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Random "work in progress" shots

category: general [glöplog]
What mog and leGend said about noby's screen :) Chrome never grows old.
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added on the 2016-07-18 05:55:19 by sigflup sigflup
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Voxels has landed ;)
And here is a template that let's you create your own voxel equation (warning: doesn't work on Edge yet).
added on the 2016-07-18 14:08:51 by tomkh tomkh
some PICO-8 test updated ☺
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added on the 2016-07-18 16:02:03 by rez rez
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i have no idea what i'm doing
added on the 2016-07-18 19:57:39 by MuffinHop MuffinHop
@branch: who cares. looks interesting :)
@branch, please continue with having no idea, seems to work ^^
added on the 2016-07-18 20:03:23 by HellMood HellMood
Dead Deer 3.5.2

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I am working alone for this project at 4-5 hours a day, and it makes me happy to get progress with it, in three ways movements...

If you wanted to warp your 3D importers in something like a good project like my software, you can contact me at laurentcance @ free.fr

I could be interested in :

.blend importer/exporter (Blender)
.c4d importer (cinema 4D)
.lwo (lightwave)
.ut3/ut4

all other 3D file format.
added on the 2016-07-19 08:10:21 by Barti Barti
Barti: looks good..
added on the 2016-07-19 16:14:06 by mad mad
Quote:
i have no idea what i'm doing

freedirs rule anyway =)
added on the 2016-07-19 17:06:02 by wbcbz7 wbcbz7
// by the way, trying to use other texture than "dutch.tga" (you guessed what it contains :)
added on the 2016-07-19 17:06:39 by wbcbz7 wbcbz7
Barti: that's really something =)
added on the 2016-07-19 17:30:41 by HellMood HellMood
and here you go:
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still thinking about mixing 15bpp texture + lightmap
added on the 2016-07-19 19:18:57 by wbcbz7 wbcbz7
wbc\\bz7: nice =) looking forward to see it
added on the 2016-07-19 19:56:36 by HellMood HellMood
wbc, nice but z shade off the pixel mess in the distance
added on the 2016-07-19 22:14:11 by Oswald Oswald
one scary oldschool demo compo at assembly this year
added on the 2016-07-19 23:38:31 by MuffinHop MuffinHop
wbc\\bz7, help. that's awesome.
added on the 2016-07-19 23:39:15 by MuffinHop MuffinHop
wbc: can't wait for new demo...
Barti: or use AssImp? http://assimp.org/
added on the 2016-07-20 06:38:31 by leGend leGend
I am in need of light weight easy wrap includes for.
added on the 2016-07-20 08:30:34 by Barti Barti
I need only :
Code: for (no=0;no<nobjects;no++) { int nv,nf,nvt; for (n=0;n<nv;n++) vertices[n].xyz for (n=0;n<nvt;n++) verticesmap[n].xy for (n=0;n<nf;n++) faces[n].ijk faces[n].nt } for (nt=0;nt<ntextures;nt++) { readimage(nt) }
added on the 2016-07-20 09:03:36 by Barti Barti
assimp is easy to use, but it's rather big and I remember having issues with its license at some point, but it seems to be 3-clause BSD which isn't that bad (depending on what you're doing, of course)
added on the 2016-07-20 12:34:29 by sol_hsa sol_hsa
I used to use assimp but eventually got rid of it because it seemed to fuck up so much of the time. I prefer to focus on getting really good support for one (maybe a couple..) of formats and let the artists use their tool of choice to massage data into that format. If you're gonna spend your time fixing importer bugs (and you will) then better to just maintain one format, right?
added on the 2016-07-20 13:22:39 by evilpaul evilpaul
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screenmode madness for Assembly... if I happen to get it done by then :)
added on the 2016-07-20 13:32:57 by visy visy
fixed :)
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..well, almost - works only with PMODE\W and under mustdie98 (not in pure dos) or DOSbox, some memory alignment issues I guess
added on the 2016-07-20 19:15:01 by wbcbz7 wbcbz7

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