 10:36:21