Random "work in progress" shots
category: general [glöplog]
rez: se se se se sexey!
("A+", a project I was working on in early 2007. The idea was to make a modern day 32k version of Class A Fighter, in the style of Kenta Cho games. Basically an abstract Japanese style mini procedural side-scrolling 2d shoot'em up. Playable, but no audio, and really, really hard :)
Something™ from 2013.
how i made my 4k gfx entry from revision 2017. it was based on my original winning photo entry from 2014:
I basically redid the picture in layers with some saturated colors and applied little color correction and vignetting in the end. since i used a lot of different noise functions, supersampling the result helped to smudge and hide a few artefacts.
wow
Some c64 hires conversion / style experiments:
Learning to code oldschool 2d effects is fun
@virgill: it rocks!!! :D
while we are speaking about PICO-8, I advanced a bit my road :D
while we are speaking about PICO-8, I advanced a bit my road :D
@rez: That looks amazing!
Yeah very nice!
I see a great PicoOutRun coming there...
rez: good!
Those telephone wires look delightful <3
Can't wait for Rez to do a port of Doom for PICO-8 at this rate. :o)
This looks soooo amazing!
This looks soooo amazing!
Nice stuff, Rez!
Needs camera tilt when going up/down hills to look right, tho..
Needs camera tilt when going up/down hills to look right, tho..
Rez's Test Drive III
@hooverphonique: yeah I want to do that too :D
and some chicken to run over :D
why are there pedestrian crossings on the road if there are no sidewalks or streets
Why are there mountains if there are not cable cars and skiers?
those aren't mountains but pyramids!
It's still advancing slowly but gradually.
In addition to bug fixes, there are ground-breaking new features like
- The visuals preview window is an ordinary Lazarus form, not something created by the testing DLL, so now it can be even moved.
- Rudimentary built-in text editor (using SynEdit from the Lazarus component palette)
- Ruler showing bar numbers or other time units selected as the time base (i.e. what 1.0 time units means in terms of audio time)
- The installation path may contain spaces without breaking the whole build thing.
The project file organization is nice, imo. Everything is in text files, and you can use GNU Make to build the stuff, if you want.
TODO list:
- Option for adding line feeds to the .h strings, because very often the output won't compile, because it was messed up by either Shader Minifier or your own "optimizations", and it's kind of nice to at least see a meaningful line number in the error message.
- Support for rendering texts, bitmap buffers and textures
- Editor for specifying time locations and other stuff as macros to be fed into the shader source.
- Looping and loop markers
In addition to bug fixes, there are ground-breaking new features like
- The visuals preview window is an ordinary Lazarus form, not something created by the testing DLL, so now it can be even moved.
- Rudimentary built-in text editor (using SynEdit from the Lazarus component palette)
- Ruler showing bar numbers or other time units selected as the time base (i.e. what 1.0 time units means in terms of audio time)
- The installation path may contain spaces without breaking the whole build thing.
The project file organization is nice, imo. Everything is in text files, and you can use GNU Make to build the stuff, if you want.
TODO list:
- Option for adding line feeds to the .h strings, because very often the output won't compile, because it was messed up by either Shader Minifier or your own "optimizations", and it's kind of nice to at least see a meaningful line number in the error message.
- Support for rendering texts, bitmap buffers and textures
- Editor for specifying time locations and other stuff as macros to be fed into the shader source.
- Looping and loop markers
I AM LE VERY SORRY.