Gargaj information 7081 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Szelei
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Xaos by Mist
- cdc #2: Saint by Halcyon & Da Jormas [web]
- cdc #3: 604 by AND [web]
- cdc #4: 0010 1010 by Federation Against Nature [web]
- cdc #5: kolonija by kosmoplovci [web]
- cdc #6: synthematik by Outracks [web]
- cdc #7: There by Still [web]
- demo JavaScript Encore by The Royal Elite Ninjas Inc. [web]
- Aaaaw, it ended just as the track was about to take off. As noby said, the rendering quality is great, just not utilized well.
- isokadded on the 2015-08-03 14:14:47
- demo JavaScript No Fear by Paraguay
- There's nothing wrong with this as such. Not too ambitious and the music is kinda nice.
- rulezadded on the 2015-08-03 14:07:05
- demo Windows MINISTRY SOUND by JUGZ [web]
- Epoch does this better ;)
- isokadded on the 2015-08-03 14:03:12
- demo Windows Ratavah by Pyrotech
- Hoo boy.
The music production needs a ton of work (both the guitar tone + mix + actual performance needs work, especially that barely-hit pinch harmonic was a bit too obviously "first take, nailed it"), the graphics look okay (although they remind me of Far Cry 1 which I'm not sure is a good thing in 2015) but the presentation (atrocious cinematography) and lack of actual art direction destroys it. Most of the visuals just blend into a big mush because there's no contrast in the lighting.
Another thing is that you guys keep doing demos about stories / narratives, which is great, but the storytelling doesn't seem to have any influence on the direction, it's just sorta "there", there's no dynamics to it. I know demos aren't as demanding as films when it comes to visual storytelling, but sometimes it's good to remember that the three-act-story structure has been invented and refined for a good reason.
I'm gonna thumb it up because I was reasonably entertained, but I just wish it would have sidestepped the potholes it laid for itself - there's a ton of work in it, but just not necessarily the right kind. - rulezadded on the 2015-08-03 13:58:41
- demo Windows Emix by Epoch [web]
- To do this, a 6 minute techno demo at Assembly, that takes balls. Hats off for that alone. To do it well, even more respect.
Point of contention though - the compression-glitch thing. It looks "authentic" sure, but first off, the grid was always uniform (all blocks on screen are always the same size, in reality they wouldn't be) which kinda killed the feel a bit, and I think in a lot of the cases you were trying to use it to hide the effect, which is always suspicious. It's a good filter, but don't let the flavoring become the flavor. - rulezadded on the 2015-08-03 13:44:25
- demo Windows Hold-and-Modify by Carillon & Cyberiad [web] & Fairlight [web]
- Oh wow, this looks stunning. The graphics work here is so on point it's unbelievable.
Also, did I hear a slight Art of Noise reference? :) - rulezadded on the 2015-08-03 13:31:17
- demo Windows DEMO2 by Ekspert
- I'm not sure what this is but it did something right with the direction because I was thoroughly entertained throughout.
- rulezadded on the 2015-08-03 13:24:17
- demo Windows Monolith by Andromeda Software Development [web]
- You know what, it's a much better watch the second time than it was the first, although the video processing scene feels painfully flow-breaking and the demo ends rather abrupt after that.
My big problem is - as always - with the sound mix, which this time shows admirable restraint on the guitars (which still sound horrid) but the orchestral library would've needed some tweaks on the envelopes, and the whole mix is all over the place. I think this is the point where you will need an outside ear to take a listen before you call it done. - rulezadded on the 2015-08-03 13:17:53
- demo Windows pb06: Cubed Adventure by Poo-Brain [web]
- I appreciate aiming for higher quality but there's problems, which I can't assume to stem from lack of time because there's a ton of content.
- Animation is seriously dodgy although it's barely visible so it doesn't ruin much, plus I suppose it goes well with the art-style.
- What doesn't go well with the artstyle is the DOF, even if you were trying to make the whole thing feel like a miniature - in which case a skybox would've worked better.
- The transition idea is cute but at the same time incredibly Z-fight-prone.
- Music is nice but the demo seems to refuse to acknowledge that it exists, it's just "there".
The whole thing feels it's in a rush to take all of the content and quickly go through it as soon as possible without giving the chance to enjoy the detail. Making a 5 minute demo is not a crime if you have the resources to do it. The finale suffers the most from this because I'm sure there was a story or moral you were trying to reach with this but now as it is, it's just "and then something happened! End." - isokadded on the 2015-08-02 22:43:38
- demo invitation JavaScript Ninkasi by Top Right Bottom Left [web]
- Aww, ended just as I was starting to enjoy it.
- rulezadded on the 2015-08-02 21:16:02
account created on the 2001-08-10 21:46:26
