F-Cycles information 136 glöps
- demo Commodore 64 Just Dance 64 by Algotech
- algorithm: Wow, great.. so maybe we will see something great again in 2012! ;)
I was suggesting polygones... as I did some work on (see demo: pure) but end up with a routine that take same resource as drawing outlines with lines would do. But, hey.. your idea of pattern sequencer is better.. because, I end up with a tool that I realize I have to manually redraw all images and to be smooth, I needed 7 images per seconds.. so for a 30 seconds.. 210 images to draw.. (isshh, was soo painful that I told myself.. now I know why there was not many demos like that!) ;-P
- isokadded on the 2011-11-24 22:13:38
- demo Commodore 64 Just Dance 64 by Algotech
- algorithm: wow, thank you for the youtube on real hardware link by lemming! As I would have to flight to Europe and see it on a Pal C64.. ;)
I was thinking if you have enough resource left, I wonder if you could draw some filled polygones and create the dancer animation base on few coordinates. Probably in a very low res.. like 40x25... Hum, also can you jump into the audio stream to divide the song into patterns and play them.
I found the audio quality amazing, even if it's too blurry to understand the lyrics. But it give a great style! It could be combine with some instrumental part where would be sid-chip only giving more resources. Humm.. for sure C64 has still a good future in front of him! :) - isokadded on the 2011-11-24 20:47:21
- demo Commodore 64 Just Dance 64 by Algotech
- yes.. we really have to choose a resid+fp... which I wonder how it sound on a real hw.. because without it, the foreground hi-pitched noise make the experience horrible... (as I cannot imagine this sound quality would have been cool to show). I am impress seeing the drive loading while the digital continue! :)
How many % of rasters lines left to do something else? Great work! :) - isokadded on the 2011-11-24 16:45:29
- demo invitation Windows Demosaurus by Bawlz
- Great! The music and sounds effect make the flashy pink dinosaurs look cool and original!
- rulezadded on the 2011-11-14 15:49:50
- game Commodore 64 Prince of Persia C64 by Mr. SID
- Wow.. great! I didn't have a PC when that game was popular.. after doing a short try, I plan to play the C64 version :)! Thanks...
- rulezadded on the 2011-10-19 18:48:27
- 64k Windows uncovering static by Fairlight [web] & Alcatraz [web]
- Maali: 1/60th of a Double Burger (640kcal) at Herburger! Those numbers are smart.. haters,. make me think of PAL and NTSC! *duck sound*
- isokadded on the 2011-08-19 04:06:25
- 64k Windows uncovering static by Fairlight [web] & Alcatraz [web]
- revival: hum, I feel my 18 bigmac was way too high! 1/50th... Hum, I wanted to illustrate how much more power is needed to generate it. With 1/50th bigmac.. sounds like doesn't worth to care about it! ;)
- isokadded on the 2011-08-18 21:39:51
- 64k Windows uncovering static by Fairlight [web] & Alcatraz [web]
- Despite taking less than 1700 times the 720p HD youtube video, it consume +140 watts more on my PC... running this 64kb prod. So, watching the intro itself take more energy than eating 18 BigMac! (10 000 calories ~= 140w.h for 5 minutes)
- rulezadded on the 2011-08-17 19:42:59
- demo Windows Spin by Andromeda Software Development [web]
- A great production, ASD as their own type of demos which! I read many people complain about the music...?! Personnaly, many demos as an aggressive and noisy! Hope people prefer at least this one compare to those... anyway, everyone has their own taste I guess! ;-P
- rulezadded on the 2011-08-11 23:01:52
- demo GamePark GP2X pure by Quebarium
- making of (early version of my tool + gp2x test): http://www.youtube.com/watch?v=P4POrYrKo0M
- rulezadded on the 2011-06-28 17:47:04
account created on the 2008-05-04 00:49:34
