cce information 1458 glöps
- general:
 - level: user
 - personal:
 - cdcs:
 - cdc #1: Secret Rooms
 - cdc #2: Overdrive 2 by Titan [web]
 
- 4k procedural graphics Windows paintball by silvia
 - a marble
 - rulezadded on the 2023-04-24 19:51:15
 - 4k procedural graphics Windows La Chasse aux œuf (The Egg Hunt) by Peisik [web]
 - code and discussion
 - isokadded on the 2023-04-16 15:38:34
 - demo Windows Arrested Development by bypass [web] & The PIMP Brigade
 - Software rendering :)
 - rulezadded on the 2023-04-12 22:45:11
 - 256b MS-Dos gaia - poetry of life by Marquee Design [web]
 - woah
 - rulezadded on the 2023-04-12 13:37:27
 - 64k Windows finlandsfärjan by Jumalauta [web]
 - Could we erase this from history books, Soviet Union style?
 - sucksadded on the 2023-04-12 13:17:00
 - demo Windows Works for Everybody by Still [web]
 - Fantastic work
 - rulezadded on the 2023-04-11 17:23:01
 - demo JavaScript The Cryptic Call by Gaia Space Agency
 - Really enojyable and smooth. Maybe too many quotes on screen? Felt very fresh in the compo.
 - rulezadded on the 2023-04-11 13:40:36
 - demo Windows JavaScript The Interloper by mfx [web]
 - I enjoyed the serenity of the museum. Perhaps the expectations attached to the MFX label made its calmness even more effective? A great demo!
 - rulezadded on the 2023-04-10 11:42:54
 - 4k procedural graphics Windows La Chasse aux œuf (The Egg Hunt) by Peisik [web]
 - Oh and the zip includes an animated version of the piece that shows you the intermediate cellular automaton steps in their full latent space glory :)
 - isokadded on the 2023-04-10 11:38:54
 - 4k procedural graphics Windows La Chasse aux œuf (The Egg Hunt) by Peisik [web]
 - Yeah so this is an experiment with Neural Cellular Automata (NCA) as a style transfer filter. The idea is to pack a very small neural network in a shader and run that iteratively to change the raymarched picture to match some target style. In this case there are two in a sequence and the image is upscaled 2x with a bilinear filter inbetween to enlarge the "receptive field" of the latter filter.
It wasn't a complete success because the effect had to be really subtle to work at all but I think it just crossed the threshold from the "filtered rendering" to the "amateurish painting" side. I learned a lot when working on this :)
I used and studied these two Alexander Mordvintsev's ShaderToy examples: 1, 2, the respective Jupyter notebook, and their paper that explains what's going on.
I'm planning to write a bit more about this and release all my code later. - isokadded on the 2023-04-10 11:33:36
 
account created on the 2009-12-07 15:57:53
