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4k music in 2022?

category: code [glöplog]
 
Hi, any hints for music solution for 4k intro (writing my own synth isn't the option at this moment)?
added on the 2022-08-16 08:46:24 by maq maq
Hi Maq. The usual suspects: Oidos, Clinkster, 4klang.
added on the 2022-08-16 09:16:55 by Virgill Virgill
thx
added on the 2022-08-16 09:42:49 by maq maq
Psenough: nice collection, thx.

btw. not related to this thread but I will not create new one.
I use ShaderToy to inspire and prototype shaders but I've noticed glslsandbox and PolyCube are also interesting. Are there more tools like this?
added on the 2022-08-18 10:21:25 by maq maq
You can try Bonzomatic.
Also, if someday you wanna go back to your roots and make some Amiga 4K intro, try Cinter.
added on the 2022-08-18 15:21:22 by ham ham
Compofiller Studio is handy for testing and refining 4klang tunes, because it compiles and immediately plays your 4klang.inc + .asm, and you can jump to different locations on the timeline and loop parts of it. You can also use it for making executable music entries, just use a small dummy shader.
added on the 2022-08-18 20:29:49 by yzi yzi
Hi, I have another question regarding little intros in 2022, is there anything new or Crinkler is still state of the art solution to compress .exe?
added on the 2022-08-25 08:26:45 by maq maq
Crinkler is as popular as ever, and two years ago it went open source.
added on the 2022-08-25 08:36:52 by Blueberry Blueberry
Crinkler is the last thing you should worry about in a 4k intro. Practically all unnecessary bytes in your prod are caused by your own stuff being so bad. The size-reduction that can be gained by making your input data slightly less bad is orders of magnitude larger than anything that the compressor could do, at this point.
added on the 2022-08-25 10:59:42 by yzi yzi
Interesting, are you sure there is any 4K intro that doesn't use compressor for exe file? I wouldn't be able to do one.
added on the 2022-08-25 12:05:00 by maq maq
Blueberry: thx
added on the 2022-08-25 12:05:19 by maq maq
No, I said that all the potential for size reduction that you should worry about is in your own code, not in Crinkler. About Crinkler you worry not should. Your own bad code worry about you should. Less bad code you make, then your prod less suck. If about Crinkler you worry, it not make your prod less suck. If there is room for improvement on Crinkler's side, your worrying about it is time spent wrong.
added on the 2022-08-25 12:35:38 by yzi yzi
This is topic number 12345.
added on the 2023-02-18 11:31:11 by Adok Adok
Also consider using Shader Minifier to minify your shaders.

(self promo, but the tool is quite popular)
added on the 2023-02-19 00:30:17 by LLB LLB
maq is right though that there's interestings things to fool around with in the compression. but it won't help maq make an intro ;)
added on the 2023-02-19 01:05:22 by pestis pestis
1Klang should leave plenty of room for code, if released and ported to 8-bit PC instructions.
added on the 2023-02-19 02:49:31 by Photon Photon
@Adok: Nice observation. I love special numbers. ;)

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