kb_ information 1577 glöps
- general:
- level: user
- personal:
- first name: T.
- last name: H.
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: PROTOZOA by Kewlers [web]
- cdc #2: V2 Synthesizer System by Farbrausch [web]
- cdc #3: Unclear Throat by Pluisje
- cdc #4: Edge of Disgrace by Booze Design
- cdc #5: Absolute Territory by Prismbeings
- 4k Windows Illusion by Freestyle [web]
- i still can't overcome the msuic of this baby... and if anything would MOVE now, it would be just perfect. Anxiously waiting for the next Freestyle production.
- isokadded on the 2001-04-18 17:02:01
- 4k Windows varus by kolor [web]
- to quote good old ile:
jah gut jah~~
- isokadded on the 2001-04-18 17:01:00
- demo Windows R12 by Elitegroup [web]
- Do YOU imagine how many glops I earned by ADDING the series? :))))
- isokadded on the 2001-04-12 00:26:39
- 64k Windows fr-08: .the .product by Farbrausch [web]
- Forst of all, i disagree totally that also 64Ks are now completely in the hands of so-called "designers" or "artists" - 65536 bytes are still a f***ing hard limit, and if you want to say that you aren't impressed by anything technical, well, the Shockwave/Flash scene is wide open for you. Or go work at some ad agency, or anything else, but the demo scene has always been for showing off skills, be it those of coders, musicians, or graphicians, and I DO hope this will never change.
Even for full-size demos, this should be the fact again... there are so many well-designed demos which i can't watch because it's made by guys with a nice feeling for design, but not even the most basic skills you'd need for doing flat shading. And IMO, this does suck.
And the fact that also 64k demos are rated only by their "artistic" level (as if any of them would reach a level which real "artists" wouldn't laugh at) does quite scare me off.
Then, what is "artistic" ?
I don't want to say, that I consider FR08 that much of an artistic demo, no, the scenes definitely don't fit together, the music was done quite in a hurry without letting me getting used to the synth and its possibilities, and our general mood at the end was something like "ok, let's shock the scene a bit, we've enough time to do a GOOD intro thereafter"..
... but who the f*** does define that thisandthat is art and other things are not?
Why can't the way the camera moves be artistic and thoughtful? Many (99%) of those "considered art" demos have camera movements which fly around the object, and fly around, and then fly around them, without any sense, somewhere in the senseless gap between "no real camera operator would so something silly like that" and "nah, for a special effect it's just too boring". But still, FR08 (and also Kasparov eg.) are considered "boring 3D flybys", even if their camera movements have NOTHING in common with most of the rest of the demos.
Look at the completely overrated "Purple" by Orion eg. Does it have a story? No, sorry, if i remove the texts, i have 3D flybys of the most boring and senseless kind, some mediocre music, but hey, let's put some texts about an enslaved civilisation below them and soon everybody thinks it's "art" and doesn't even recognize that this handfull of polygons doesn't run in a sufficient speed with GeForce DDR and 256 Megs of RAM. That's cool. Art is the perfect disguise for lack of skills and creativity.
crs, it's perfectly ok that you dislike FR08, it's ok if it doesn't give anything to you, but don't try to define what's "art" here - and don't try to define what's important for the scene and what isn't, ok?
So, enough of flaming, now let's all go back to work and produce some creative, stunning, artsy cutting-ende demos and intros for MS2001, thanks :) - isokadded on the 2001-04-09 00:41:52
- demo Commodore 64 Art Bizzare by Haujobb
- well, uh, Haujobb isn't really on C64... if you want to know who really made the demo, just wait until the credits part, freeze and look through the memory *g*
But a nice production anyway (andre, der olle faker... nee, nee) - isokadded on the 2001-03-12 16:29:18
- 64k MS-Dos Cyboman 2 by Komplex [web]
- It IS the music. The Java version is a quite accurate 1:1 conversion.
- isokadded on the 2001-03-08 17:05:48
- invitation Windows SF2K Invitro by Aardbei [web]
- The file FMOD.DLL is missing in the archive, just copy it from any other demo or get it eg. at http://www.fmod.org
- isokadded on the 2001-03-06 22:00:17
- demo MS-Dos Toasted by Cubic Team & $eeN [web]
- Now, if this isn't a "demo", what else?
A plenty of before unseen effects (the rotating-torii thing even made it into NVIDIA's official demos for the GeForce 3 :), thegreat rollercoaster part, the "as if it weren't already enough" rollercoaster with the voxel landscape, everything fast... and even the music, well, nah, Doj is a nice guy, just tolerate it :) - isokadded on the 2001-03-06 20:42:15
- demo MS-Dos Windows the fulcrum by Matrix
- Time: Easter Saturday 1998 (whenever it was), about 9PM
Location: The restaurant of the Heidmarkhalle in Fallingbostel, Germany, which actually looked more like the organizer room of the Mekka/Symposium than like a restaurant back then.
What happened there was interesting. It started with Doj and Torus who were just recording the demo compo to tape, and every few seconds something like "whoa", "cool", "this is ... great!" was heard.
What happened then, was just cool... every 20 seconds or something like that another organizer went to their table, asked "what are you so happy about?", looked at their screen and just kept standing there, joining the ever growing "whoa" "cool" "this is ... great" choir.
And as it was time for me to join, i looked at Doj's screen, and, well, I understood why all those people were standing there with wide open mouthes at once.
This is one of the best, if not THE best, 3D demos out there, featuring great design, modelling and one of the fucking fastest and feature-rich software engines out there - and it was the demo which made the MS98 one of the coolest parties i've ever been to. You should have been there.
- isokadded on the 2001-03-06 20:38:20
- 4k Windows stoerfall ost by Freestyle [web]
- As Yoda and me (in our function as demo compo organizers of the Dialogos) tested this on the Compo PC (with the Freestyle guys standing behind us), the only thing we gould get out was "How..." ... and the answer from them was "Honestly, we don't know ourselves".
I think, this describes it best. - isokadded on the 2001-03-06 20:30:52
account created on the 2000-12-22 04:12:07
