smash information 436 glöps
- demo Windows Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- i prefer, spengler's comments rather than moredhel.
- isokadded on the 2010-08-13 09:56:26
- demo Windows Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- gloom: the start of the refracting balls scene is the one thing that slows down for us too and we're not really sure why either - no good reason for it .. :) trying to work out before we ship a fixed package with the missing dlls.
the glitch distortion "slowdown" could actually be an effect.. :) it holds the frames and messes with the order and stuff to make it look more.. glitchy. :)
- isokadded on the 2010-08-12 21:03:15
- demo Windows Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- gloom,keith303: admittedly this thing is not running amazingly fast on even high end hw. but i deved on a 280 gtx and it ran well, and the compomachine was a gf480 and it ran smooth there. ok probably not 60fps but a solid 30 on both configs.
we're targeting 720p and not 1080p. it doesn't gain you much at all for this given the rendering technique used, and it makes a big difference to the framerate and vram requirements.
id be interested to know in what way it's running badly - consistently slow or some occasional big stalls and slowdowns but generally ok? - isokadded on the 2010-08-12 11:48:21
- demo Windows Happiness is Around the Bend by Andromeda Software Development [web]
- wheres my thumb gone?
- rulezadded on the 2010-08-09 15:21:43
- demo Windows Happiness is Around the Bend by Andromeda Software Development [web]
- Navis really is a better artist than a coder nowadays, a real achievement with that transition. great work on the cameras and continuousness in particular. This is deserving of respect, not just for the result but the effort behind it, the concentration required to make a demo over that length of time.
I dont think it has the "wow" factor that lifeforce had. Perhaps its because it's more of the same, continuing where that left off; an evolution of lifeforce, not a revolution. perhaps because it's not as bombastic. Which is a good thing imo because lifeforce got cheesy in places; this has a bit more understatement. Or perhaps its the blog and expectation / hype being too much for any demo to ever stand up to.
Problems ("it's a great demo, BUT.." :) ):
- the SSAO - i dont like it. standard ssao problems - it's too dark and too narrow, and it looks more like an outline at times. still i understand the importance of it with the rendering technique here (relying on zbuffer intersections).
- the music. it's not that the track is bad at all, it's just that i cant remember any of it after the demo finishes. the start is nice and seems like it could turn into something nice. but then it just disappears for 6 minutes into a list of seemingly random solos. organ, guitar, piano, panflute, choir.. finally at around 6:45 it gets back to some melody and feeling and becomes memorable again. id like to see what happens when asd makes a big demo based around a song, starting with the song and trying to feel though the whole piece, not making a soundtrack to fit a demo. dare i say it, this soundtrack felt a bit uninspired. like it needed too much messing about to fit the direction. i dont know.
of course, great demo. thumbdowners, i dont understand you. :) - isokadded on the 2010-08-09 15:20:48
- demo Windows Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- hunz speaks: http://hunz.com.au/2010/08/real-time-video-clip-for-song-all-falls-down/
- isokadded on the 2010-08-09 11:48:24
- demo Windows Agenda Circling Forth by Fairlight [web] & Carillon & Cyberiad [web]
- to clarify: i wrote the info file at bp (in a hurry at the last minute), and didnt know the source of the samples at the time - so i didnt write it down. nobody was trying to hide the source or anything sinister like that. at least we *had* an info file, usually we dont even manage that.. :)
- isokadded on the 2010-04-09 11:42:25
- demo Windows Agenda Circling Forth by Fairlight [web] & Carillon & Cyberiad [web]
- we're working on a solution to the music issue as we speak. (before we get burned at the stake..) :)
- isokadded on the 2010-04-08 17:03:46
- demo Windows fr-043: rove by Farbrausch [web]
- so glad you pulled this out to close the last bp. a massive and fitting end to the compos at breakpoint, like a summary of all that's been great about pc demos over the last few years.
it felt a bit subdued, sad even - like the "blockbuster compo-killer" vibe was (intentionally) toned down - but it's all the better for it.
- rulezadded on the 2010-04-08 12:38:56
- demo Windows Agenda Circling Forth by Fairlight [web] & Carillon & Cyberiad [web]
- post party recovery still in progress.
but just to say:
- we never expected to win. if anything we made this knowing it would never win but decided to do it anyway. we just wanted to do something that was different that we liked and that had a bit more depth to it. the reaction has been insane and unexpected.
- it needs a pretty high end gfxcard just to get started because all the work is gpu-side. unlike in blunderbuss we had to fix the detail level here because it was too hard to tweak it for different amounts. if you're getting crashes its probably because of time between frames (driver thinks it has to give up :) ) or running out of memory for rendertargets. it happens on my laptop's 8400, too.
- i have(had-until that video) no idea about the sources of the soundtrack samples, we just got the final piece from the guys, loved it and used it. i assumed it was sample-heavy from somewhere though - pretty obvious really just from hearing it.
im not here to argue about whether or not using samples is acceptable, or how much samples is acceptable to use. if you want to hate us for it, just feel free.
at least i can say honestly that visually, it came straight from our heads.
it is what it is. :)
- isokadded on the 2010-04-08 10:10:18
account created on the 2000-09-14 11:23:11
