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raytracing test by Minimalanimal [web]
screenshot added by texel on 2006-11-12 01:13:31
platform :
type :
release date : november 2006
  • 38
  • 3
  • 6
popularity : 60%
 60%
  • 0.68
alltime top: #4440
added on the 2006-11-12 01:13:31 by texel texel

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This is just a test of my raytracer. It should be faster with up to 4 cores. In two resolutions, for slow computers
added on the 2006-11-12 01:14:57 by texel texel
Where is the noise?!!! ;)
rulez added on the 2006-11-12 01:19:41 by mrdoob mrdoob
not bad, well optimised. try texturing next time and better scenes to test it. good work.
rulez added on the 2006-11-12 01:43:24 by ferris ferris
Nice!!
rulez added on the 2006-11-12 02:05:30 by imbusy imbusy
Very impressive!
What do you think´bout it Preacher?
rulez added on the 2006-11-12 03:43:11 by gentleman gentleman
picture looks very good!
rulez added on the 2006-11-12 03:53:17 by BITS BITS
sucks added on the 2006-11-12 06:39:21 by kimi kardashian kimi kardashian
Nice work, even 1024 runs fine here. It seems you are ray-bouncing (1 reflected ray) with no shadows. With a limited depth of stack I guess a GPU raytracer would be easy to write and would be faster ??? Less compatible though.
rulez added on the 2006-11-12 07:11:46 by auld auld
Looks nice.
rulez added on the 2006-11-12 08:33:23 by Cj Cj
nice
rulez added on the 2006-11-12 11:09:19 by wie8 wie8
nice
rulez added on the 2006-11-12 11:19:27 by Buckethead Buckethead
Wow! Really good. :)
rulez added on the 2006-11-12 11:48:10 by masterm masterm
so sweet
rulez added on the 2006-11-12 11:57:32 by v3nom v3nom
First scene prod to push my pc over 90% cpu usage! Runs pretty nicely at 1024 here. Obviously, major suckage as a demo, but thumb up for the code. Now make something good with it :D
rulez added on the 2006-11-13 14:23:50 by psonice psonice
Not work
sucks added on the 2006-11-14 19:30:53 by bitl bitl
BiTL, could you write your system configuration? Thanks.
added on the 2006-11-14 20:29:50 by texel texel
Wow, it's preety fast for the ammount of spheres/reflections and resolution!
rulez added on the 2006-11-16 18:01:48 by Optimus Optimus
impressive!
rulez added on the 2006-11-16 18:27:28 by oldaccount oldaccount
yep
rulez added on the 2006-11-16 19:10:59 by p01 p01
Pretty. Although this is not an intro, and a proper colorscheme would make it a lot nicer.
rulez added on the 2006-11-16 19:20:19 by Preacher Preacher
cool and fast, and works on my "shitty 3d-card"
rulez added on the 2006-11-17 01:10:44 by dimouse dimouse
Seems good, stay on.
rulez added on the 2006-11-17 01:22:07 by bdk bdk
well done
rulez added on the 2006-11-17 07:11:43 by zeebr zeebr
kewl
rulez added on the 2006-11-17 15:00:36 by dila dila
code
rulez added on the 2006-11-17 15:11:00 by kusma kusma
cool : now do a proper intro
rulez added on the 2006-11-17 15:36:46 by nytrik nytrik
It's just a silent routine.
sucks added on the 2006-11-17 16:10:31 by Shanethewolf Shanethewolf
reet racen!!

is this multi-threaded? is see some small differences between CPU1 and CPU2 usage in the windows task manager (P4 Hyper-threading).
rulez added on the 2006-11-17 16:19:54 by earx earx
earx, I suppose differences are due buffer updating and some little things that are not done multi-threaded. Anyway I've only tested it on my computer wich is a Pentium D (dual core) at 3 ghz every core. Closing all programs (including messenger and that), I can hardly see any difference in core usage (it looks as being less than 1% of difference in my computer).

And well, yes, it is multi-threaded. I've divided the work in four threads, so it could use the coming soon quadcores. I've not added more threads because in any quadcore it should be fast enough to get more than 60 fps
added on the 2006-12-04 07:26:57 by texel texel
what i see on prod window is not so cool, what i see in task manager is.

raytracing is ok for speed testing but what i long for is something innovative. gpu cores can also be exploited, not necessarily for strict rendering.

kudos for experimenting anyway :)
rulez added on the 2006-12-07 16:44:01 by anesthetic anesthetic
Well done! And xmas-ish. :D
rulez added on the 2006-12-11 19:43:05 by jco jco
Did not work on 3 machines tested.
sucks added on the 2006-12-23 19:03:00 by T$ T$
TS, could you post the machines you used and configuration!?
added on the 2006-12-23 23:51:58 by texel texel
hope to see an intro featuring this rt soon
rulez added on the 2006-12-23 23:54:21 by rmeht rmeht
Very nice! Very well optimized!
rulez added on the 2007-09-06 16:20:43 by TOMPCpl TOMPCpl
The window doesn't close on my computer :|
rulez added on the 2007-09-06 16:29:46 by xernobyl xernobyl
Like a 3D version of link me beauiful \o/
rulez added on the 2007-09-06 16:32:11 by nitro2k01 nitro2k01
He's got balls ... and he's not afraid to use them ... :-X
rulez added on the 2007-09-06 16:59:07 by Steel Steel
Optimised !
rulez added on the 2007-11-16 23:40:03 by Anat Anat
Runs great!. Q6660.
rulez added on the 2008-12-08 15:08:56 by misioslaw misioslaw
1024: 25+ fps all the way
640: 40+ fps all the way

spex: demobox vista³²

only downside: had to close it via taskmanager including "program doesnt work anymore,wanna close?", bitching a lot so to say, but thats vista !

rulez added on the 2008-12-08 16:02:08 by ɧ4ɾɗվ. ɧ4ɾɗվ.
cOcOOn, did you tried to press ESC? I have had the same problem now, and it is just that the X to close is not enabled... just shitty code, sorry.

About the fps, I've been taking a look again of the code, and it have some silly unoptimized things... I believe I can make it a bit faster (10-20% maybe). I will try any day to do it...
added on the 2008-12-08 16:10:52 by texel texel
Yeah, i like the idea...
rulez added on the 2008-12-08 16:17:49 by baah baah
hehe, obviously NOT... i´m crinklering right now and didnt want to fuck sth up, haha.
i hope we meet once ;) GPU does the job very fast !
WOW, very nice!
rulez added on the 2008-12-08 17:09:45 by wiseman wiseman
it's just a simple raytracer...
added on the 2008-12-09 13:00:30 by Ized Ized
trasor de raze
rulez added on the 2009-05-18 17:02:26 by PENETRATOR PENETRATOR
Why are we thumbing up single-parters with no sound and no design? Make a proper intro with this, then we'll see
sucks added on the 2009-05-18 18:06:13 by Duckers Duckers
meh
added on the 2009-05-18 18:35:39 by decipher decipher
meh
sucks added on the 2009-05-18 18:39:28 by noby noby
tt_o
runs smoothly on a 1.9ghz turion x2
rulez added on the 2009-12-27 01:07:27 by QUINTIX QUINTIX

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