Random line of code thread
category: code [glöplog]
include CapacitorParty3.s
Code:
add.l #InstrumentSpace-Chip,a4
Code:
this._povProcess = spawn("/usr/local/bin/povray", args);
Code:
lea.l CheckerBoardPattern,a4
naaaah.. just kidding.
Code:
void d_drawSpriteVRAM_bw(const unsigned char** ptr, const uint8_t x, const uint8_t y, const uint8_t dimX, const uint8_t dimY) //presumably even slower than windows 10
Code:
move.l #"M42!",$100.w
move.l #"SAYS",$104.w
move.l #"FUCK",$108.w
Code:
Title_Int: dc.b 'THIS IS A TEST ' ; International name
Code:
movem.l d0/d3/d6/a1, 0*257*40+0*4(a5)
Code:
sizeof(*ck)
Code:
ld [sys_RNGSeed],a ; hack to prevent scroller sometimes glitching out
because apparently RNG affects timing
Code:
; notes, maybe writes byte one = upper byte, byte two = lower byte
generate_vram:
Maybe?
Code:
cmp.l #"PAUL",(a0)
Code:
// das ist ja wohl selbsterklaerend!
prepareBorder= (360-(360 >> (prepareLevel - maxZoom - 1)))>>1;
Code:
add.w #efx_blttmpllen,$6e.w
return mat3(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c);
Code:
clr.l $4.w ; bang bang, my baby shot me down
Code:
ld hl,CharTable ; because apparently CharMap is reserved
ah, the joys of not knowing that you just used a reserved keyword until you try to build your code and all it says is "syntax error"
Code:
move.l a0,KbdCust-.kbdcust(a0)
Code:
static bool gigaFlicks = false; // stupid hack
static bool teraFlicks = false; // MEGAFUCKS
static bool petaFlicks = false; // FUCK IT
When you do hacks in your demo scripting.
At another place in the code there is also megaflicks, where this all lunacy started.
Haha, my brain is tired.
a+=++a;
Code:
move.l #$80000+InstallPatch-SaveFrameCount,$1cc(a5) ; save timing data
public void closeSoftKeyboard() {
mActivity.finish();
}
holy shit
mActivity.finish();
}
holy shit
I'm getting severe J2ME flashbacks from that.