Ad-ridden demoscene Youtube channels
category: general [glöplog]
I didnt mean best in terms of how to get the most people to watch your own capture but as a reliable way to find the "official" capture for those who know what they are looking for (for example to prevent negative comments about a prod because the capture is fucked/bad quality).
Given the benefits of YouTube recommendations, is it agreeable that the issue boils down to transparency, giving proper credits and links? If so, it should be possible to agree on a few best practices, right?
I have a youtube channel myself with demo captures: https://www.youtube.com/user/elianda
1) Strictly speaking I would require a written permission of every (c) holder to even publish a capture. Reality diverges and I go with the common approach. Of course I will take down any capture when requested by a eligible person.
1a) It should be also considered that situations are even different depending on country e.g. things like 'fair use' do not exist in some countries, like Germany.
1b) In contrast often captures of difficult content is requested.
2) My channel is not monetized. However if the YT algorithm detects something within the video YT does add ads automatically. The description of the content claimant is mostly vague which often make it impossible to file a dispute. Filing a wrong dispute may lead to the shutdown of the whole Youtube channel. So the only way to prevent these types of adds on non-monetized channels is taking the capture down again. (If money is generated here it goes to the content claimant and not the channel owner)
2a) Wrong detection is a huge problem. (e.g. on Satori demos)
3) Capturing especially older demos in good quality is quite challenging. (e.g. Luminati / Tran)
1) Strictly speaking I would require a written permission of every (c) holder to even publish a capture. Reality diverges and I go with the common approach. Of course I will take down any capture when requested by a eligible person.
1a) It should be also considered that situations are even different depending on country e.g. things like 'fair use' do not exist in some countries, like Germany.
1b) In contrast often captures of difficult content is requested.
2) My channel is not monetized. However if the YT algorithm detects something within the video YT does add ads automatically. The description of the content claimant is mostly vague which often make it impossible to file a dispute. Filing a wrong dispute may lead to the shutdown of the whole Youtube channel. So the only way to prevent these types of adds on non-monetized channels is taking the capture down again. (If money is generated here it goes to the content claimant and not the channel owner)
2a) Wrong detection is a huge problem. (e.g. on Satori demos)
3) Capturing especially older demos in good quality is quite challenging. (e.g. Luminati / Tran)
Well, we can agree as much as we want (and probably also do), but that only goes for this community. The Internet (and YT) is a huge place and while many uploaders do indeed give proper credits there will always be some who wont (for whatever reason and be it lazyness to look it up or some batch uploading script).
It is shameful if you create a recording of others creative works - which put days and days of work into - put them on YT and think u deserve profit from that. You dont.
I even find it offensive if someone thinks he deserves any form of credit for recording a demoscene production (and even put their name in the capture). THEY put the work into it, you only gave away maybe 30 minutes of ur life to make the recording and upload it onto YT. If you think u deserve credit for that, u are just a sucker attaching urself to the creative works of others to get attention. No one deserves to get their dick sucked just because they hit the record button on their computers.
There are several YT captures I made out there and have been re-upped on YT and no one gives me credit for the capture. And that is PERFECTLY FINE, because I dont deserve it: I only care about making demoscene productions available to the public, so the ones get credit and attention who made the prod.
Srsly, if you think u deserve attention or even profit for making a recording of a demo: GFY.
I even find it offensive if someone thinks he deserves any form of credit for recording a demoscene production (and even put their name in the capture). THEY put the work into it, you only gave away maybe 30 minutes of ur life to make the recording and upload it onto YT. If you think u deserve credit for that, u are just a sucker attaching urself to the creative works of others to get attention. No one deserves to get their dick sucked just because they hit the record button on their computers.
There are several YT captures I made out there and have been re-upped on YT and no one gives me credit for the capture. And that is PERFECTLY FINE, because I dont deserve it: I only care about making demoscene productions available to the public, so the ones get credit and attention who made the prod.
Srsly, if you think u deserve attention or even profit for making a recording of a demo: GFY.
I tried to capture a demo and it's actually pretty damn hard and way too time consuming so I gave up.
It actually takes time and effort to create a GOOD capture. It's not just pressing a record button. If you want to make the capture high quality, you need to finetune loads of settings, and make sure that the capture is correct and doesn't have any glitches or stutters.
It's even harder when you're dealing with some old demos that only run on specific hardware configurations. I'm talking mostly about DOS demos, which seem to be most prone to doing nasty stuff that makes it hard to capture them. However, there are also some Windows demos that suffer from it.
Should captures be monetized? No, unless you have done an agreement with the demo creators to do so. However, I do believe people who capture demos deserve credit for their work.
It actually takes time and effort to create a GOOD capture. It's not just pressing a record button. If you want to make the capture high quality, you need to finetune loads of settings, and make sure that the capture is correct and doesn't have any glitches or stutters.
It's even harder when you're dealing with some old demos that only run on specific hardware configurations. I'm talking mostly about DOS demos, which seem to be most prone to doing nasty stuff that makes it hard to capture them. However, there are also some Windows demos that suffer from it.
Should captures be monetized? No, unless you have done an agreement with the demo creators to do so. However, I do believe people who capture demos deserve credit for their work.
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Srsly, if you think u deserve attention or even profit for making a recording of a demo: GFY.
This is too harsh, for the reasons Tomo mentioned, and for bothering at all. There are several channels dedicated to delivering really good captures of demos from various platforms, and I see no reason they shouldn't get credit for that work.
It's not like they insert their names/logos over the credits in the actual demo, so what's the fuss?
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It's not like they insert their names/logos over the credits in the actual demo
Annikras does, which sometimes ruins the experience for me.
...that tiny, barely visible text at the end of a video in the corner of the screen? And I thought YouTube adds much bigger artefacts to the whole demo during the entire play time...
if your experience is ruined by someone else's work of capturing and uploading you can always:
a) watch it on real hardware
b) watch another version uploaded to youtube
c) capture and upload it yourself
d) complain about your first world problems on pouet
a) watch it on real hardware
b) watch another version uploaded to youtube
c) capture and upload it yourself
d) complain about your first world problems on pouet
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a) watch it on real hardware
Not affordable
wait. you people actually watch prods? I'm only here for d)
Omid: I don't agree with that anymore - both Logical Increments and Reddit has part selections that are perfectly reasonable for watching 80% of the demos out there.
Gargaj: 80% yes, but the question is : Can it run Fairlight demos with more than 10 fps ? :)
Now now, don't be greedy :) Even parties can't always afford that :D
For the record I've sent a mail to whoever is in charge of the Youtube channel in the OP; no answer yet. I really wouldn't like to do a copyright strike.
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(inb4 1in10 vs capitalism)
I am not against capitalism.
I am against state control over that thought which seems to confuse statists.
Well now this channel has a particularly frustrating cap of Rock for Metal. Not only does it have ads, it's captured in Chrome, from a page that specifically says "Might not work properly with Chrome", glitching as fuck, and whoever did it didn't even bother to click full screen. Jesus.
jobe: you should try to contact them, if they have contacts available on the about section of their channel, or if their contacts are not available simply submit a takedown request.
Just put some swearwords and or nudity in any casual demo and any channel putting ads on it will eventually get demonetized. Win. I personally hate ads to the complete blocking on my side extent and in fact i have set all my (barely watched) yt videos to no ads. If there is scene related ads on parties for sponsoring sake ok. But generally, (even though or maybe even more since i come from advertisement/marketing) ads are just the top annoyance of all media content.
Rhetorical question but why should we change our demos as opposed to people changing their grifting behaviour?
bring the edgy back!
Gargaj: it was just a hint at mechanisms that could be installed in case diplomacy fails. It is a completely optional, theoretical move.
DMCA is a mechanism, and a perfectly valid one in this scenario.
Seems that this time sending the channel a friendly buy stern comment did the trick :)