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Random "work in progress" shots

category: general [glöplog]
drift: yeah I've familiarized with that technique too. Personally I don't really like it though. The blur looks artificial and in particular the transitions and edges have a lot of varying annoying artifacts. Little things like that bother me to no end. The current technique I'm using burns fill rate like a mofo indeed, but it's still reasonably fast at 1080p even on a Radeon 270. There's a lot of room for optimization left too. :)
added on the 2016-01-14 22:25:55 by noby noby
Ah cool man sounds good, I'm still trying to find a perfect solution myself. Always the problem that the best solutions run slower. I'm considering moving away from raymarching since it scales so badly with screen resolution and leaves little time for post processing.

Anyway enough talking, keep up the good work.
added on the 2016-01-14 22:42:34 by drift drift
another 64b effect ... not too convinced though
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added on the 2016-01-14 23:22:32 by HellMood HellMood
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added on the 2016-01-15 06:58:14 by branch branch
What Philae said.
like volcanic rock. like
added on the 2016-01-15 07:03:02 by 1in10 1in10
branch wow. good colors and lighting :)
added on the 2016-01-15 07:05:34 by leGend leGend
Thanks, I was inspired by tomhk's hybrid rendering(well I was kinda doing that already before) so some of those ideas were used and simiral stuff will be used way lot more. I've also been working on some fluid dynamics so hopefully I'm able to cram fairly realistic graphics and fluid dynamics to one scene, NO PROMISES. I'm planning to visit Revision this year so expected to see some cool stuff but before that we're going to release something smaller.
added on the 2016-01-15 07:12:49 by branch branch
just idea that popped into my head this week. has anyone combined freezing into fluid stuff?

partial freeze..like writing text(credits etc) to water with freeze..snowflakes to rain sort of stuff..
added on the 2016-01-15 07:24:26 by 1in10 1in10
In liquidiced we did the opposite, we had a frozen-covered spikeball, which then "woke up" and the ice melted.
added on the 2016-01-15 08:03:26 by xTr1m xTr1m
branch: that looks excellent, looking forward to seeing what you release next.
added on the 2016-01-15 08:22:57 by drift drift
added on the 2016-01-15 08:32:36 by 1in10 1in10
branch: Sweeeeet.

HellMood: Not bad at all for 64b. Of course you've seen faberge by OrbitalDecay
added on the 2016-01-15 11:19:01 by p01 p01
p01 : i have, now ;) so doing it in 64 is indeed progress
noby & branch : your stuff is beyond cool, can't wait to see this in actual demos :)
added on the 2016-01-15 13:12:31 by HellMood HellMood
HellMood: :)
Branch & Noby

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Hellmood beats a record and doesn't even know it!
added on the 2016-01-15 18:06:34 by TomoAlien TomoAlien
Weyland Yutani: thats really.. satisfying to watch.
Make it happen. :D
added on the 2016-01-15 20:01:14 by leGend leGend
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added on the 2016-01-15 21:07:32 by sol_hsa sol_hsa
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added on the 2016-01-16 08:37:18 by visy visy
neogeo cd, future is now!
added on the 2016-01-16 12:17:19 by branch branch
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sol_hsa, is it demo or not?
added on the 2016-01-18 07:44:51 by g0blinish g0blinish
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added on the 2016-01-19 16:15:05 by g0blinish g0blinish
possibly something tiny g0blinish? :)
added on the 2016-01-19 21:28:55 by branch branch
possibly something tiny g0blinish? :)

128bytes, but not. maybe later
added on the 2016-01-20 02:49:41 by g0blinish g0blinish


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