Rhino/BG information 366 glöps
- general:
- level: user
- personal:
- first name: Alejandro
- last name: del Campo
- cdcs:
- cdc #1: Enigma by Phenomena
- cdc #2: Mental Hangover by Scoopex [web]
- cdc #3: Blood Sugar Rises by AttentionWhore
- demo Amiga OCS/ECS Batman Rises by Batman Group
- Live recording at Posadas Party Autumn Edition 2022 added!
- isokadded on the 2022-12-27 12:06:06
- demo Amiga OCS/ECS HAM Eager by Platon
- It stands out for its originality and code work.
- rulezadded on the 2022-12-23 13:25:13
- demo Amiga OCS/ECS Batman Rises by Batman Group
- We have added a minisite with a write-up about the narrative side of the demo. We hope you enjoy it!
Once again, thank you all for the feedback! - isokadded on the 2022-12-22 17:22:44
- demo Atari Falcon 030 Own by Lamers
- Short but cool.
- rulezadded on the 2022-12-20 14:46:04
- demo Amiga OCS/ECS Batman Rises by Batman Group
- Soundtrack from DJ Uno now available for download in mod format!
- isokadded on the 2022-12-20 00:45:10
- intro Amiga OCS/ECS 30 Years by Crass [web]
- I loved it! Classic crackto spirit.
- rulezadded on the 2022-12-18 15:18:22
- demo Amiga OCS/ECS Batman Rises by Batman Group
- @mikev @Jumbo Burger @Aghnar Thanks!
@Charlie
Yes, we are now trying to fix some compatibility issues in order to release a trackmo update and then we will release a file version as well.
Thanks! - isokadded on the 2022-12-18 15:17:17
- demo Amiga OCS/ECS Batman Rises by Batman Group
- @bifat Thank you for your honest feedback! We really did everything we could to keep the classic old school spirit of fxs at 50 fps :)
About vector players, I like to see it as an fx in itself that can be implemented more or less efficiently, just like any other fx. In our case, the challenge was to beat Eon's vector player by implementing similar scenes but at 50 fps instead of 25 fps, which implied not only improving the player speed but also the data compression, since double the fps also implies double the frames. The optimization here involves not only the player but also the additional tools and, overall, I would say that from a strict code point of view, it is a bigger challenge than breaking the record for the number of dots in a tunnel or the faces of a glenz vector.
I also think vector animations are a powerful storytelling tool and can complement the classic fxs concept well. I don't see it as a Manichean question about classic demos vs anim demos but it can all be tools that we have at our disposal.
On the other hand, objectively I can't agree that the fxs in this demo are few, since you can remove the parts that include vector animations and still get a demo of about 4-5 minutes, many of the parts where we use vector anims are complemented with additional code fxs, for example, the background of the crow scene or in the greetings, where the lighting of the background vector anim is in real time, as well as the vector red light beam. On the other hand, there are parts that are composed of 4 or 5 simultaneous fxs, such as for example the formation of our BG logo at the beginning, that includes a background plasma, zoom out of the logo with curves, classic realtime vectors for the "group" zoom out, and a little vector animation too :) - isokadded on the 2022-12-17 14:02:56
- demo Amiga OCS/ECS Mental Hangover by Scoopex [web]
- This demo marked a before and after, it deserves all the praise we can give it and even more.
- rulezadded on the 2022-12-15 23:40:13
- demo Amiga OCS/ECS Megademo by The Link
- The first thing my Amiga ran.
- rulezadded on the 2022-12-15 23:35:16
account created on the 2010-11-10 19:57:09
