Psycho information 486 glöps
- general:
- level: user
- personal:
- first name: Henrik
- last name: Münther
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Tint by The Black Lotus [web]
- cdc #2: Iconoclast by Andromeda Software Development [web]
- cdc #3: Stargazer by Orb [web] & Andromeda [web]
- 4k Windows Ziggurat by NPLI
- arrghh.. no more plain sine distorted fields - simply way too much same-old same-old. I'll save it the demotivational thumb ;)
hardy: it's dx9, so try disable aero - isokadded on the 2010-08-08 22:13:30
- 1k Windows Nautilus 1k by Weyland Yutani
- nice first!
- rulezadded on the 2010-07-30 22:58:31
- 4k Windows Atrium by TBC & Loonies [web]
- The atrium.exe is already a ordinary (70k) exe file, which works fine with win7, but I just /recompress'ed the 2 regular 4k versions in the archive so they work too now.
- isokadded on the 2010-05-29 00:46:07
- invitation Windows YouShould by Haujobb
- YOU COULD DO A FINAL
YOU COULD MAKE IT RUN ON ATI - isokadded on the 2010-04-26 20:02:33
- 4k procedural graphics Windows Burj Babil by Loonies [web]
- thx :)
Regarding the ati driver problems you just need catalyst 10.3 (I remember 10.2 as fine too though). Just tested with 4850/10.1 and most materials were missing, but is fine with 10.3.
MsK: 4096x3072 version: http://loonies.dk/pictures/lns-burjbabil_hires.jpg It shows some tiny artifacts and reveals the techniques a bit more, but generally I think it works nicely in that res. - isokadded on the 2010-04-07 11:47:27
- 1k Windows JenterErForetrukket by Youth Uprising
- Crashes here (before glsl compile) on win7/64,5770. But doing without vertex shader is no problem on ati since years - seems like the only compile problem is just the scalar initialization of a vector: vec2 x=0. You even have a . more than needed in line 6 ;)
- isokadded on the 2010-04-06 20:41:15
- demotool Windows Crinkler by Loonies [web] & TBC
- It seem pretty certain that it's the intel compiler (at least the currently used version) producing crashing code for amd systems.
- isokadded on the 2010-03-11 20:26:51
- demotool Windows Shadertoy by Rgba [web]
- Finally got around to install a webgl enabled browser...
Nice for quick, accesible toying around, but for any more serious use I would recommend RenderMonkey.
Feature reqs: (but keep it simple, to differentiate from the big tools):
*Single-frame mode (could just a single render when pressing compile while paused) - good for procedural images
*online ati(/nvidia) shader validation - I've been thinking of doing a simple webservice for this for some time, doing glsl compilation on a suitable equipped server, but it's mostly a question of someone providing the server(s), including potential security issues. And how much interest it would have.
Iq, there's a late xmas present in your inbox (yesterday evening became a bit too busy) - rulezadded on the 2010-01-07 22:44:41
- 4k Windows Pretentious screw up by Mostly Harmless
- Updated gShaderReplacer's config to fix this for ati (incorrect vec4->vec3 cast). Strange thing, seems a bit out of sync, but different at least :)
- isokadded on the 2010-01-03 21:02:01
- 4k procedural graphics Windows Bridge by Rebels
- Nice details on ants and especially leaves but the overall impression is quite 'meh', largely due to the grass. Generally darker grass with more blur and some simple 2D intensity variation would have helped a lot.
- isokadded on the 2009-12-30 20:01:12
account created on the 2002-04-03 23:10:20
