Random line of code thread
category: code [glöplog]
include CapacitorParty3.s
  
Code:
    add.l   #InstrumentSpace-Chip,a4Code:
this._povProcess = spawn("/usr/local/bin/povray", args);Code:
	lea.l	CheckerBoardPattern,a4naaaah.. just kidding.
Code:
void d_drawSpriteVRAM_bw(const unsigned char** ptr, const uint8_t x, const uint8_t y, const uint8_t dimX, const uint8_t dimY)  //presumably even slower than windows 10Code:
	move.l #"M42!",$100.w
	move.l #"SAYS",$104.w
	move.l #"FUCK",$108.w
Code:
Title_Int:	dc.b	'THIS IS A TEST                                  '	; International nameCode:
movem.l d0/d3/d6/a1, 0*257*40+0*4(a5)Code:
sizeof(*ck)Code:
ld	[sys_RNGSeed],a	; hack to prevent scroller sometimes glitching outbecause apparently RNG affects timing
Code:
; notes, maybe writes byte one = upper byte, byte two = lower byte
generate_vram:Maybe?
Code:
cmp.l	#"PAUL",(a0)Code:
// das ist ja wohl selbsterklaerend!
prepareBorder= (360-(360 >> (prepareLevel - maxZoom - 1)))>>1;
Code:
add.w #efx_blttmpllen,$6e.wreturn mat3(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c);
  
Code:
clr.l	$4.w	; bang bang, my baby shot me downCode:
	ld	hl,CharTable	; because apparently CharMap is reservedah, the joys of not knowing that you just used a reserved keyword until you try to build your code and all it says is "syntax error"
Code:
move.l	a0,KbdCust-.kbdcust(a0)Code:
static bool gigaFlicks = false;	// stupid hack
static bool teraFlicks = false;	// MEGAFUCKS
static bool petaFlicks = false;	// FUCK IT
When you do hacks in your demo scripting.
At another place in the code there is also megaflicks, where this all lunacy started.
  
Haha, my brain is tired.
  
a+=++a;
  
Code:
move.l	#$80000+InstallPatch-SaveFrameCount,$1cc(a5)	; save timing datapublic void closeSoftKeyboard() {
mActivity.finish();
}
holy shit
  
mActivity.finish();
}
holy shit
I'm getting severe J2ME flashbacks from that.
  

















