auld information 958 glöps
- 64k Windows Faasi by Flo [web]
- Hard to get into 64k? No. Says something? No. Artistic? No? I cant see merit. .nfo doesnt give me any idea that I'm missing the point either. I simply cant understand thumbs up here.
- sucksadded on the 2006-12-03 23:42:46
- game Windows +|- by Jumalauta [web] & Traction [web]
- must...not...thumb....up...jml...prods...
- rulezadded on the 2006-11-25 00:20:31
- 128b MS-Dos electro shade bob by Lord Kelvin
- I'm sure I've seen this before somewhere
- isokadded on the 2006-11-24 10:56:34
- 256b MS-Dos Blub! II by Abyss [web]
- odd to say nice colours with something so impressive but ... nice colours
- rulezadded on the 2006-11-24 10:38:56
- 4k Windows chernobee by DBCdemo [web] & Null OK [web]
- what preacher said
- sucksadded on the 2006-11-24 08:02:10
- demo Amiga OCS/ECS Boing by Dale Luck & RJ Mical
- Well I bow to the much greater knowledge here. All I know is I a wasted summer at college writing this on some crappy college machines (built in the lab). Its what got me into graphics.
- rulezadded on the 2006-11-16 19:13:51
- demo Amiga OCS/ECS Boing by Dale Luck & RJ Mical
- Im confused. I thought the original boing was against a square grid (no perspective bit) because it used memory offsetting to move the screen image. So this isnt the orignal is it?
- isokadded on the 2006-11-16 07:48:16
- 64k MS-Dos Windows heaven seven by Exceed [web]
- best demo ever, but will rgba make heaven-8 with the new raytrace engine ...?
- rulezadded on the 2006-11-15 20:48:42
- demo Windows Reshape by Rebels
- 13th? you were robbed. Really.
- rulezadded on the 2006-11-13 19:33:08
- 64k Windows raytracing test by Minimalanimal [web]
- Nice work, even 1024 runs fine here. It seems you are ray-bouncing (1 reflected ray) with no shadows. With a limited depth of stack I guess a GPU raytracer would be easy to write and would be faster ??? Less compatible though.
- rulezadded on the 2006-11-12 07:11:46
account created on the 2006-08-13 18:17:59
