Demos made with dx11 or dx12?
category: gfx [glöplog]
Since pouet does not index rendering APIs used, can someone point me at some demos or intros that use directx11 or directx12?
e.g. all recent fairlight and cocoon stuf
my stuff as well:
https://www.pouet.net/prod.php?which=62856
https://www.pouet.net/prod.php?which=82657
https://www.pouet.net/prod.php?which=91913
my stuff as well:
https://www.pouet.net/prod.php?which=62856
https://www.pouet.net/prod.php?which=82657
https://www.pouet.net/prod.php?which=91913
(dx11 that is. dx12 i don't know)
Thanks!
I have not heard of any demos written for DX12, but I have run a bunch of OpenGL demos on DX12 when developing the GLon12 translation layer for Microsoft ;)
I did not think of checking demozoo =)
All CNS releases starting from Supermode and all ÜD releases starting with in::flux are DX11.
No tantalizing features in DX12? What about raytracing? I suppose the new raytracing features may be available in DX11 as well.
loaderror: For demos? sure.
For smaller intros the API is too verbose to be competitive with dx11, plus the big issue of having to distribute shader code (for newer shader models) as DXIL instead of HLSL, making it hard for even 64ks https://www.pouet.net/topic.php?which=12035&page=1
New hardware features making it into dx11 in recent years have been very limited.
For smaller intros the API is too verbose to be competitive with dx11, plus the big issue of having to distribute shader code (for newer shader models) as DXIL instead of HLSL, making it hard for even 64ks https://www.pouet.net/topic.php?which=12035&page=1
New hardware features making it into dx11 in recent years have been very limited.
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No tantalizing features in DX12?
The PC demo scene has always been a bit conservative when it comes to technical transitions, cf. DOS to Windows, software rendering to hardware rendering, fixed function pipeline to shaders, and 32-bit to 64-bit.
BoyC's remarks in this thread were also my thoughts and concerns back in the days (circa 2014) about the new apis (dx12 and vulkan) the industry was trying to promote. More and more devs have expressed concerns about this over the years outside the demoscene. Companies design their apis with gaming in mind rather than small applications, let alone size coded intros/demos. dx11 and ogl still do the trick for now, but for how long until stuff start to look dated...?
I came here hoping you meant the Yamaha dx11 lol
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I came here hoping you meant the Yamaha dx11 lol
I'd accept that too =)
@psycho that explains it. What a boring design choice by the graphics industry :|